janh
Posts: 1216
Joined: 6/12/2007 Status: offline
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quote:
ORIGINAL: tigercub quote:
ORIGINAL: Michael T You will struggle to get an objective view about all this around here. Most of the people left are pro Soviet. I would disregard most of what they claim. You are correct in that the game has a serious problem with Russians simply running and accumulating a huge Army. Muling is the antidote to this but it is due to be nerfed soon. The Soviet band of brothers seem to think if you like playing German you should just accept that you will ultimately lose. There is not a lot of pro German players left of any calibre. They have moved on. +2 to given the Russian player something more to make stand and fight...but what you do i am not sure! Tigercub I think the changes in the patch are going into the right direction. Although I enjoyed and did "mulling" a lot, I was also aware that it allowed me to surpass Wehrmacht's historical performance in too unrealistical manner. Same as using the whole Luftwaffe essentially only as a supply train, but that is fortunately also addressed now. Both were just a bit to efficient. I might have capped the MP of mobiles units supplied by both mechanisms to 35 or 40 instead, but their solution will probably also work. It will take some time until BOTH sides will adjust to the rule changes, so we should give it time to test. I believe what we are going to see could be that Leningrad will remain an easily achievable goal for the Germans, but maybe Rostov and Moscow will not longer be taken too simultaneously in the decisive fashion we have seen before. Maybe it is going to be closer, which I would be very happy about. Hopefully, this means the Wehrmacht would also need risk much more casualties to get Moscow, i.e. to make "the last mile" (although hindsight shows it wouldn't have been the end). For the Soviets, it all depends on the balance between their poor combat value and speed, and those of the Germans. I am sure, if this patch leaves the Germans less mobile until the railheads come up, and require a few weeks resupply/refit break in July-August before Smolensk, Yelnja, Proskurov, and wherever history showed that this happened and allowed to Russians to stand without being enveloped again so quickly, the Russians will not pass on the opportunity to attrit the Wehrmacht by counterattacks and holding actions. Thus far, the main reason for the retreat was that after such counterattacks, any remaining units would immediately be pocketed next turn. If this risk is reduced, then fighting forward becomes reasonable, even if the casualty ratios will be poor. And the patch seems it may have a reducing effect there. Hopefully, if the Russians begin to fight forward, also the Germans will do so in blizzard. If a strategic retreat, then both sides ought to be entitled to it (or none). However, maybe the blizzard rules are still a tid bit too harsh for this if the Wehrmacht would get attrited (by some 30-40%) and overextended in historical fashion. One a side note: How would the idea of counterattacks and fighting forward change, if attacking a unit would also cost the defender MP for the next turn? Such a rule would be terrible for the Germans later, but I always wondered why binding the defender in counterattacks didn't have any effect on his mobility.
< Message edited by janh -- 5/8/2012 9:50:54 AM >
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