Cmdrcain
Posts: 1161
Joined: 8/21/2000 From: Rebuilding FLA, Busy Repairing! Status: offline
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quote:
ORIGINAL: Connfire Sorry for my absence, Kirk, I've been extraordinarily busy lately. I've never played AE, though I tend to be a bit of a micro-manager anyway, for better or worse. I do feel that War Plan Orange deserves more attention then it has received. I know that the last time the designer came through this forum, back in 2009 he did not sound as if WPO would be updated any time soon, if ever. Of course, I believe that was before Slitherine paired up with Matrix, so who knows? I can't say one way or another if I'd like to see a WPO-AE, only because I don't have any experience to reference AE with. I do think the WPO game engine could use some tweaking. If Matrix does indeed not intend to do any updates, then maybe they could expand and update the EDITORS so people like you can have more creative and strategic options beyond adding units, updating the artwork, and trying to trick the AI into being challenging. WITP-AE is far different and better then WITP/WPO engine.. AE includes stacking limits like on an atoll it is 6,000 troops.. WITP and WPO allow you to put like 100,000 troops on an atoll AE basically is really WITP with all the needed improvements and bug fix's.. AE replaces WITP WPO was based on WITP engine and all its problems so what is needed simply is whats being done here... convert the data over to a mod use in WITP-AE If Matrix were on board here they could go into WPO and fix the hard code so the Mod would work in right Era.. In Fact really I suspect with a few changes like the start/end dates and simply converting the WPO database to WITP-AE Matrix could put out a WPO-AE edition.. If economy were better... like it was 5-10 years back... Matrix might in fact been looking into such but I suspect economy as it is Matrix cant waste resources on such.. as a full new game.. But It likely is doable... the database of all the ships etc is already done... all matrix would need is to put it into the WITP_AE engine with needed edits- for one due to stacking limits some WPO troop levels would need changing otherwise game would start with like 12,000 troops on a 6,000 atoll The AE stacking limits reall change the equation, an attacker can still overload that in attacking like allies can invade an atoll with 50,000 troops but the penalty in higher supply cost etc means if wins must fast reduce to the 6000 atoll limit... On land theres also penalties in if too many troops are stacked in a city.. AE made ground combat more realistic vis a vis WPO and WITP Then the bug fixs and other things like ability to set a base to STOCKPILE supplies.. where in WPO if try... on land other bases suck away supplies.. Alot of other bug fixs and enhancements in AE which WPO needs... The WPO engine based on WITP engine doesn't need fixing, it needs discarding and simply WPO database moved into the WITP_AE engine... A WITP_AE game emptied of WITP data and WPO data put in with those needed tweaks to account for like the AE stacking limits on islands. WPO_AE
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Noise? What Noise? It's sooooo quiet and Peaceful! Battlestar Pegasus
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