crsutton
Posts: 9590
Joined: 12/6/2002 From: Maryland Status: offline
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quote:
ORIGINAL: GreyJoy quote:
ORIGINAL: obvert quote:
ORIGINAL: GreyJoy Erik, i didn't have to push Brad or to convince him in order to accept this HR. We even didn't have an HR about night bombing when we started...simply we both found it "borked" and none of us use night bombing even if we never talked or agreed about it. Few months ago, when 1943 we almost over, we talked about it and we decide not to ruin our game. When me and Rader did attempt to test the night bombing in our previous game, we easily found it was too easy to wreck Japan...and we were talking about a Japan who was very advanced technologically speaking...Even with jet NFs Rader wasn't able not only to stop, but even to slow down the masses of 4Es that destroyed chirurgically all his factories at night... and so we decided to stop it. I think even for the allies it's more fun to try to wreck japanese economy against an opponent who has the ability to try to stop/slow him.... I get this but even playing Japan I think there has to be a concession to allow some kind of night bombing of Manpower at some point. Maybe not factories, as the precision stuff is whacked, for sure. Manpower destruction is more egalitarian, so a lot of stuff is wiped out but nothing the player can control. This randomness and the slowness of the destruction compared to direct oil/HI/factory means that for me this is a good compromise. We haven't formally HRed this in my game with Jocke, but he seems also judicious about his use of night-bombing. He tries to get manpower when he can. My recent rant about Miri was due to not having any manpower there to hit and him attacking the oil directly. To not allow any really goes too far toward the Japanese side I think where we can build so many fighters the Allied pools get ridiculously whittled, and if the industrial stuff can only be hit in daylight, it's nearly impossible. Also the later B-29 models really can't protect themselves in the daylight, so that is a problem. We each have to figure out what works for us, but Jocke and Torsten in my games have been great at considering and reconsidering situations to get the best experience throughout the game. I don't want to limit their side either so they're too bitter when my guys sink a CV or turn back an invasion. Maybe a limit on number of bomber per attack to help things can work also. I understand what u mean Erik and i agree with the fact that the allies do not have to be nerfed by too many HRs. At the same time i didn't have to ask for this. Nor Brad. We simply think the same about night bombing. We haven't performed a night bombing mission since dec 7 1941 and this game has just been fine, for both of us. In 1942 Japan, for example, could easily use those superhuman early navy pilots to bomb, with 800kg bombs, the allied fleet in ports at night but i never tried it because i felt it was not kosher...just as Brad never tried to wreck my AFs in Burma at night when he wasn't able to do so during the day. For strat bombing it's more or less the same. Far too precise. Far too easy to take out a Whole city in a single night... as you have just starting to experience in your game with Joc. However i'll raise again the problem with Brad and see if he's still ok with it or if he thinks this HR is, somehow, unbalancing the game Ark and I simply limited it to one unit per theater per turn. This left the novelty in and created some use for the scads of night fighters I have but did not let it get out of hand. There is a valid argument to allow the Allies more flexibility in 1945 but to be truthful, even in a scen 2 sort of situation I do not think the Allies need night strategic bombing to win the game-or to enjoy it for that matter. I would think it would be simple to nerf both the accuracy of night bombing and raise the op losses and missed missions as well in a future patch but really do not know the limitations on the game and will leave that decision to the folks who do the hard work.
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