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AP limit for ai-units

 
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AP limit for ai-units - 5/19/2012 10:52:22 AM   
Krupinski


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Joined: 8/28/2010
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Breakthrough to the Mzensk Pocket

I managed to get one T34 surrounded by 3 of my tanks. I did this after the T34 has moved a few hexes. But then the T34 killed all of my 3 Tanks in the same round. WTF!! A T34 needs 5AP to fire. So this one must have used 15+4 (movement) points. WTF?! The AI wasnt playing a card. No animations was popping off. So did i miss something? Or is the AI cheating? I'm a bit pissed off with those nasty T34!

< Message edited by hafer -- 5/19/2012 11:06:39 AM >
Post #: 1
RE: AP limit for ai-units - 5/19/2012 11:05:06 AM   
Krupinski


Posts: 365
Joined: 8/28/2010
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quote:

ORIGINAL: hafer

Breakthrough to the Mzensk Pocket

I managed to get one T34 surrounded by 3 of my tanks. I did this after the T34 has moved a few hexes. But then the T34 killed all of my 3 Tanks in the same round. WTF!! A T34 needs 5AP to fire. So this one must have used 15+4 (movement) points. WTF?! The AI wasnt playing a card. No animations was popping off. So did i miss something? Or is the AI cheating? I'm a bit pissed off with those nasty T34!


Well i managed to win the scenario but i lost nearly all of my tanks and destroyed only one T34. There was one T34 and one KV2 left it think.

Anyway love the game

< Message edited by hafer -- 5/19/2012 11:06:12 AM >

(in reply to Krupinski)
Post #: 2
RE: AP limit for ai-units - 5/19/2012 5:00:59 PM   
Joram

 

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Don't forget that the AI has CAPs too.  Even on Normal level they get a bonus to them as well.  You don't see a message if they use CAPs for this purpose so you need to keep track in your head.

(in reply to Krupinski)
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RE: AP limit for ai-units - 5/19/2012 5:33:19 PM   
ericbabe


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One of the changes Uwe and I talked about making in the fullness of time is a limit on the number of CAPs that can be spent on any one unit. We'd also like to add something like a company structure to the game. Units could be in one company or another, and each company would have its own CAP pool and could spend CAPs only on its own members.

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RE: AP limit for ai-units - 5/19/2012 8:43:58 PM   
CesarM

 

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That sounds a lot like the multiplayer scenarios on the boardgame. Are there any plans on multiplayer (meaning 3 or 4 players) for the PC game?

(in reply to ericbabe)
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RE: AP limit for ai-units - 5/19/2012 8:48:48 PM   
jamespcrowley

 

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quote:

ORIGINAL: ericbabe

One of the changes Uwe and I talked about making in the fullness of time is a limit on the number of CAPs that can be spent on any one unit. We'd also like to add something like a company structure to the game. Units could be in one company or another, and each company would have its own CAP pool and could spend CAPs only on its own members.


That sounds like an excellent idea! Much more realistic and less gamey.

_____________________________

Cheers

Jim

(in reply to ericbabe)
Post #: 6
RE: AP limit for ai-units - 5/21/2012 6:25:23 AM   
JFalk68


Posts: 223
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I like the idea of CAPs belonging to companies, great little tweak to the rules
quote:

ORIGINAL: ericbabe

One of the changes Uwe and I talked about making in the fullness of time is a limit on the number of CAPs that can be spent on any one unit. We'd also like to add something like a company structure to the game. Units could be in one company or another, and each company would have its own CAP pool and could spend CAPs only on its own members.


(in reply to ericbabe)
Post #: 7
RE: AP limit for ai-units - 5/21/2012 2:11:02 PM   
ericbabe


Posts: 11927
Joined: 3/23/2005
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quote:

ORIGINAL: CesarM
That sounds a lot like the multiplayer scenarios on the boardgame. Are there any plans on multiplayer (meaning 3 or 4 players) for the PC game?


It is one of the things that we would very much like to do.

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(in reply to CesarM)
Post #: 8
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