Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: 18Jan42 Moo v. Fulkerson

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: 18Jan42 Moo v. Fulkerson Page: <<   < prev  28 29 [30] 31 32   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: 18Jan42 Moo v. Fulkerson - 8/7/2012 8:21:03 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I've finished working on my moves for my game w/ Rob and started working on my moves for Jim and here's some combat results for 18Jan42:

I got a good ship-to-shore bombardment result from my strike on Kuantan. I'm going to do it again and again until I'm satisfied that a ground DA will work.




Attachment (1)

(in reply to moore4807)
Post #: 871
RE: 18Jan42 Moo v. Fulkerson - 8/7/2012 8:49:50 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I also did a nite bombardment of Koepang and the subsequent ground assault captured the base so it's in Jap hands now.




Attachment (1)

(in reply to larryfulkerson)
Post #: 872
RE: 18Jan42 Moo v. Fulkerson - 8/7/2012 9:01:09 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
As you may or may not be aware I've been collecting the pages of this AAR and rearranging them into a simple HTML file so years from
now I can re-read them even after this forum deletes them. I have the next installment of pages ready.....pages 17 throu 29. You can
download them from here:

Pages 1 throu 16

pages 17 throu 29






Attachment (1)

(in reply to larryfulkerson)
Post #: 873
RE: 18Jan42 Moo v. Fulkerson - 8/7/2012 9:11:40 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
SS Plumbers helper is still being a pest. I've got a ton of ASW working this area and it's just a matter of time before he gets one of my
ships or I get him.




Attachment (1)

(in reply to larryfulkerson)
Post #: 874
RE: 18Jan42 Moo v. Fulkerson - 8/7/2012 9:15:54 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
The Nasusan Maru was sunk by an Allied sub because I got lax and sailed her into a known risky area w/o an escort. D'oh.




Attachment (1)

(in reply to larryfulkerson)
Post #: 875
RE: 18Jan42 Moo v. Fulkerson - 8/7/2012 9:23:13 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Jim is serious about wanting to stop the shipment of oil and resources in and out of Palembang......I know this because I count at least
4 subs in the area so far with more probable. I'm going to have to devote some serious ASW assets to this AO if I'm going to get any
of the goodies out of Palembang and ship them to the home islands.




Attachment (1)

(in reply to larryfulkerson)
Post #: 876
RE: 18Jan42 Moo v. Fulkerson - 8/7/2012 9:26:37 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
It appears that Jim has moved some of his AVG assets closer to Hanoi to contest the skies. I may have to pull back my dudes to save
their lives. Nates are no match for the AVG.




Attachment (1)

(in reply to larryfulkerson)
Post #: 877
RE: 18Jan42 Moo v. Fulkerson - 8/7/2012 9:44:57 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
There's nothing showing on the map but evidently there's an Allied base force unit in that hex because they suffered casualties.




Attachment (1)

(in reply to larryfulkerson)
Post #: 878
RE: 18Jan42 Moo v. Fulkerson - 8/7/2012 9:48:14 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I'm going to have to get my surface assets to do a bombardment on Cagayan to put a damper on the P-40's based there. They are
shooting down my planes and damaging my ships. It's a real problemo.




Attachment (1)

(in reply to larryfulkerson)
Post #: 879
RE: 18Jan42 Moo v. Fulkerson - 8/7/2012 9:53:03 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
My Betty's did another nusance raid on Clark Field. And that's just about all it was too since there were so few casualties.




Attachment (1)

(in reply to larryfulkerson)
Post #: 880
RE: 18Jan42 Moo v. Fulkerson - 8/7/2012 10:02:19 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I'm going to tell my Lilly's to knock it off with the bombing that base force unit.......it's not worth all the damaged planes etc.




Attachment (1)

(in reply to larryfulkerson)
Post #: 881
RE: 18Jan42 Moo v. Fulkerson - 8/7/2012 10:12:35 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I hate posting Chinese combat results.....it's not as pretty and easy to read as the ocean background. Most of my Lilly's were
chewed up by the AVG and I'm going to have to stand them down now to let them refit.




Attachment (1)

(in reply to larryfulkerson)
Post #: 882
RE: 18Jan42 Moo v. Fulkerson - 8/7/2012 10:33:54 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Jim has some B-17's and he's keeping them busy. It's tough to shoot them down. I can usually manage to damage one but shooting one down is another story.




Attachment (1)

(in reply to larryfulkerson)
Post #: 883
RE: 18Jan42 Moo v. Fulkerson - 8/8/2012 12:17:19 AM   
Ingtar

 

Posts: 194
Joined: 8/1/2004
Status: offline
Apparently, I did not patch the game on install as I thought I did. The button is there now. Thank you!

(in reply to larryfulkerson)
Post #: 884
RE: 18Jan42 Moo v. Fulkerson - 8/8/2012 12:41:46 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: Ingtar
Apparently, I did not patch the game on install as I thought I did. The button is there now. Thank you!

That button is indispensible for the Japs so I'm glad you have it now. Good on you. Glad it worked out. Now to give that button a
workout is your next task. LOL.

(in reply to Ingtar)
Post #: 885
RE: 18Jan42 Moo v. Fulkerson - 8/8/2012 12:46:52 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Jimmy Caspers and his sub got the worst of this encounter for some reason and he's not nearly surprised as much as I am.




Attachment (1)

(in reply to larryfulkerson)
Post #: 886
RE: 18Jan42 Moo v. Fulkerson - 8/8/2012 12:52:23 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
The bombardment of Clark Field.....well, the bombardment of the Allied units at Clark Field...is going pretty slow so I thought I'd do a DA
tomorrow to see what happens.




Attachment (1)

(in reply to larryfulkerson)
Post #: 887
RE: 18Jan42 Moo v. Fulkerson - 8/8/2012 12:57:10 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
All those ship-to-shore bombardments appearantly paid off since Koepang fell. I'm going to have to let those units rest up a bit and
do some behind-the-sceens things to get ready before I try for Darwin.




Attachment (1)

(in reply to larryfulkerson)
Post #: 888
RE: 18Jan42 Moo v. Fulkerson - 8/8/2012 1:01:45 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
The capture of Manila is a MUST so I'm kinda frustrated that it's not going faster but at least it's going. I have the 53rd/C moving into
the Manila hex from Mauban ( SE of Manila ) and they should arrive within a couple of days. Then maybe the assaults can begin.




Attachment (1)

(in reply to larryfulkerson)
Post #: 889
RE: 18Jan42 Moo v. Fulkerson - 8/8/2012 1:08:11 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
The AV's of the two sides has convinced me that I need to try a DA tomorrow.....just to see what happens. Palembang still has some Fires burning and the Oil is now 823(78) and the Refineries are 971(50) so there is some major damage going on.......D'oh.




Attachment (1)

(in reply to larryfulkerson)
Post #: 890
RE: 18Jan42 Moo v. Fulkerson - 8/8/2012 1:12:07 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I'm thinking that a couple more bombardments by ship might do the trick on Kuantan. Then a mighty DA and it's all over there. Maybe.




Attachment (1)

(in reply to larryfulkerson)
Post #: 891
RE: 16Jan42 Moo v. Fulkerson - 8/8/2012 1:22:00 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: moore4807
quote:

ORIGINAL: brotherbaldrick
As a side note I discovered something quite useful for improving Jap airframe R&D, it's really
obvious but it's taken me years to realize it! (a real Homer "Dow!" moment). So R&D works like
this: for every fully repaired research air-frame factory the game engine will check for
production in the same way as it does for factories that are actually in production, so if you
have a factory of 15 points you've got roughly a 50% chance that it will produce an air-frame in
any given turn, if you have a factory of 30 points it will produce an air-frame every
turn.


At the risk of being wrong. . . Your statement above is correct, however, succeeding without bankrupting the economy is not sustainable. My reasoning is highlighted in bold below.

13.2.2.4 AIRCRAFT FACTORIES
Aircraft Factories – These are the factories that mass produce the fighters, bombers, and other specialty planes used in the war effort. Each day, aircraft factories that are producing aircraft that are available for production (the date is equal to or later than their availability date) will attempt to produce aircraft. The number of factories in a location represents a monthly production rate. All aircraft produced are added to their country’s replacement pool.
For aircraft to be built, there must be Heavy Industry in the pool equal to 18 times the number of engines required to build each plane; when a plane is built, the appropriate number of Heavy Industry is consumed. For example, to produce a 2 engine plane, 36 Heavy Industry will be consumed, while a single engine plane consumes 18 Heavy Industry.
Each day, each location will build a number of aircraft equal to:
(Number Of Aircraft Factories + random number between 1 and 30) / 30. (Any fractions are rounded down.)

In order for these aircraft to be added to the replacement pool, there must be an equal number of aircraft engines of the appropriate type (see Engine Factories, below) required by the aircraft built (only for Japanese aircraft, Allied aircraft do not require engines) and heavy industry points equal to the number of engines required. These engines and heavy industry from their respective pools are expended when the aircraft are produced and placed in the replacement pool.
This also displays the number of engines mounted by each aircraft for which the player may exchange existing aircraft in the format “aircraft name (engine type x number of engines)”. In addition, the currently selected aircraft on the left of the pop-out has the number of engines mounted written immediately below the aircraft listing

quote:

The same thing happens for R&D, only here the factory produces 1 R&D point, when an air-frame
type being researched accumulates 100 points the date at which the air-frame becomes available
advances by 1 month (you can see this happening in WitP Tracker). Also some air-frame factories
can be upgraded to the next model without their factory points being damaged, so for instance
in scenario RA 4.6, the A6M2 upgrades to the A6M5.


Again true, but HOW are you producing enough HI, fuel and supply to have any war and production at the same time? I'm BARELY keeping Maebashi supplied from Tokyo by air to produce 56 A6M2's each month and the HI demands are more than I can keep up with, I'm paying repair points to expand HI first which will EVENTUALLY allow me to make more supply. What are your Shipyards, Armaments, and Vehicles doing?

13.3.1.1 AIRCRAFT FACTORY ALTERATIONS
Aircraft Factories– Players may convert an aircraft factory to create a different kind of aircraft. This change will cause a reduction in the number of aircraft factories, and damage to the remaining aircraft factories. Subtract the durability of the old aircraft from the durability of the new aircraft and the larger the value the greater the reduction (negative values will still cause a reduction). The choice of aircraft that can be selected for conversion will also depend on the selection of the Realism option “Realistic R&D” (see section 2.4.8)
Aircraft factories that exist prior to the availability date of the aircraft will be considered to be researching the aircraft and may move up the availability date of the aircraft. Aircraft factories will upgrade on their own to produce new models of aircraft when those aircraft become available (instant upgrade with no damage to factories). However, this will not happen prior to 1942. On January 1, 1942, all factories will upgrade if there is a new aircraft to upgrade to, and then thereafter factories will upgrade as new planes become available.

I hate being the killjoy, I think if you have done this and survived the economic chaos, then by all means I'm in! I am in late Jan42 in my game against TommyG (playing as the Japanese) and I'm having all kinds of problems sustaining supply and production... I did just as you did and streamlined my aircraft types to a couple engines and maximized production of those for a two year war plan. Little did I realize that I was going to use MASSIVE amounts of Supply and HI to pay for these "fixes".

My war plans are crimped due to supply issues (and my own incompetence!) and I'm just starting to see planes (A6M2 + Oscar fighter variants, Sally, Lily, Nell & Betty bombers) rolling off the line in any appreciable numbers. So far as I know the plants will upgrade to the A6M3/3A then the Sen Baku before the M5...am I wrong here? Even with your moving the A6M5 variant up on a month for month schedule it would take a year to get it into 1943 and the existing production would already be onto the Sen Baku??? (I'd rather have the Sen Baku then Oscars anyway...)


quote:

Now to the blindingly obvious:
What I've done is concentrate R&D and production on just a few a/c models and I've converted a
lot of other factories of less desirable models to just this select few. For instance the D5Y1
Myojo is a pile of cr*p, so I converted it to A6M2, likewise the Ki-36 Ida is horrible and
useless, so I've converted that factory to A6M2 as well, each of these factories I've then
increased to 30 points each, made sure there's more than 10000 supply in their base hexes and
then waited 30 or so days for the factories to fully repair. Great so now I have 2 extra, fully
repaired, 30 point, A6M2 factories, next step - upgrade them to A6M5!! They should convert
without a single point becoming damaged. Now I've got two factories each producing a research
point every turn, and in 50 days the availablity of A6M5 will advance 1 month closer!
But we're not finished yet, at Maebashi you've got R&D going on for the A6M5 already, problem is
the game starts with the factory at 10 points and they are all damaged, and that damage won't
repair itself in 10 days, in fact I doubt it would repair in 50 days! So what to do, no problem,
convert the factory to the earlier A6M2 model, increase it to 30 points and in 30 days you will
have another fully repaired factory - then convert it back to A6M5 - hey presto yet
another fully repaired, fully functioning R&D factory. Now you've got 3 R&D shops producing 3
R&D points every day, and in a little over one month your A6M5 will advance 1 month! Not
bad eh? But we're still not done! Because I've discovered that as of patch V1.01. 08r9 the
number of engines you have "in stock" can also help boost R&D. This is how it works - for the
A6M5 it uses an Ha-35 engine, if you can get your spare engine count up to 500 (and keep it there) you will receive an extra 1 point in R&D on all models that use this engine, every day! So now you have 4 R&D points being produced every day for the A6M5 and in just 25 days it will advance 1 month!

Of course you have to work out which models you want to persue like this and make sure that
their factories have an upgrade path, it's no use converting a whole bunch of factories to
B5N2's and then realising that they don't upgrade to the B6N1!!!


This post is from Damian in The Japan Econ 101 setup doc. it explains much better than I can...

quote:

ORIGINAL: icepharmy

Do engines advance separately from airframes? I understand that 1 R&D advance needs 1 R&D engine of the right type.

Separately, and that's right
quote:

In RA3 for example both the Judy and its engine the Aichi 60 appear at 42/10 with no research allocated. But lets say for example I want to advance both by a month.
Would that mean I need 100 R&D airframes plus 100 Aichi engines AND an additional 100 Aichi engines for the engine to move forward at the same rate as the airframe?

You need 100 points, not 100 engine factories (or airframes) to advance. I don't know about RA3, but I would say that R&D for engines and airframes seem to work at the same rate;So say you are getting 30(0) = 30 points/mth frames, you'll need the same for engines 30(0).
*1* Individual airframe factories are pretty much limited to 30 points per month. [Edit] Both frames and engines are inefficient over 30 R&D

quote:

Another example (and more important in this case) is the Nakajima Ha-45. Lets say I want to move the george from 43/5 to 43/3. That would mean that I would have to move the engine forward from 43/9 to 43/3. Would that mean I have to build enough Ha45 engines to get 200 engines just for the george advancement, plus X amount of engines to match R&D airframes for Franks,Frances,Peggys and 600 PLUS Ha-45 on top of those requirements?

If this is the way it works, then I would probably also need even more then the above numbers of extra engines, as die rolls mean not every 100 will produce a 1 month advance

Once again you are confusing factories with points. Points are accumulative, factories are per month. You just need to work on the same rate of advance.

So say you get all the George factories repaired by 11/42, giving you 4 months to produce 200 points for the 2 months advance. You'd need 200/4 = 50 points/mth = 30(0) + 20(0)

Whereas the engine factory can be 50(0) IIRC see *1* above. I will double check this with a test later to ease my mind.
[edit]Tested and I was incorrect, you'd need a 30(0) and a 20(0) engine factories too.
Cheers

--Damian--


So um.......I'd be curious to hear a reply about Jim's contention. I haven't been paying much attention to my R&D efforts and have
just made sure that I have 10K supplies in each of the appropriate cities to facilitate the repair but I don't seem to have the economic
issues that Jim mentioned. Maybe I'M doing something wrong.

EDIT: Here's where my Air R&D is right now.




Attachment (1)

< Message edited by larryfulkerson -- 8/8/2012 1:35:49 AM >

(in reply to moore4807)
Post #: 892
RE: 16Jan42 Moo v. Fulkerson - 8/8/2012 2:30:49 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
The very first shipload of oil from Balikpapan should arrive in Hong Kong tomorrow. I'm not sure if I have the hub and spoke setup
correct but I'm thinking I can use some TK's to ship the oil from Balikpapan to HK and then use some different TK's to move it to the
home islands.




Attachment (1)

< Message edited by larryfulkerson -- 8/8/2012 2:31:39 AM >

(in reply to larryfulkerson)
Post #: 893
RE: 16Jan42 Moo v. Fulkerson - 8/8/2012 2:48:40 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I need to take a week off from the war to get better organized. I've got a ton of planes at Rahaeng that are damaged and unflyable
because there's no AF dudes there to fix them. I gotta get some of my transports to fly some of those dudes there or something
before too long because Jim is going to take advantage of me there.

EDIT: I've got some transports tasked to move 2 AF units to Rahaeng and they should arrive within a couple of days.




Attachment (1)

< Message edited by larryfulkerson -- 8/8/2012 2:59:45 AM >

(in reply to larryfulkerson)
Post #: 894
RE: 19Jan42 Moo v. Fulkerson - 8/8/2012 4:57:48 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I discovered quite by accident that if you hover your mouse over the "Cannot dock...." line the tooltip will tell you lots of information
about the number of ships already docked etc. Cool. Nice to know.




Attachment (1)

(in reply to larryfulkerson)
Post #: 895
RE: 19Jan42 Moo v. Fulkerson - 8/8/2012 5:02:55 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Found another useful tooltip. Wonders of this game never cease to amaze me.




Attachment (1)

< Message edited by larryfulkerson -- 8/8/2012 5:03:00 AM >

(in reply to larryfulkerson)
Post #: 896
RE: 19Jan42 Moo v. Fulkerson - 8/8/2012 5:46:31 AM   
Ingtar

 

Posts: 194
Joined: 8/1/2004
Status: offline
Now that I have the correct version, I can see a lot more information than I could before. Your thread has been a great help to me. I also cannot help but notice the huge improvements from the first version to current.

(in reply to larryfulkerson)
Post #: 897
RE: 19Jan42 Moo v. Fulkerson - 8/8/2012 11:11:07 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: Ingtar
Now that I have the correct version, I can see a lot more information than I could before.

Good for you, and I'll bet that that information is going to help you play a better game. A great deal of the game is the Jap economy
and an economy out of whack is probably what hampers the ability of the Jap player to do great things on the map. Lack of fuel, lack of supplies, etc. can hamper the units various abilities. More information is vital to know what is really going on in the game. It helps a player know when the economy is faltering and following the trends in the economy can prevent shortages.

I tried the Guadacanal scenario once and was constantly aware of the lack of fuel and it drove what I did on the map greatly. That plus the lack of a good repair shipyard. Once a Jap ship was damaged in a major way it more or less had to stay that way for the rest of the scenario.

quote:

ORIGINAL: Ingtar
Your thread has been a great help to me.

Well thank you very much. We do aim to please. I try very hard to answer questions and provide some insight.

quote:

ORIGINAL: Ingtar
I also cannot help but notice the huge improvements from the first version to current.

I've noticed a lot of differences from the version the manual was written for and the current version but I've never played any different versions of the game so I'll just have to take your word for it. The support for this game is tremendous and is one of the reasons I bought the game. Michael M. goes way beyond adequate in his efforts to fix things and so on. I'm deeply greatfull for his efforts.

And the help provided by the various veterans of the game makes me want to emulate them. I really do appreciate them. Thanks all you guys. Keep it coming. Those of us learning the game ( me ) are greatful.

(in reply to Ingtar)
Post #: 898
RE: 19Jan42 Moo v. Fulkerson - 8/8/2012 12:27:16 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I am rapidly learning how important the AF guys are to an airfield. I have 31 damaged Sally's at Singora. I'm looking around to find some
AF guys to ship into there to fix those bad boys.




Attachment (1)

(in reply to larryfulkerson)
Post #: 899
RE: 16Jan42 Moo v. Fulkerson - 8/8/2012 2:23:36 PM   
moore4807


Posts: 1089
Joined: 6/2/2000
From: Punta Gorda FL
Status: offline

quote:

ORIGINAL: larryfulkerson


So um.......I'd be curious to hear a reply about Jim's contention. I haven't been paying much attention to my R&D efforts and have
just made sure that I have 10K supplies in each of the appropriate cities to facilitate the repair but I don't seem to have the economic
issues that Jim mentioned. Maybe I'M doing something wrong.

EDIT: Here's where my Air R&D is right now.





Larry,

It appears that you have not modified aircraft factories to produce only a few versions of fighters and bombers.

BrotherBaldrick said he not only changed production at his existing aircraft plants, he also modified his R&D aircraft & engine plants too. What I have found is the damage caused by modifying the aircraft & engine plants, it takes supply & HI to fix them, and ALL the R&D plants are damaged too. This has taken almost two months to fix - using up a lot of supply and HI - and production is JUST starting to ramp up on the fighters and bombers I changed over too.

I am enclosing a snapshot of my game with TommyG to show how much its costing me each day in HI and supply for the changes and upgrades. This is why I'm not going to majorly mess with aircraft production anymore...




Attachment (1)

_____________________________


(in reply to larryfulkerson)
Post #: 900
Page:   <<   < prev  28 29 [30] 31 32   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: 18Jan42 Moo v. Fulkerson Page: <<   < prev  28 29 [30] 31 32   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.797