RPKUPK
Posts: 185
Joined: 9/17/2009 Status: offline
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I think the Panzer Corps game designers have just about everyone confused. Looking at the game you have several dozen units--panzers, infantry, artillery, etc., a PLATOON sized unit , maybe an understrength kampfgruppe. Yet, the playing map--which the manual doesn't define in miles or km (?) represents maybe 30 to 50 miles, quite an expanse for a platoon, a battalion let alone three motorized divisions of a panzer corps. Then, each battle represents a significant STRATEGIC event--NOT an operational one--the capture of Warsaw, of Paris, of Moscow, the breakout from Stalingrad, from Korsun, the complete annihilation of the Bagration offensive. If your a good soldier you have long strings of decisive victories--your core units increase in number, strength, and experience--all FOR NAUGHT. Each battle is followed by more bad news, then more "victories"--most of the time completely annihilating the enemy! Just doesn't make sense. Yes, a wonderful fascinating battle system, but a badly badly flawed game design. I guess a lot of novice players remain mesmerized by the tactical aspects of the game and play on . I am not planning to buy DLC'45 either. Why did I buy '39--'44? Fascinated at first, but I was dumb eventually. Now I see they are all a waste of time--completely illogical to win decisive victory after another, build up core units, capture core units, build them up (medal and awards) increase their capabilities just to be sent to the next battle that is then won decisively and yet receive more bad news. I don't get it. All confusing!
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