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H2h - 12/7/2002 12:51:05 AM   
Cruku

 

Posts: 7
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What is it??? I am a newbie(downloaded the game 2 days ago) and I haven't found out what it means...?
Post #: 1
- 12/7/2002 1:32:47 AM   
chief


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Cruku: H2H means Head to Head and is a form of PBEM game where two adversaries can fight toe to toe, v ice turn by turn as in PBEM. It has modified OOBs and cannot be interchanged or played against players with SPWAW ver. 7.1. Both H2H players must have the H2H version. Personally I find it the way to go, even against the AI. You'll find new scenarios and campaigns in this forum written especially for H2H.

Welcome to the forum, happy hunting, welcome to the madness known as SPWAW:D :D :eek: :cool:

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Post #: 2
- 12/7/2002 2:07:37 AM   
M4Jess


Posts: 5140
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From: DC
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Welcome Cruku....now I must kill you :mad: just kidding...kind of


go here for H2H...but DONT COPY OVER YOUR FILES!!! COPY THE WHOLE GAME and load the H2H in there!

http://redleg.homestead.com/


M4 Jess~Gives a warm welcome
;)

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Post #: 3
- 12/7/2002 2:21:29 AM   
Bing

 

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Question Remaining Unanswered: What is it about H2H that makes it superior for SOLO play against the AI? If the mech.exe file has been changed, in what way has it been changed? Are the OOB's something I could not do on my own?

I understand the improvements for PBEM or Hotseat play, I haven't yet been educated as to why Leo's H2H is superior to solo play versus AI over the standard issue v7.1.

Please: I don't say it isn't. I am asking why it IS.

Boing

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"For Those That Fought For It, Freedom Has a Taste And A Meaning The Protected Will Never Know. " -
From the 101st Airborne Division Association Website

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Post #: 4
- 12/7/2002 3:29:36 AM   
rbrunsman


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From: Phoenix, AZ
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[QUOTE]Originally posted by chief
[B]...a form of PBEM game where two adversaries can fight toe to toe, vice turn by turn as in PBEM. [/B][/QUOTE]

Now you're confusing me. How is "toe to toe" different from "turn by turn"?

(in reply to Cruku)
Post #: 5
- 12/7/2002 3:52:54 AM   
Redleg


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Some of the changes in H2H sort of "jump out at you". That is, they are very easy to see - especially if you go to the German purchase screen.

Other changes are more subtle - they involve organizational changes to the OOBs, the addition of some things that are not available in regular SPWAW - such as ammo boxes in the purchase menu for all units (this makes them available for pbem but is also more convenient vs the AI). Some changes are cosmetic, involving sounds assigned to certain weapons.

For me, the game seems to play a bit better overall. Even against the AI. There are a few things I am not a big of but overall, I find H2H to be a very nice variant.

The omission of the (silly) casualty reports indicating that you hit an enemy at long range is the biggest advantage I see since there is no way that one would know the contents of those casualty reports. Obviously, that will cut out some of the recon by artillery or shooting into hexes to see if casualties are produced.

As time goes on, I find myself choosing H2H when it is time to play the game vs the AI.

For online or pbem, it is "the way to go". I doubt I will ever play another battle vs a human except in H2H.

(in reply to Cruku)
Post #: 6
- 12/8/2002 8:37:44 PM   
Warrior


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[QUOTE]Originally posted by Bing
[B]Question Remaining Unanswered: What is it about H2H that makes it superior for SOLO play against the AI? If the mech.exe file has been changed, in what way has it been changed? Are the OOB's something I could not do on my own?

I understand the improvements for PBEM or Hotseat play, I haven't yet been educated as to why Leo's H2H is superior to solo play versus AI over the standard issue v7.1.

Please: I don't say it isn't. I am asking why it IS.

Boing [/B][/QUOTE]

Hi Bing! You can see a list of the changes at the download site. You probably [I]could[/I] do the Oob's on your own, but why reinvent the wheel after Panzer Leo spent two years doing the H2H modifications? I always play versus the AI and just like it better, for numerous reasons. I'd suggest, if you have the hard drive space, installing H2H as a separate game and trying it. That's what made a believer of me. :)

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Post #: 7
- 12/8/2002 9:22:24 PM   
Voriax

 

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[QUOTE]Originally posted by REMF
[B]

Hi Bing! You can see a list of the changes at the download site. [/B][/QUOTE]

A very small and useless list, imo. One of the reasons why I won't touch the H&H even with a 10 foot pole is the unavailablility of *proper* list of changes *with* some explanations why the particular stat was changed.

Also it seems (based on the 'what do you play' thread) that vehicle prices have been altered only because the creator of the mod felt like it...perhaps he has tried to reflect the production capabilities with these changes..even more sad because the tanks have been valued after a certain system that was same to all tanks and countries...now a working system is broken. :(

Voriax

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Post #: 8
- 12/8/2002 10:02:02 PM   
Bing

 

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I alter OOB's for the obvious reason: I want something in the game that isn't available through the "normal" OOB's. I don't know of anyone that has put everything into the OOB's - there will always be situations where the players will want something different.

I trust you are not really claiming that Leo has developed the perfect set of OOB's. If you are satisfied with what you have, that is fine and you can play that way. I prefer a dynamic OOB and will continue to pump the idea of the designer including OOB files in the scenario package. I don't see anyone doing this yet, but who knows, the idea may catch on in time.

Apparently not everyone agrees about "H2H" - I"m not knocking it, just saying I tried it and didn't care for it. Different folks, different strokes.

Bing

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From the 101st Airborne Division Association Website

(in reply to Cruku)
Post #: 9
- 12/9/2002 9:25:21 PM   
Panzer Leo

 

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[QUOTE]Originally posted by Voriax
[B]

A very small and useless list, imo. One of the reasons why I won't touch the H&H even with a 10 foot pole is the unavailablility of *proper* list of changes *with* some explanations why the particular stat was changed.

[/B][/QUOTE]

Here's a bit more detailed list, I posted already several times, but thought was not needed on the download site...maybe helps you overcome your fear of touching it :)

anti aircraft arty redone (pricing and HE kill for multi barrels)

anti tank rifles have HE ammo (usually 20 shots)

infantry AT weapons are usable against infantry (PIAT, PzFaust,
PzSchreck)

Divebomber class (chances to hit for bombs on these
planes are increased)

Field Command Posts (work like the normal Command Posts
to stiffen up defences)

complete APCR ammo load revision (major armored battle influence !!!)

Personnel Shelter (shelter from arty for up to 13 men)

reworked Exp/Mor/Leadership ratings for the nations and years, closer to SP1

rate of fire for AT and tank guns increased by 1, to give lower
Exp crews a chance to hit something...

completely redone German OOB and Luftwaffe units in
Norway OOB from '41 on

decreased number of Molotovs in squads (except Finnish)

reworked Allied landing crafts (mainly corrected icons)

US paratroopers with 1919A4/6 MG in the squad

US PzSchreck and PzFaust in winter 44/45

Russian Guards Hvy tank formation

four different T-34 icons

reworked rocket artillery (ROF and costs)

"burning hexes" are burning a bit less (flame icons smaller)

new entrenchement graphics (infantry pits and few sand bags)

aircraft rockets now fired as set of 2 and reduced hit chances

white roofed winter buildings from Rockin' Harry (check "Ardennes" scenario)

no double appearance of German units because of camo anymore

improved Finnish OOB (I think it was from Jurkko ?,sorry when I mixed it up)

Warhorse's improved Minor Axis OOBs

reduced amount of PIAT available for UK standard infantry

Wurfrahmen only available in PzPionier formation

reworked German weapons availability by date (esp. PzFausts)

PzFaust ranges reduced (PzFaust 100 = 2 hexes)

new sounds (a lot taken from Colonel Blitz's excellent set)

machine guns reevaluated (large caliber MGs have reduced HE)

new icons for German vehicles (Panther, Elefant, Pz IV...)

US AT-rifle grenade common for infantry squads

infantry platoon and company HQ units added in most nations

Bazooka penetration reduced to 105 (that makes for 120-125mm in the game)

German 37mm AT gun reduced in range (performence esp. APCR was too high at longer ranges)

availability of Russian ATRs in formations reset (from early '42)

Russian PTRS AT rifle added

German MGs raised HE, reduced ammo

MGs increased in lethality by 1

complete artillery rework (costs, ROF, formations...)

I know you were asking for specific values, but as you may notice, several points adress whole sets of values and I simply don't have the time to write down everything...but if you have a question about the one or other, I can go into detail as much as you like...
Your basic point is obvious (I had my fingers in almost everything and you don't know if my changes are correct) and I can't help you there except in answering your questions, but first you have to ask something...the changes are so many, that I cannot put up a complete list.
I can ensure you, that two main factors were behind all decisions to alter what ever value:

-historical accuracy
-gaming balance (but only in terms of unit costs)

also in many decisions, I was not alone...I tried to absorb ideas from the community at the Forums and had also active support by numereous helpfull minds like Svennemir, Kevin and Warhorse, to name just a few...

so if you're interested in a changed value, feel free to ask...


[QUOTE]
[B]
Also it seems (based on the 'what do you play' thread) that vehicle prices have been altered only because the creator of the mod felt like it...perhaps he has tried to reflect the production capabilities with these changes..
[/B][/QUOTE]

Prices have been altered, true...but it's not smart to talk about something you haven't seen yourself... :rolleyes:

[QUOTE]
[B]
even more sad because the tanks have been valued after a certain system that was same to all tanks and countries...now a working system is broken. :(
[/B][/QUOTE]

The system is not unknown to me...do you know all the errors it included ? The system is still the base for the H2H prices...tweaks have been made to correct errors of a "working", but far from flawless system...you really should take a look yourself... ;)


[QUOTE]Originally posted by Bing
[B]

Apparently not everyone agrees about "H2H" - I"m not knocking it, just saying I tried it and didn't care for it. Different folks, different strokes.

[/B][/QUOTE]

Sure - if not, I would have invented the first perfect thing on earth :D

But I like to have feedback especially from guys who didn't like it(or just didn't care) after actually trying it...I tried to get a hold on a few, asking what in particular was disliked, but never got a real answer...so I hope I get at least now one or two comments, that go a bit deeper... :)

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[URL=http://www.theblitz.org/member_sites/panzer_leo_spw@w/spwaw_h2h_modrework.php] [IMG]http://www.theblitz.org/member_sites/panzer_leo_spw@w/PzLeos-H2H-Title-1.jpg[/IMG] [/URL]

Mir nach, ich folge euch !

(in reply to Cruku)
Post #: 10
- 12/9/2002 9:42:00 PM   
Voriax

 

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Leo, thanks for the reply.

Dunno about errors in the pricing...I used to know the system back when there was the first oob revision going on...but as I got some 4000 emails related to it, I obviously have deleted them long time ago :) More like a matter of how much weight should be given to a particular stat.

Could you perhaps email me just the oob's? Then I could do some comparisons without going through the hassle of installing another SPWAW for that...Though I pretty much fear that even if your mod is okay I'll probably tag it as 'unnecessary'....but perhaps I'll test it one day.

Voriax

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Post #: 11
- 12/9/2002 9:55:38 PM   
Panzer Leo

 

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[QUOTE]Originally posted by Voriax
[B]Leo, thanks for the reply.

Dunno about errors in the pricing...I used to know the system back when there was the first oob revision going on...but as I got some 4000 emails related to it, I obviously have deleted them long time ago :) More like a matter of how much weight should be given to a particular stat.

Could you perhaps email me just the oob's? Then I could do some comparisons without going through the hassle of installing another SPWAW for that...Though I pretty much fear that even if your mod is okay I'll probably tag it as 'unnecessary'....but perhaps I'll test it one day.

Voriax [/B][/QUOTE]

Here're the OOBs, although you miss the best - there're not many players that could resist the cool looks of the original pics for all units in the game ;)

Attachment (1)

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[URL=http://www.theblitz.org/member_sites/panzer_leo_spw@w/spwaw_h2h_modrework.php] [IMG]http://www.theblitz.org/member_sites/panzer_leo_spw@w/PzLeos-H2H-Title-1.jpg[/IMG] [/URL]

Mir nach, ich folge euch !

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Post #: 12
- 12/10/2002 4:37:22 AM   
Voriax

 

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[QUOTE]Originally posted by Panzer Leo
[B]

Here're the OOBs, although you miss the best - there're not many players that could resist the cool looks of the original pics for all units in the game ;) [/B][/QUOTE]

Considering I like to play ascii graphic games I'm not that much affected by eye candy ;)

Voriax

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Post #: 13
- 12/10/2002 5:02:16 AM   
Goblin


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Heya Leo,

I too was a reluctant downloader (just a coupla days ago, I must admit). While I think you have done many (MANY!) wonderful things with this mod, I do not like the price changes in several instances. The place I most noticed it was the German OOB. The tanks have been down-gunned, and prices for the light and medium tanks (which were already overpriced for their performance) actually went up. The heavier tanks increased also.

Orzel and I just played a couple of games Soviet/German 12/44. One game from each side. German tanks are too expensive when weighed against their effectiveness. Soviet tanks (I bought over 25 T34/85's in a 3220 point game, and had change left over) are very cheap, yet extremely effective.

I especially noticed this where the PzIV series is concerned. Extreme expense, moderate performance. Also, the T34 m43 for the Germans has a base price of 121 (IIRC) and for the Soviets 80 something. The Germans got it for free, why the difference? These prices are before the experience is factored in. Production should not be factored in, as I believe the game prices are to reflect game performance in large part.

Anyways, other than pricing, the mod rules, and is becoming my favorite. Very good job, and reason to be proud!

Goblin- A Goblin needs Panzer Coupons;)

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Post #: 14
- 12/10/2002 6:39:20 AM   
Panzer Leo

 

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[QUOTE]Originally posted by Goblin
[B]Heya Leo,

I too was a reluctant downloader (just a coupla days ago, I must admit). While I think you have done many (MANY!) wonderful things with this mod, I do not like the price changes in several instances. The place I most noticed it was the German OOB. They tanks have been down-gunned, and prices for the light and medium tanks (which were already overpriced for their performance) actually went up.

Orzel and I just played a couple of games Soviet/German 12/44. One game from each side. German tanks are too expensive when weighed against their effectiveness. Soviet tanks (I bought over 25 T34/85's in a 3220 point game, and had change left over) are very cheap, yet extremely effective.

I especially noticed this where the PzIV series is concerned. Extreme expense, moderate performance. Also, the T34 m43 for the Germans has a base price of 121 (IIRC) and for the Soviets 80 something. The Germans got it for free, why the difference? These prices are before the experience is factored in. Production should not be factored in, as I believe the game prices are to reflect game performance in large part.

Anyways, other than pricing, the mod rules, and is becoming my favorite. Very good job, and reason to be proud!

Goblin- A Goblin needs Panzer Coupons;) [/B][/QUOTE]

Thanks, Goblin !

You hit the main point in terms of pricing and also the most drastic one...T-34s and PzIVs...

The costs are:

T-34/76m43 with APCR shots: 82
T-34/85 : 93
PzIVH : 117

The reason for the PzIV being priced higher then a T-34/85 are:

- the PzIVH enjoyes features, that do not primarely effect tank battle, like the side skirts (invulnerability to HEAT attacks from the sides), smoke dischargers and an AAMG
- the PzIVH has the higher leadership values for it's crew (going directly into hit chances), true costs are not accounting for (this is the case for all German tanks compared to Russian ones)
-the T-34/85 gets a bonus for extreme mass production (this bonus is applied only in a few extreme cases, like the T-34 and the Sherman, usually only in their home army)

ofcourse this is a good source for debating and I had quite a few about that...what it comes down to is either a pure technical based system, that would ignore some factors like the leadership values, or a tweaking of values mainly to force balancing and more historical troop compositions.
To guide players into buying historical forces was actually the main driving factor behind my decision to go with the bonus method, as it kind of is an extansion of the rarity system (but really only in a few cases)...this is also the reason, why T-34s are quite expensive for Germans...they were rare especially in the case of the model 41 being by far the best tank the Germans could get their hands on in the period it shows up...so in my approach, it does not matter, that the Russians get it cheap and the Germans have to pay 0 Reichsmark to build one, but it does matter, that everyone wanted to have it and only a few were available...
So my main intent was to very much limit the appearance of German T-34s (way further then the rarity could do), to get less games with these thingys showing up and therefore meet more historical setups...if you absolutely want to play a German T-34, you can, but it's something special and special means you have to pay for it :D

It is a basic philosophy, goingt through many alterations in H2H - you will also notice, that almost every uncommon unit has been banned from the German OOB - for exactly the same reasons...

But many players have different feelings about how to handle pricing approaches since the costs do exist...and it leaves much roo for interpretation and arguments :)

BTW, in terms of the German T-34s, I personally think I overstretched it a bit by 10pts or so and I would do it a bit different now... :rolleyes:

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Mir nach, ich folge euch !

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Post #: 15
H2H.. - 12/10/2002 6:46:36 AM   
wulfir


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I've been toying around with H2H a bit and I like it plenty! :)

I only wish the original sieze of the Victory Hexes had been kept...

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Post #: 16
- 12/10/2002 6:49:28 AM   
Redleg


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I've been told that it is possible to use the larger size v-hexes.

Since I like the small ones, I haven't tried it.

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Post #: 17
- 12/10/2002 6:50:12 AM   
kevsharr

 

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I personally prefer h2h, the more reallistic oob is one reason,I started a long camp. starting sept.39 and could'nt get any pzkw IV's which is historical,they were extremly rare at that time,plus I like the historical terminology for unit's in the selection screen especially for the german's and the Japanese.I look forward to more conversion's of v7.1 scen.but since I have 450 scen. in 7.1 I know it's going to be a long time.

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Post #: 18
- 12/10/2002 6:51:58 AM   
Redleg


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I just now posted a H2H remake of Dombaas, Norway. Some of us are working on it. It does take time, though.

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Post #: 19
- 12/10/2002 7:21:17 AM   
Goblin


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I understand now, Leo!

I do think most players look at points as a balancing factor however. If they say 'we each will use 2000 points', they think that they will be even as far as combat ability goes. With the 'bonus', it abstracts this. One player will get 2300 (or whatever) worth of Soviet equipment for his 2000, and the German player will get 1800 (or whatever) for his same 2000.

My T34/85's cost me less than 93, because of experience and morale. They are, regardless of that, killing machines. When you weigh in that I had 20 of them, plus 6 OT34/85's, while Orzel probably had half that many tanks, if that, then it seems like it is slightly unbalanced. Cost equals combat effectiveness to me. Not strategic cost/production.

It still rules a$$! LOVE the pics, and sound changes! LOVE the casualty reports being absent! LOVE...etc.

Goblin:)

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Post #: 20
- 12/10/2002 8:23:59 AM   
Panzer Leo

 

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[QUOTE]Originally posted by Goblin
[B]

When you weigh in that I had 20 of them, plus 6 OT34/85's, while Orzel probably had half that many tanks, if that, then it seems like it is slightly unbalanced. Cost equals combat effectiveness to me. Not strategic cost/production.

[/B][/QUOTE]

It might be a bit unbalanced, it's very tough to judge...my personal feeling is, that the Germans are tougher to play, although do not have a severe setback...
The Germans have a specialized type of unit for almost every task, whereas I see Russian equipement often more generalized and balanced in itself...therefore I think the most difficult part playing the Germans is to have the right equipement at hand for a given task...in terms of purchasing that can get pretty tough...not so the Russians - you cannot make many things wrong when putting together your force...
To stay with your T-34/85 example, it pretty much depends on the battle setup and the forces your opponent picked, if you really got an advantage or not...
To me it sounds like an armored engagement, with infantry playing a support role...if you know that as the German player, one should be able to counter your troops by a few anti-T-34 units...4 or 5 late war German tank hunters in the hands of a skillfull player should be enough to pick up your T-34s on open ground...but if you gambled wrong and no tanks show up, but infantry instead, your're pretty much screwed with your Jagdpanthers :D

So I think yes, battles between Germans and Russians can be unbalanced, due to the fact that the German purchasing is more difficult...but experience of a player can compensate that in most cases, I hope - that is at least what I had in mind, when working on the costs :)

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Mir nach, ich folge euch !

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Post #: 21
- 12/10/2002 9:35:19 AM   
Redleg


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Amazing how differently people see things.

Every time (almost) I ever played against the German side, I expected a very few types of elite German units - those which everyone knows are extremely powerful. Seldom if ever, saw regular infantry. Always FJ and SS. I was seldom surprised.

Once in a while, some brave soul would take on T34s with PzIIIs and there would be a pretty good fight.

Usually though, it was not a very interesting fight. Same old grab the center v-hexes on the first turn, blast away with artillery, etc, etc, etc. Seldom hear about folks trying advance/delays or assault/defends. These were, after all, the most common engagements. Very few river crossings, very few beach assaults that I hear about.

Anyway, with H2H, I certainly didn't get the feeling of any significant shift toward the Soviet side. But I suppose it would depend upon which year was involved..... and other factors such as weather, visibility, and artillery assets.

Generated battles tend to have very limited visibility - this favors the grossly inaccurate Soviet guns. Open up visibility a bit to say, 50 hexes and see how things work.

The big thing is that about 90% of the time, the German side gives up their number one advantage - Command/Control. Want to have a tough fight? Try the Soviet in 1942 with C/C turned on.
That is worth many, many points to the German side.

I still shake my head in amazement when reading the discussions about "realistic" OOBs from players who do not use the most "realistic" of the realism settings: C/C.

Turn off the National Characteristics and experiment with troop costs a bit. Some good battles possible if one doesn't take the troop qualities as "gospel".

My opinions only - not worth much since I seldom pbem any more.

(in reply to Cruku)
Post #: 22
Hey Leo - 12/11/2002 10:42:46 PM   
Gary Tatro

 

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Does H2H get rid of the annoying smoke residue of on board artillary. Ie: can your opponent still spot the smoke your artillary leaves and still blast away at it?

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Post #: 23
- 12/13/2002 8:59:08 AM   
Krec


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From: SF Bay Area
Status: offline
been getting used to the german obs, like the mod more now that ive gotten used to it , it took a while with the german obs being in german . anyway i wanted to ask why was the smoke removed from the spguns, that was a big part of my attack tactics. ive revised my tactics but just curious as to why all the smoke was remove? at any rate this mod is first rate and i am still tryin to perfect my german attack plan. i also find the russians to be easier to play, thats why i usally take the gmen , and try to squash the red horde.
:D

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"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country." Patton


(in reply to Cruku)
Post #: 24
- 12/13/2002 10:28:58 PM   
Svennemir

 

Posts: 542
Joined: 11/2/2001
From: Denmark
Status: offline
There are a few more changes I would like to add:

Standard experience, leadership and morale factors revised (this might be one of the most important changes to gameplay, assuming that people use standard settings).

"X Casualties" message no longer shows up (instead a blank line). In real battle you don't know whether your artillery bombardment hits anything if target is not within sight.

[QUOTE]Does H2H get rid of the annoying smoke residue of on board artillary. Ie: can your opponent still spot the smoke your artillary leaves and still blast away at it?[/QUOTE]

It was not possible to adjust the smoke dynamics of the game. The biggest flaw in SPWAW is arguably that smoke hangs around for whole battles, while it should often clear in a few minutes.

About the artillery changes: offboard artillery batteries ROF increased substantially. Prices increased as well, especially for big calibres. This change is very important for gameplay.

About Soviet/German balance: For a long time the Germans were the "easy" side with long-ranged, heavily armoured tanks. In SPWAW the standard point distribution was ***4:3 in Soviet favour*** ! In H2H the intended standard point distribution is (right, Leo?) 1:1 . Cheaper Soviet equipment accounts for these changes.

(in reply to Cruku)
Post #: 25
- 12/15/2002 1:01:21 AM   
Rhodan

 

Posts: 214
Joined: 2/24/2001
From: Netherlands
Status: offline
Is there another link I could possibly download this gem from ? The one [URL=http://www.theblitz.org/member_sites/panzer_leo_spw@w/spwaw_h2h_modrework.php]here[/URL] did not seem to work. :confused: Does anyone else have it on their site as well?

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(in reply to Cruku)
Post #: 26
- 12/15/2002 1:12:47 AM   
chief


Posts: 1660
Joined: 9/28/2000
From: Haines City FL, USA
Status: offline
try it again it just worked for me....may be busy

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"God Bless America and All the Young men and women who give their all to protect Her"....chief

(in reply to Cruku)
Post #: 27
- 12/15/2002 1:18:21 AM   
Panzer Leo

 

Posts: 526
Joined: 6/13/2001
From: Braunschweig/Germany
Status: offline
[QUOTE]Originally posted by Rhodan
[B]Is there another link I could possibly download this gem from ? The one [URL=http://www.theblitz.org/member_sites/panzer_leo_spw@w/spwaw_h2h_modrework.php]here[/URL] did not seem to work. :confused: Does anyone else have it on their site as well? [/B][/QUOTE]

Right now it is working...when did you try to download it ?

[QUOTE]Originally posted by Svennemir
[B]In H2H the intended standard point distribution is (right, Leo?) 1:1 [/B][/QUOTE]

Right ! :D

[QUOTE]Originally posted by Krec
[B]ive revised my tactics but just curious as to why all the smoke was remove? [/B][/QUOTE]

This is a sideeffect of the arty revision...all onboard arty except for mortars does not have smoke...I don't have the possibility to change that and it's simply something I had to sacrifice for the higher goal of getting more balance arty...

[QUOTE]Originally posted by Redleg
[B]The big thing is that about 90% of the time, the German side gives up their number one advantage - Command/Control. Want to have a tough fight? Try the Soviet in 1942 with C/C turned on.
That is worth many, many points to the German side.
[/B][/QUOTE]

Can't agree more...you get nuts when trying to move around your T-34s without radios, while the German tanks are swirling from all sides :D

[QUOTE]Originally posted by wulfir
[B]I only wish the original sieze of the Victory Hexes had been kept...[/B][/QUOTE]

Just replace Icon0016.shp with the original one...that's all :)

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[URL=http://www.theblitz.org/member_sites/panzer_leo_spw@w/spwaw_h2h_modrework.php] [IMG]http://www.theblitz.org/member_sites/panzer_leo_spw@w/PzLeos-H2H-Title-1.jpg[/IMG] [/URL]

Mir nach, ich folge euch !

(in reply to Cruku)
Post #: 28
- 12/15/2002 1:36:05 AM   
wulfir


Posts: 3091
Joined: 9/11/2001
From: Sweden
Status: offline
[QUOTE]Originally posted by Panzer Leo
[B]Just replace Icon0016.shp with the original one...that's all :) [/B][/QUOTE]

Don't know if I want to anymore... I'm begining to like the smaller ones. :)

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Semper in Primis

(in reply to Cruku)
Post #: 29
- 12/15/2002 7:31:29 AM   
Redleg


Posts: 1805
Joined: 5/23/2000
Status: offline
The small v-hexes grew on me. So much so, I am finding the standard size in 7.1 too big. Thinking of switching the other way now.

(in reply to Cruku)
Post #: 30
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