EarlPembroke
Posts: 67
Joined: 12/6/2002 From: Memphis, TN, USA Status: offline
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[QUOTE]Originally posted by Bralan3 [B]Regarding surrender process, it sounds like you will have to keep a date of when each MP went to war with the surrendering MP, and then give them options in sequence. I'd guess then having the computer deselect a specific option, if conditional, would be required, after each selection, and then have that MP reselect before moving to the next MP, etc..until complete. If you allow one MP (up to)3 selections before allowing any other MP a selection, you will be limiting the additional MP's in a way that would be pretty unworkable. Alternately, you could have the AI select an option first, but programming that without understanding the impacts, might be really really hard. Bral [/B][/QUOTE] That is a sticking point. If you don't have the computer select in advance, then you could game it into getting what you want (i.e. if the computer denies one of your selections, if you want a province, you select other peace conditions, let the computer deselect one of those, then go back to add the province into your conditions - which is what you really wanted in the first place). But as you said, programming it to make its choice of what condition to block makes it harder to program. It would have to go through an evaluation of each possible condition (considering long-term money and manpower effects, the nation's strategic objective, relative balance of power, etc.), then select. We mentioned EU2 as a good model - these are the things that will make EiA even better, but more complex to create. :eek:
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