Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: The Longest Day >> After Action Reports >> RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 Page: <<   < prev  1 [2] 3 4   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/5/2012 4:25:47 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 12 evening: Turn 2 Houx - Battle Continued

Continued the German attack till the French morale broke and they could not retreat thus were disbanded





Attachment (1)

(in reply to Tejszd)
Post #: 31
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/5/2012 4:30:15 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 12 evening: Turn 2 Battle 2 Philippeville - German Attack




Attachment (1)

(in reply to Tejszd)
Post #: 32
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/5/2012 4:40:49 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 12 evening: Turn 2 Battle 2 Philippeville - German Attack




Attachment (1)

(in reply to Tejszd)
Post #: 33
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/5/2012 4:51:21 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 12 evening: Turn 2 Battle 3 Beauraing - Battle Continued

I was greedy and spread my troops too thin trying to capture all the map. The French forces were concentrated and had a Panhard armoured car for support killed my infantry squads one after another until my morale broke.




Attachment (1)

(in reply to Tejszd)
Post #: 34
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/5/2012 6:12:00 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 12 evening: Turn 2 Battle 4 Mopntherme - German Attack

The German attacked pinned a number of FRench squads in town and then pushed South to cross over the river at the rail bridge.




Attachment (1)

(in reply to Tejszd)
Post #: 35
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/5/2012 6:22:34 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 12 evening: Turn 2 Battle 5 Nouzonville - Battle Continues

Captured 1 VL and broke French morale to get another 3. Very lopsided battle....




Attachment (1)

(in reply to Tejszd)
Post #: 36
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/5/2012 6:32:06 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 12 evening: Turn 2 Battle 6 Pouillon - Meeting engagement

The Germans lost 2 armoured cars before being able to destroy the 2 French guns deployed. After they were gone the remaining armoured cars ran around capturing VL's and killing troops they ran close to.
This was an important map to get in one battle to open up a supply line for 3 other German BG's.




Attachment (1)

< Message edited by Tejszd -- 5/21/2012 7:46:34 PM >

(in reply to Tejszd)
Post #: 37
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/5/2012 6:39:18 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 12 evening: Turn 2 Battle 7 Montmedy - Battle Continues

Continued the battle to clear the map.




Attachment (1)

< Message edited by Tejszd -- 5/21/2012 7:46:44 PM >

(in reply to Tejszd)
Post #: 38
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/5/2012 6:42:12 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 12 evening: Turn 2 Final - Results




Attachment (1)

(in reply to Tejszd)
Post #: 39
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/5/2012 6:55:21 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 12 evening: Turn 2 Final - Best German Units




Attachment (1)

(in reply to Tejszd)
Post #: 40
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/5/2012 7:11:34 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 12 - Night - German Moves

The Germans keep attacking/moving, even at night, to keep the French from forming a solid defensive line.




Attachment (1)

(in reply to Tejszd)
Post #: 41
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/5/2012 7:24:17 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 12 - Night Battle 1 Thuillies - German Attack

Very tough night battle




Attachment (1)

(in reply to Tejszd)
Post #: 42
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/5/2012 5:05:42 PM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 12 - Night Battle 2 Philippeville - Battle Continues

Trying a right hook here to roll up the French defenders and clear the map




Attachment (1)

(in reply to Tejszd)
Post #: 43
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/5/2012 5:16:25 PM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 12 - Night Battle 2 Philippeville - Battle Continues

The right hook was very tough fighting and progress was slow. The holding force to the South had a much easier time thus they did a left hook capturing the two Southern VL's. French morale broke awarding 3 VL's but leaving the 1 in French hands.




Attachment (1)

(in reply to Tejszd)
Post #: 44
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/5/2012 5:20:32 PM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 12 - Night Battle 3 Beauraing - Battle Continues (3rd turn on this map)

This time I was less aggressive capturing the French advancing in the open from multiple sides and clearing the map with the French BG being disbanded.




Attachment (1)

< Message edited by Tejszd -- 5/5/2012 5:50:30 PM >

(in reply to Tejszd)
Post #: 45
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/5/2012 5:50:25 PM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 12 - Night Battle 4 Rocroi - German Attack

Slowly expanding the German starting positions in the lower right to allow an easier 2nd battle




Attachment (1)

(in reply to Tejszd)
Post #: 46
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/5/2012 6:03:14 PM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 12 - Night Battle 5 Nouzonville - Battle Continues

Cleared the town and the French BG could not retreat thus it was disbanded




Attachment (1)

(in reply to Tejszd)
Post #: 47
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/5/2012 9:07:38 PM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 12 - Night Battle 6 Wadelincourt - German Attack

Attacked from the North West surprising the French defenders but in the dark could not spot the French guns which resulted in many lost vehicles....




Attachment (1)

< Message edited by Tejszd -- 5/5/2012 9:27:45 PM >

(in reply to Tejszd)
Post #: 48
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/5/2012 9:26:30 PM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 12 - Night Battle 7 Mouzon - German Attack

Hard fought battle in the town of Mouzon. The French were able to make the German armour pay in the tight rows of houses. Below 2 German tanks get shot in the side from a well placed gun with a long LOS/LOF down the street before infantry get there to knock it out.




Attachment (1)

< Message edited by Tejszd -- 5/5/2012 9:27:32 PM >

(in reply to Tejszd)
Post #: 49
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/5/2012 9:28:18 PM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 12 - Night Battle 7 Mouzon - Results




Attachment (1)

< Message edited by Tejszd -- 5/5/2012 9:29:29 PM >

(in reply to Tejszd)
Post #: 50
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/5/2012 9:30:07 PM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 12 - Night - Results

The Germans lost 9 armour during the night (I guess night does affect LOS)....




Attachment (1)

< Message edited by Tejszd -- 5/5/2012 9:31:06 PM >

(in reply to Tejszd)
Post #: 51
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/5/2012 9:40:41 PM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 13 - Morn Turn 1 - German Moves




Attachment (1)

(in reply to Tejszd)
Post #: 52
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/5/2012 9:57:33 PM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 13 - Morn Turn 1 Battle 1 Thuillies - German Air Attack




Attachment (1)

(in reply to Tejszd)
Post #: 53
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/5/2012 9:58:22 PM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 13 - Morn Turn 1 Battle 1 Thuillies - Results





Attachment (1)

< Message edited by Tejszd -- 5/5/2012 9:59:32 PM >

(in reply to Tejszd)
Post #: 54
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/6/2012 12:18:39 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 13 - Morn Turn 1 Battle 2 Philippville - Results




Attachment (1)

(in reply to Tejszd)
Post #: 55
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/6/2012 12:39:02 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 13 - Morn Turn 1 Battle 3 Dinant - Results




Attachment (1)

(in reply to Tejszd)
Post #: 56
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/6/2012 12:42:59 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 13 - Morn Turn 1 Battle 4 Rocroi - Results

Missed the screen shot. Broke the French morale but too soon and they are still on the map.

(in reply to Tejszd)
Post #: 57
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/6/2012 12:54:38 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 13 - Morn Turn 1 Battle 5 Vreese - Results

German reserves fighting bypassed French BG.




Attachment (1)

(in reply to Tejszd)
Post #: 58
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/6/2012 1:08:18 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 13 - Morn Turn 1 Battle 6 Aubigny - Results

Germans cleared this map in the 1st battle and may now have an open way West to the channel coast.




Attachment (1)

< Message edited by Tejszd -- 5/6/2012 1:15:15 AM >

(in reply to Tejszd)
Post #: 59
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/6/2012 1:15:08 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 13 - Morn Turn 1 Battle 7 Wadelincourt - Battle Continues

Germans cleared this map in the 2nd battle after coming from the North West




Attachment (1)

(in reply to Tejszd)
Post #: 60
Page:   <<   < prev  1 [2] 3 4   next >   >>
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: The Longest Day >> After Action Reports >> RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 Page: <<   < prev  1 [2] 3 4   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.250