Redmarkus5
Posts: 4456
Joined: 12/1/2007 From: 0.00 Status: offline
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quote:
ORIGINAL: timmyab The partisan side of this game doesn't work very well.I think it's a by-product of the rail network being too abstracted. Ideally they would cause supply to be reduced, not cut altogether. Garrisoning cities to 100% doesn't make a noticeable difference in my experience. I think partisan activity should be proportionally related on their distance to the nearest enemy unit, whether in cities or not.Axis security units would have a bonus in this regard. I like the idea of partisans being able to do recon on Axis units behind the lines. I agree with Flavius - more abstraction is actually the solution here. The game attempts to model too many different things in great detail. This complexity leads to a situation in which every new 'fix' has unintended consequences. The partisans are a historical fact and it's unlikely that any decision we can take in game terms would have made much difference to this in real life. So, just abstract the conversion of the rail net along historical lines (so many hexes get repaired per turn) build in a supply reduction factor that increases over time and is linked to the proximity of Soviet forces, take the police and auxiliary units out of the game and focus on Divisional and Corps-level combat operations.
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WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
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