Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: APOS STRATEGIC MAP - WALK THROUGH

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Achtung Panzer Operation Star >> RE: APOS STRATEGIC MAP - WALK THROUGH Page: <<   < prev  1 2 3 4 [5]
Login
Message << Older Topic   Newer Topic >>
RE: APOS STRATEGIC MAP - WALK THROUGH - 6/8/2012 4:11:24 PM   
GBS

 

Posts: 903
Joined: 7/3/2002
From: Southeastern USA
Status: offline

quote:

ORIGINAL: redmarkus4


quote:

ORIGINAL: bairdlander

I went through first 2 turns,taken Pavlovka and East Pavlovka,got major and minor victories yet when I start next turn they are in Russian handsI find it a lot easier as well to use "hidden" movement "pepper-potting" for my infantry.First battle 87 casualties,next battle 6 casualties.I am able to move the "reserve" units now.



I am only guessing, but I think that the final control of victory hexes depends on the relative states of the nearby units for both sides. 87 casualties is a lot, so it might be that even though you took the hexes, the game engine ruled that you didn't control the area in enough strength.

I have seen the opposite happen where I failed to take a victory location in the battle, but on the next turn it was showing as being under my control. Obviously, I damaged the enemy very badly, even though I didn't capture the ground.



For those interested...andrey explained on the graviteam forum that you are trying to take ground or large squares areas as shown on the operational map, not victory locations. The importance of the victory locations is that it gives the side who holds it certain advantages in fighting and defense.

(in reply to Redmarkus5)
Post #: 121
RE: APOS STRATEGIC MAP - WALK THROUGH - 6/8/2012 4:55:33 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
Not sure I fully understand that explanation... :)

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to GBS)
Post #: 122
RE: APOS STRATEGIC MAP - WALK THROUGH - 6/8/2012 7:19:43 PM   
Dima12345

 

Posts: 17
Joined: 3/26/2012
Status: offline
Victory location acts as force multiplier. For example: at the end of battle you have one tank (say 10 points) and enemy have one tank (say 11 points) in square. If victory location is neutral then 11 > 10 and square will be enemy. If victory location is yours then 10 * 2 > 11 and whole square will be yours.
Each victory location have own multiplier value ( depends on size ) in range 1.2 to 10.
Each unit have different points for location control. What is more - bigger control points have commander, then infantry. Technics ( including tanks ) have small location control capability.

< Message edited by Dima12345 -- 6/8/2012 7:32:21 PM >

(in reply to Redmarkus5)
Post #: 123
RE: APOS STRATEGIC MAP - WALK THROUGH - 6/8/2012 7:32:47 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline

quote:

ORIGINAL: Dima12345

Victory location acts as force multiplier. For example: at the end of battle you have one tank (say 10 points) and enemy have one tank (say 11 points) in square. If victory location is neutral then 11 > 10 and square will be enemy. If victory location is yours then 10 * 2 > 11 and whole square will be yours. Each victory location have own multiplier value ( depends on size ) in range 1.2 to 10.


Thanks Dima. So, if I have a force of, say, 6 squads in the Square and the enemy only has 1 squad but controls the victory location, I can end up controlling the square purely based on points...

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Dima12345)
Post #: 124
RE: APOS STRATEGIC MAP - WALK THROUGH - 6/8/2012 7:52:34 PM   
Dima12345

 

Posts: 17
Joined: 3/26/2012
Status: offline
quote:

ORIGINAL: redmarkus4
Thanks Dima. So, if I have a force of, say, 6 squads in the Square and the enemy only has 1 squad but controls the victory location, I can end up controlling the square purely based on points...


Depends on victory location size. If multiplier less then 6 - square will be yours.

(in reply to Redmarkus5)
Post #: 125
RE: APOS STRATEGIC MAP - WALK THROUGH - 6/8/2012 8:07:07 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
[/quote]

Depends on victory location size. If multiplier less then 6 - square will be yours.

[/quote]

Thanks. Is there any way to see these values on the Operation Map when planning the next move? How do we know which VL has the most value and where to move our forces?

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Dima12345)
Post #: 126
RE: APOS STRATEGIC MAP - WALK THROUGH - 6/8/2012 8:42:15 PM   
Dima12345

 

Posts: 17
Joined: 3/26/2012
Status: offline
quote:

ORIGINAL: redmarkus4
Thanks. Is there any way to see these values on the Operation Map when planning the next move? How do we know which VL has the most value and where to move our forces?


No. There is no way to see numeric values, you can estimate them only. It's just need to remember that taking victory location not guarantee then square will be yours, but if you have some forces with commander near flag - then in most cases square will not be overtaken by enemy.

(in reply to Redmarkus5)
Post #: 127
RE: APOS STRATEGIC MAP - WALK THROUGH - 6/8/2012 10:12:07 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline

quote:

ORIGINAL: Dima12345

quote:

ORIGINAL: redmarkus4
Thanks. Is there any way to see these values on the Operation Map when planning the next move? How do we know which VL has the most value and where to move our forces?


No. There is no way to see numeric values, you can estimate them only. It's just need to remember that taking victory location not guarantee then square will be yours, but if you have some forces with commander near flag - then in most cases square will not be overtaken by enemy.


Thanks Dima - I appreciate the answers.

Maybe it can be a point for a future patch - indicate the value of each VL on the maps?

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Dima12345)
Post #: 128
RE: APOS STRATEGIC MAP - WALK THROUGH - 6/22/2012 1:30:13 PM   
jonny211

 

Posts: 96
Joined: 11/13/2003
Status: offline
Thanks for taking the time to post this Markus, more a AAR in my eyes and very well done.

Also good to find out about how the map squares are 'captured' after battles, I always wondered why my tanks couldn't push infantry out of Taranovka (and thinking about it again why should they?).

Cheers.

Jon

(in reply to Redmarkus5)
Post #: 129
RE: APOS STRATEGIC MAP - WALK THROUGH - 6/22/2012 2:04:02 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
Cheers - glad it was useful

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to jonny211)
Post #: 130
Page:   <<   < prev  1 2 3 4 [5]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Achtung Panzer Operation Star >> RE: APOS STRATEGIC MAP - WALK THROUGH Page: <<   < prev  1 2 3 4 [5]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.016