heliodorus04
Posts: 1647
Joined: 11/1/2008 From: Nashville TN Status: offline
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quote:
ORIGINAL: Flaviusx Ok. How, exactly, would you prevent the Sovs from doing this? Bear in mind that even if you remove Michael's optimizations, the Soviet can always rush stuff up there after Finland activates. It may take more units and the line may stabilize further east, but short of forbidding Soviet units from going into Karelia, this is always going to be doable. It's just a question of how much the Soviet is willing to spend to do it. Also, your outrage is highly selective. I don't see you complaining about far more egregious maneuvers such as the Lvov opening. The Soviets must have their own gambits and responses. If you just want to play against a punching bag, fire up the AI. The point about the Finnish cheese is two-fold: 1) The whole point of keeping 7 Ind. Army static is to represent the SURPRISE of the Finnish declaration of war. 2) It is a classic violation of the spirit of the rule, combined with an example of the favoritism always shown the Soviet side. Finally, Leningrad falls without loss of anything meaningful, but to Flavius, if the German can do ANYTHING better than its historical advance, then the game is FUBAR. On point 1, we have my complaint against the best players of the community. As with the empty HQ muling and the Army Airbase fuel dumping, good players found a way to FUBAR the game's intended construction. Simply rail the units you want close enough in one turn that on the next turn, they can finish their move to Lake Ladoga. Where before attempts to reinforce up here resulted in units being forced into static mode (in the spirit of preserving Finland's surprise attack), now someone's found a way to get around that. Great job. You broke the game (again). It's now less fun for everyone but you! On the second point, game design is hard-coded for the Axis here: they have no ability to do anything meaningful about this exploit. Why? BECAUSE FINLAND'S ATTACK LIMITATIONS SOUTHWARD ARE HARD CODED AND PERMANENT. Finland NEVER has the option of doing more than it did historically until Germany takes Leningrad. And Finland cannot give any meaningful help in that pursuit because of these attack limitations (which admittedly are based in history). So you take a north map edge that is fixed, along with complete security that if the Finns can't go north around Ladoga, they are literally meaningless in the game now. Not only have you discovered a way to exploit the rules, you can simultaneously laugh at the Axis for its sad, hard-coded limit on Finland's usefulness to the war. Again, Finland might as well not be in the game.
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Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader, Reading: Masters of the Air (GREAT BOOK!) Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game Painting: WHFB Lizardmen leaders
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