PaxMondo
Posts: 9750
Joined: 6/6/2008 Status: offline
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quote:
ORIGINAL: Q-Ball It's a weird problem.......it goes against the grain to actually want a ship dead, but looking at it rationally: --I can't get it to San Fran, and below 50% damage which is necessary for withdrawl, in 60 days --Thus, it will cost me 65 PPs a day before I can finish repairs to a sub-50% level --It's worth 175 VPs; less than a USN CV, due to small airgroup capacity --FORMIDABLE is not schedule to return until Feb 1945, at which point she isn't critical at all. So losing her doesn't hurt the war effort. So, I unloaded all the planes, and sailed her to a known sub-infested area. If that doesn't work, I'll crank up the engines, and see if she founders I feel strange about it; this is the first time that I get a ship sunk on purpose, but that's the rules around PPs, and I would rather lose 175 VPs than 100s or 1000s of PPs. PS: I don't think it's gamey; it doesn't hurt GJ at all, I mean he was trying to sink her in the first place. It's just a function of the withdrawl rules, which can be a little screwy. If it was stock WITP way back when, when you could pick the CV to withdraw, sure...I would have definitely saved her. +1 Its a game artifact. I agtee with Jeff, would be nice to be able to scuttle at any time, this would alleviate this issue. OTOH, I'll bet people would accidently scuttle ships and be sending saves to Michael to return their ship if that was available and drive him crazy.
< Message edited by PaxMondo -- 10/6/2012 12:14:30 PM >
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Pax
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