Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: The Longest Day >> After Action Reports >> RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 Page: <<   < prev  1 2 [3] 4   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/6/2012 1:26:31 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 13 - Morn Turn 1 Battle 8 Mouzon - Battle Continues

Germans managed to capture this on the 2nd attempt/battle on the map.




Attachment (1)

< Message edited by Tejszd -- 5/21/2012 7:48:15 PM >

(in reply to Tejszd)
Post #: 61
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/6/2012 1:35:32 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 13 - Morn Turn 1 Battle 9 Montmedy - Result

The German BG fought off a French attack (either a reforming BG or a reserve BG) decisively on the 9 battle of this long morning....




Attachment (1)

(in reply to Tejszd)
Post #: 62
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/6/2012 1:40:05 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 13 - Morn Turn 1 - Results

Pushing hard to break the French the Germans are paying a price;
Infantry 3 to 1
Armour, Vehicles and Guns 1.1 to 1

Though they outright control 14 maps now with 4 in dispute.






Attachment (1)

(in reply to Tejszd)
Post #: 63
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/6/2012 2:03:41 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 13 - Morn Turn 2 - German Plans

Looks like the French lines have been broken and Germans are advancing West on a wide front.

Edit: Due to communication errors;
- the German BG 7/7 that was to cut the supply line to the French BG 337/61 continued its advance West to Beaumont
- the German BG 1/1 that was to move South West between the other two to the circle map Signy did not advance




Attachment (1)

< Message edited by Tejszd -- 5/6/2012 7:51:26 PM >

(in reply to Tejszd)
Post #: 64
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/6/2012 2:21:35 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 13 - Morn Turn 2 Battle 1 Thuillies - Battle Continues

Cleared the map and forced the French BG to disband.




Attachment (1)

(in reply to Tejszd)
Post #: 65
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/6/2012 2:42:49 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 13 - Morn Turn 2 Battle 2 Beaumont - German Attack

Cleared the map in a single battle and forced the French BG to disband.




Attachment (1)

(in reply to Tejszd)
Post #: 66
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/6/2012 2:54:05 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 13 - Morn Turn 2 Battle 3 Dinant - Battle Continues

The Germans tried to clear Dinant this battle but were too aggressive and morale broke carrying out the attack.




Attachment (1)

(in reply to Tejszd)
Post #: 67
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/6/2012 3:06:22 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 13 - Morn Turn 2 Battle 4 Rocroi - Battle Continues

Cleared the map and forced the French BG to retreat.




Attachment (1)

(in reply to Tejszd)
Post #: 68
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/6/2012 3:15:08 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 13 - Morn Turn 2 Battle 5 Vresse - Battle Continues

Cleared the map and forced the French BG to disband.




Attachment (1)

(in reply to Tejszd)
Post #: 69
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/6/2012 3:24:01 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 13 - Morn Turn 2 Battle 6 Launois - German Attack




Attachment (1)

< Message edited by Tejszd -- 5/21/2012 7:48:46 PM >

(in reply to Tejszd)
Post #: 70
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/6/2012 3:26:46 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 13 - Morn Turn 2 - Results

Infantry 3.6 to 1
Armour, Vehicles and guns 1.1 to 1

The map is starting to be owned by the Germans....




Attachment (1)

< Message edited by Tejszd -- 5/6/2012 3:27:22 AM >

(in reply to Tejszd)
Post #: 71
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/6/2012 3:38:16 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 13 - Mid Turn 1 - Moves

The Germans pushed
- North into Chatleroi to take the Northern French supply Depot.
- West, Rommel's 7th Panzer Div, in the Northern break through
- West, 6th Panzer Div, in the Southern breakthrough to cut all North / South routes but a French BG slipped in behind cutting off the lead BG's....




Attachment (1)

< Message edited by Tejszd -- 5/6/2012 7:52:44 PM >

(in reply to Tejszd)
Post #: 72
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/6/2012 7:43:49 PM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 13 - Mid Turn 1 Battle 1 Maubeuge - Results

The French tried to form a defensive line behind the river which was costly to get across but the job was done....




Attachment (1)

(in reply to Tejszd)
Post #: 73
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/10/2012 2:59:35 AM   
Platoon_Michael


Posts: 1119
Joined: 3/9/2003
Status: offline
Looks nice.
Looks like you put the Trees on your .OVM's too?

(in reply to Tejszd)
Post #: 74
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/10/2012 3:50:28 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
Yes, trees are on the mmm and ovm images....

< Message edited by Tejszd -- 5/10/2012 4:59:57 AM >

(in reply to Platoon_Michael)
Post #: 75
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/10/2012 5:47:15 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 13 - Mid Turn 1 Battle 2 Beaumont - Results

This was a meeting engagement with the French entering from the North and the Germans from the South East. IT would have been nice to capture the whole but because I didn't the Northern lead German BG pushing West now does not have a supply line.




Attachment (1)

< Message edited by Tejszd -- 5/10/2012 5:50:02 AM >

(in reply to Tejszd)
Post #: 76
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/10/2012 5:49:17 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 13 - Mid Turn 1 Battle 3 Dinant - Results

Finally forced the bypassed French BG on Dinant to be disbanded using a later arriving German BG.




Attachment (1)

< Message edited by Tejszd -- 5/10/2012 5:51:52 AM >

(in reply to Tejszd)
Post #: 77
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/10/2012 5:52:28 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 13 - Mid Turn 1 Battle 4 Couvin - Results




Attachment (1)

< Message edited by Tejszd -- 5/10/2012 5:53:47 AM >

(in reply to Tejszd)
Post #: 78
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/10/2012 5:54:21 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 13 - Mid Turn 1 Battle 5 Mouzon - Results

Held a French BG arriving from the South from moving North by holding the bridge....




Attachment (1)

< Message edited by Tejszd -- 5/10/2012 5:56:14 AM >

(in reply to Tejszd)
Post #: 79
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/10/2012 6:12:09 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 13 - Mid Turn 1 Battle 6 Montmedy - Results

Held another French BG coming from the South.




Attachment (1)

< Message edited by Tejszd -- 5/11/2012 6:19:28 AM >

(in reply to Tejszd)
Post #: 80
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/11/2012 6:20:01 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 13 - Mid Turn 1 Battle 7 Launois - Battle Continues

On the 2nd battle on this map I managed to disband the French defenders....




Attachment (1)

< Message edited by Tejszd -- 5/11/2012 6:21:09 AM >

(in reply to Tejszd)
Post #: 81
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/11/2012 6:22:03 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 13 - Mid Turn 1 - Results




Attachment (1)

(in reply to Tejszd)
Post #: 82
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/11/2012 7:25:43 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 13 - Mid Turn 2 - Moves




Attachment (1)

(in reply to Tejszd)
Post #: 83
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/13/2012 1:39:54 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 13 - Eve Turn 1 - Moves

Germans continue to push West and fighting/holding the flanks....




Attachment (1)

(in reply to Tejszd)
Post #: 84
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/13/2012 5:51:11 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
Here is a good German recon squad....




Attachment (1)

(in reply to Tejszd)
Post #: 85
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/13/2012 7:59:36 PM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
May 13 - Eve Turn 2 - Moves

Germans continue to push West and fighting/holding the flanks as the French counter attacks grow....

Armour: French 30 vs German 47, but in the last turn the French lost 16 armour vs 4 German
Infantry: French 2761 vs German 810 total game which is 3.4 to 1
Vehicles: French 13 vs German 14
Guns: French 49 vs German 6




Attachment (1)

< Message edited by Tejszd -- 5/21/2012 11:06:06 PM >

(in reply to Tejszd)
Post #: 86
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/13/2012 8:22:26 PM   
TAIL_GUNNER

 

Posts: 248
Joined: 6/14/2004
Status: offline
Looks like you're about to conquer the entire map with plenty of time left...

have you considered reducing the number of turns per day?

(in reply to Tejszd)
Post #: 87
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/13/2012 9:29:53 PM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
Yes, I'm pushing hard trying to get as much as I can before more French armour BG's arrive to counter attack so I will be harder pressed on May 14.

To make the game harder I can still adjust the settings from German human player (Veteran) against French AI (Green) to Elite vs Recruit. The other thing to keep in mind is playing H2H will be much tougher then it is against the AI thus the extra days/time is required. Also I could slow down to try to reduce losses which would stretch out the campaign.

The other thing in the works, hopefully for Christmas, is to move from a 44 map strat to a 64 map strat which adds 20 additional maps to take....

(in reply to TAIL_GUNNER)
Post #: 88
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/14/2012 4:58:37 AM   
Platoon_Michael


Posts: 1119
Joined: 3/9/2003
Status: offline

quote:

ORIGINAL: Tejszd

Here is a good German recon squad....






Nice touch there.
I cant remember who first came up with the idea but I think it was called Rank Mod.


How well do you actually see the Trees on the .MMM's?
I considered it but didn't think it was worth while.

(in reply to Tejszd)
Post #: 89
RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 - 5/17/2012 7:10:30 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
Yes, the numbers on the bar are based on what was done in the rank mod.

The trees do not make much difference on the mmm but once you have the treed image to make the ovm making the mmm too is not much effort.

(in reply to Platoon_Michael)
Post #: 90
Page:   <<   < prev  1 2 [3] 4   next >   >>
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: The Longest Day >> After Action Reports >> RE: Meuse Mod For TLD/WAR - Turn 1 Battle 1 Page: <<   < prev  1 2 [3] 4   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.453