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- 12/15/2002 7:37:58 AM   
M4Jess


Posts: 5140
Joined: 1/17/2002
From: DC
Status: offline
[QUOTE]Originally posted by Redleg
[B]The small v-hexes grew on me. So much so, I am finding the standard size in 7.1 too big. Thinking of switching the other way now. [/B][/QUOTE]

YEP..ME TOO:D

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(in reply to Cruku)
Post #: 31
- 12/15/2002 7:42:38 AM   
Redleg


Posts: 1805
Joined: 5/23/2000
Status: offline
My favorite horror story.
A section of KVs. The 0 unit gets suppressed and retreats away from the other which doesn't have a radio. So it just sits there for the entire battle.......

Another. On a defend mission, I forgot to change the stance on a platoon of tanks. Of course, first thing that happens, is I cannot change the stance because the 0 unit doesn't have enough orders to use the radio...... A T34 sits out the rest of the battle.

Another. Advance one hex into LOS of a Tiger. No orders available to back outta there.

That is my demented idea of gaming fun! Even when it happens to me. LOL

(in reply to Cruku)
Post #: 32
- 12/15/2002 7:50:35 AM   
Panzer Leo

 

Posts: 526
Joined: 6/13/2001
From: Braunschweig/Germany
Status: offline
[QUOTE]Originally posted by Redleg
[B]The small v-hexes grew on me. So much so, I am finding the standard size in 7.1 too big. Thinking of switching the other way now. [/B][/QUOTE]

Sadly I forgot who actually made the small vic hexes...it's one of the things I stumbled across while looking for need SPWAW improvements quite a while ago and I liked it right from the start...I just kept it and put them into the mod...but it is a good example of how many people actually were involved to achieve the final shape of H2H...being that on purpose by them or not ;)

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[URL=http://www.theblitz.org/member_sites/panzer_leo_spw@w/spwaw_h2h_modrework.php] [IMG]http://www.theblitz.org/member_sites/panzer_leo_spw@w/PzLeos-H2H-Title-1.jpg[/IMG] [/URL]

Mir nach, ich folge euch !

(in reply to Cruku)
Post #: 33
- 12/15/2002 7:32:15 PM   
Warrior


Posts: 1808
Joined: 11/2/2000
From: West Palm Beach, FL USA
Status: offline
Leo, whatever the objections about H2H may be, as far as I'm concerned they are minor. Back when I played the "standard" game, there were numerous things I came to accept which I wasn't paticularly happy with - and I played the standard game for a long time, from version 3 through version 7.1. At the end, the final update on v7.1, the game was very good. But when I tried H2H I was completely won over. As far as this humble player is concerned, you have improved the game, I appreciate it, and for what it's worth I never play or design with the standard v7.1 anymore. Excellent work on a tremendous project, you deserve kudos - not brickbats. :D

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(in reply to Cruku)
Post #: 34
- 12/15/2002 11:32:13 PM   
Redleg


Posts: 1805
Joined: 5/23/2000
Status: offline
Ditto.

(in reply to Cruku)
Post #: 35
- 12/15/2002 11:45:12 PM   
chief


Posts: 1660
Joined: 9/28/2000
From: Haines City FL, USA
Status: offline
I'll sign that petition also....Chief

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(in reply to Cruku)
Post #: 36
- 12/16/2002 9:14:27 AM   
M4Jess


Posts: 5140
Joined: 1/17/2002
From: DC
Status: offline
Ill sign it too! great work!:D

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(in reply to Cruku)
Post #: 37
H2H and V-Hexs - 12/19/2002 4:04:35 PM   
Ironfist

 

Posts: 126
Joined: 3/22/2002
From: Cincinnati,Ohio.
Status: offline
Now I know others have trouble with the V-hex thing. One thing I learned early on was, Victory hexs equal death. You can gain more points buy killing units than what v-hexs are worth, unless they are points per turn. In "live" games or pbem I try to play by Terrain and where the enemy Attack is centered. Playing by German docturine helps when playing Axis. Remember germany played as defense after 42-43 was over. With the new H2H mod the effectiveness of holding a strategic point on the map has gotten better. The specialized units of the Axis has always been there and buying the right units as stated above will always depend on the opponent your playing and the terrain. The right mix of units and the Germans can wipe-out an un orginized enemy. Another point about V-hexs. I always put a pre-bomb hex on them for any players who wants to sit there the whole time ;)
All in all I'm new to useing H2H but I'm starting to like it.

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(in reply to Cruku)
Post #: 38
- 12/24/2002 2:38:38 AM   
m10bob


Posts: 8622
Joined: 11/3/2002
From: Dismal Seepage Indiana
Status: offline
I was late to load H2H because the orignal disclaimer stated it was not made specifically for solitary play,but now that I have started using it,I am sure I'll never go back..I was using Panzer Leo's German OOP when he 1st put it on the web,and for me,that was enough to make me at least look at the possibility of switching,(once I realized this was the same person who had put the German OOB together!!!)..The pics themselves and the new mech file are an absolute treasure.....(Finally an out-numbered German player in early '45 has a chance on the Eastern front).....
Great effort,great package......:D

(in reply to Cruku)
Post #: 39
- 12/24/2002 6:11:49 AM   
Redleg


Posts: 1805
Joined: 5/23/2000
Status: offline
Ironfist - for pbem try having either NO v-hexes at all or even better, 3-4 v-hexes worth almost nothing so the intent becomes the destruction of the enemy force!

It's wild!

(in reply to Cruku)
Post #: 40
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