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RE: MASS EFFECT MOD [wip] - 9/24/2012 12:36:46 PM   
Kalthaniell


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quote:

ORIGINAL: Shepard1707

I apologize if I missed this, but which of the expansions does this require?

quote:

hich of the expansions does this require?


U must have DW:Legends. I don't think that the exact game version could be a problem but it's always best to have the latest patch too. If u don't have legends you could use the ships from the mod but nothing more would be convertible.

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Post #: 91
RE: MASS EFFECT MOD [wip] - 9/24/2012 12:37:15 PM   
ehsumrell1


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quote:

ORIGINAL: Shepard1707

I apologize if I missed this, but which of the expansions does this require?

Distant Worlds: Legends

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Post #: 92
RE: MASS EFFECT MOD [wip] - 9/24/2012 1:32:08 PM   
Nedrear


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quote:

ORIGINAL: Kalthaniell

U must have DW:Legends. I don't think that the exact game version could be a problem but it's always best to have the latest patch too.


It can cause issues. My resource mod needed to be updated to .0.16 too. Sometimes things like Game Text files change. But these problems are only part of Mainfolder Conversions, not Customization Themes since these parts were not changed since Shakturi. Still there might be a change with a new expansion.

< Message edited by Nedrear -- 9/24/2012 1:35:45 PM >


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Post #: 93
RE: MASS EFFECT MOD [wip] - 9/27/2012 2:09:07 PM   
Kalthaniell


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quote:

ORIGINAL: Nedrear

quote:

ORIGINAL: Kalthaniell

U must have DW:Legends. I don't think that the exact game version could be a problem but it's always best to have the latest patch too.


It can cause issues. My resource mod needed to be updated to .0.16 too. Sometimes things like Game Text files change. But these problems are only part of Mainfolder Conversions, not Customization Themes since these parts were not changed since Shakturi. Still there might be a change with a new expansion.


Exactly. Thx Nedrear.

BTW, anyone knows what is planned for the next expansion?...cause there's going to be one...right? :P

(in reply to Nedrear)
Post #: 94
RE: MASS EFFECT MOD [wip] - 9/27/2012 7:02:57 PM   
eva lilith


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OMG
Great Mod!
ship design & Character Quality is very high!
i want see Shepard & Normandy ASAP

_____________________________

SF, Grand Strategy Game Fan
Eva Lilith
-----------------------------------------------
im korean, so please understand my poor english skill
i can read pretty well, but i can't write english well..

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Post #: 95
RE: MASS EFFECT MOD [wip] - 9/28/2012 11:19:31 AM   
Kalthaniell


Posts: 320
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quote:

ORIGINAL: eva lilith

OMG
Great Mod!
ship design & Character Quality is very high!
i want see Shepard & Normandy ASAP


Thank you. I do agree that me and Quadro did a good job so far. Don't worry about Shepard and other iconic characters - we'll add them soon enough. We just want to make sure they are perfectly balanced and not overpowered :)

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Post #: 96
RE: MASS EFFECT MOD [wip] - 9/29/2012 12:51:25 AM   
Shepard1707

 

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Good luck with that... Shepard would be like... unstoppable...

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Post #: 97
RE: MASS EFFECT MOD [wip] - 9/29/2012 3:50:02 AM   
ehsumrell1


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quote:

ORIGINAL: Kalthaniell


BTW, anyone knows what is planned for the next expansion?...cause there's going to be one...right? :P


Yes Kalthaniell, there is one in the works and Elliot is in creation/development of it as we speak.
I would expect that, knowing Elliot, a lot of the best ideas along his way of desire for the game will
come from the Master and Modder's Wishlists. {He REALLY DOES review them)

As to the ETA, I wildly guess that similar to last year, an announcement will come soon and the
initial preview will be before the Thanksgiving holiday season begins. That's usually when we beta
team members get our first developmental notes and testing assignments from Erik & Elliot.

But don't fire a Shaktur Firestorm at me if I'm a bit off either way timing wise on this!

{Admiral Ruafo raises shields, and charts a course back into the Briar Patch in the D'deridex Class Warbird on loan from IGard of Romulus)






Attachment (1)

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Shields are useless in "The Briar Patch"...

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Post #: 98
RE: MASS EFFECT MOD [wip] - 9/29/2012 12:09:17 PM   
Kalthaniell


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Thx for the info Ehsumrell. I must say I can't stop being positively surprised by the fact that creators of DW are really treating fan made suggestions seriously. It's way too rare and most developers just cound't be bothered... :/

Either way I can't wait to see what will come next :) I am so satisfied with what Legends upgraded and added. Also, I often wonder about how DW 2 would look like ^^ I kinda imagine it having all features of DW but with graphics of Gratuitous Space Battles or a similar game (3D graphics would spoil everything imao) and with planet invasion interfaces similar to those from Master of Orion III ^^

quote:

ORIGINAL: Shepard1707

Good luck with that... Shepard would be like... unstoppable...


Nah, in the end he can only pick colours... :P

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Post #: 99
RE: MASS EFFECT MOD [wip] - 9/29/2012 1:10:07 PM   
ehsumrell1


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quote:

ORIGINAL: Kalthaniell

Thx for the info Ehsumrell. I must say I can't stop being positively surprised by the fact that creators of DW are really treating fan made suggestions seriously. It's way too rare and most developers just cound't be bothered... :/

Either way I can't wait to see what will come next :) I am so satisfied with what Legends upgraded and added. Also, I often wonder about how DW 2 would look like ^^ I kinda imagine it having all features of DW but with graphics of Gratuitous Space Battles or a similar game (3D graphics would spoil everything imao) and with planet invasion interfaces similar to those from Master of Orion III ^^



You're welcome Kalthaniell. I've been with DW from the start and have been honored to be a working
part of the game since the Return of the Shakturi expansion. Elliot does take tremendous pride in
his work and he also greatly values all of our input. I ESPECIALLY enjoyed watching Legends progress
into what it did for the game. In addition, the Creature contest was fantastic as well. I'm
still holding a 'secret' grudge against WIZZ (Damned Silvermist...I've lost SO many good colonies
on Continental planets that HAD good quality because I couldn't get a fleet there in time.)
I've also been honored to assist the likes of Igard and Haree78 in their mod productions that fully
enhance the game even further. I've also kept a close eye on your great work as well. I definitely must
also mention a shout-out to WOODMAN. WOW....what a fantastic shipyard he has.

In closing, I also want to shout-out that DW has an overall FANtastic community here, young AND old,
rookie AND veterans of the genre. I'm ESPECIALLY looking forward to this EVA LILITH....WHEW! EVE Mod!
I think it's going to be the sh@#...oops, you know what I mean!

Now if we can only keep DATA out of our damn Cargo Bays!!!!!

Kudos to Andrew, Erik, All of the Matrix crew, testers, community members AND ESPECIALLY:
ELLIOT GIBBS






Attachment (1)

< Message edited by ehsumrell1 -- 9/29/2012 1:14:03 PM >


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Post #: 100
RE: MASS EFFECT MOD [wip] - 10/1/2012 5:02:24 PM   
Data


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Second that.....the kudos part, not the malicious cargo bays part

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Post #: 101
RE: MASS EFFECT MOD [wip] - 10/1/2012 5:48:26 PM   
Shark7


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From: The Big Nowhere
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quote:

ORIGINAL: Data

Second that.....the kudos part, not the malicious cargo bays part


Well Data, just keep em focused on you...I'll split the loot with ya.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

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Post #: 102
RE: MASS EFFECT MOD [wip] - 10/1/2012 10:27:45 PM   
ehsumrell1


Posts: 2529
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From: The Briar Patch Nebula
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quote:

ORIGINAL: Shark7


quote:

ORIGINAL: Data

Second that.....the kudos part, not the malicious cargo bays part


Well Data, just keep em focused on you...I'll split the loot with ya.


Wow....that's backstabbing at its worst! LOL!

_____________________________

Shields are useless in "The Briar Patch"...

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Post #: 103
RE: MASS EFFECT MOD [wip] - 10/2/2012 12:22:30 AM   
Shark7


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quote:

ORIGINAL: ehsumrell1

quote:

ORIGINAL: Shark7


quote:

ORIGINAL: Data

Second that.....the kudos part, not the malicious cargo bays part


Well Data, just keep em focused on you...I'll split the loot with ya.


Wow....that's backstabbing at its worst! LOL!


Well, if you can't beat em...use em as a decoy.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

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Post #: 104
RE: MASS EFFECT MOD [wip] - 10/3/2012 2:49:11 AM   
Shepard1707

 

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All I seemed to get from trying to load this mod was crashes...

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Post #: 105
RE: MASS EFFECT MOD [wip] - 10/3/2012 8:35:29 AM   
Kalthaniell


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quote:

ORIGINAL: Shepard1707

All I seemed to get from trying to load this mod was crashes...


Do you have DW:Legends?

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Post #: 106
RE: MASS EFFECT MOD [wip] - 10/6/2012 5:08:28 AM   
Shepard1707

 

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Yup. Did it with a clean install too, and still just... didn't want to load for me.

EDIT: To perhaps explain more, I downloaded the mod, put it into the customizations folder, loaded up the theme, and two things happen. The first is that all the default races are still there, and the second is that it won't load an actual game. It just crashes each time.

< Message edited by Shepard1707 -- 10/6/2012 5:25:25 AM >

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Post #: 107
RE: MASS EFFECT MOD [wip] - 10/6/2012 1:03:39 PM   
Kalthaniell


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Joined: 5/31/2011
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quote:

ORIGINAL: Shepard1707

Yup. Did it with a clean install too, and still just... didn't want to load for me.

EDIT: To perhaps explain more, I downloaded the mod, put it into the customizations folder, loaded up the theme, and two things happen. The first is that all the default races are still there, and the second is that it won't load an actual game. It just crashes each time.


Yeah, the default races should be there....

K. I'm assuming you followed the instructions very carefully and the mod is installed properly... hmmmm.....and you used a clean install of the game...

1.When you set up a new game do you enable DW to generate random races or do you preset your own?
2. Did you try to start the game and play it without the mod?
3. Do you have any other mods installed?
4. Are you running the game as an administrator (if you use win7)?

(in reply to Shepard1707)
Post #: 108
RE: MASS EFFECT MOD [wip] - 10/6/2012 8:06:04 PM   
Shepard1707

 

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quote:

ORIGINAL: Kalthaniell


quote:

ORIGINAL: Shepard1707

Yup. Did it with a clean install too, and still just... didn't want to load for me.

EDIT: To perhaps explain more, I downloaded the mod, put it into the customizations folder, loaded up the theme, and two things happen. The first is that all the default races are still there, and the second is that it won't load an actual game. It just crashes each time.


Yeah, the default races should be there....

K. I'm assuming you followed the instructions very carefully and the mod is installed properly... hmmmm.....and you used a clean install of the game...

1.When you set up a new game do you enable DW to generate random races or do you preset your own?
2. Did you try to start the game and play it without the mod?
3. Do you have any other mods installed?
4. Are you running the game as an administrator (if you use win7)?


1. I did, but then I tried doing it with preset races. Same result. Trying to initialize a map to play in resulted in a crash (I should note, it doesn't just crash, it loads, encounters an error, and then proceeds to just stay loading)
2. Yes. Works fine.
3. Only via the Customization themes, which it is my understanding that those shouldn't interfere with other themes.
4. Yes. (Windows Vista, here)

(in reply to Kalthaniell)
Post #: 109
RE: MASS EFFECT MOD [wip] - 10/7/2012 7:42:48 PM   
eva lilith


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From: Korea
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yesterday, i was play ME Mod!
this is Really Great mod!
visual,sound,shipset,characters.. all Perfect maching ME universe..
im highly recommend this ME mod all DW fans!
& ME Mod Will be the best gift to ME Fans!
i will introduce this mod in korea ME Fans..(can i do that?)





Little issue..(in my case..)
- some ME music's mp3 codec is not common mp3 codec...
(DistantWorldsTheme.mp3, ME Track 1~9.mp3)
in my case, these ost doesn't play ingame...
so i was Converting these mp3 again..replaced folder, then all OK!
( i dont know why..but...i think..that ost issue was JUST in MY CASE..)

----------------------------------------------------------------------------------------------------------------------

Shepard1707

quote:

ORIGINAL: Shepard1707

Yup. Did it with a clean install too, and still just... didn't want to load for me.

EDIT: To perhaps explain more, I downloaded the mod, put it into the customizations folder, loaded up the theme, and two things happen. The first is that all the default races are still there, and the second is that it won't load an actual game. It just crashes each time.


i think..that crash problem is possible...
that crash always happens to me..in my mod testing..
because..this ME Mod is Replaced races

im not sure..but maybe help this is..
C:\Documents and Settings\Administrator\Application Data\Code Force Limited\Distant Worlds\1.7.0.16(your latest version number)
'automationPrefs', 'defaultOptions' DELETE two files & Restart!


Attachment (1)

< Message edited by eva lilith -- 10/7/2012 8:07:50 PM >


_____________________________

SF, Grand Strategy Game Fan
Eva Lilith
-----------------------------------------------
im korean, so please understand my poor english skill
i can read pretty well, but i can't write english well..

(in reply to Shepard1707)
Post #: 110
RE: MASS EFFECT MOD [wip] - 10/7/2012 11:24:23 PM   
Kalthaniell


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Thx for the great review Eva and yes, please introduce the mod in Korea ^^ I bet there's a lot of ME fans there too :)


Also thx for the advice on the crashing problem. I honestly run out of ideas. I even reinstalled the game myself and than downloaded the mod and reinstalled it (twice). It works perfectly.

I remember getting similar problem while the mod was in development. It was caused by mistakes I made in character files, but once I corrected it it worked fine. And the files Shepard uses are the same I was testing just now. This thing is really bugging me - I hate that someone can't play the mod :/ I hope Eve's solution will help. If not we'll think of sth else.

EDIT: also, did you try installing only the mod, without the planet and effects pack? Maybe that's cousing problem somehow?

< Message edited by Kalthaniell -- 10/7/2012 11:25:33 PM >

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Post #: 111
RE: MASS EFFECT MOD [wip] - 10/8/2012 2:11:10 AM   
Shark7


Posts: 7937
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From: The Big Nowhere
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ok, I ran into the same problem with the mod. However, I fixed it.

Your mod unpacks as a folder inside a folder. You must move the inner folder into the customization folder and it works perfect. If you move the outer 'ME Version 1.00' folder to the customization folder it will not work.

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Post #: 112
RE: MASS EFFECT MOD [wip] - 10/12/2012 11:32:46 PM   
Shuul

 

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I have an issue with you mod, all AI ships dont have shilds and weapons at all, i had the same problem with my ships at the start of the game, but i redesigned the ships. There is no non-ME races in my game, just guardins and they seem to be OK. how can i fix that?

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Post #: 113
RE: MASS EFFECT MOD [wip] - 10/13/2012 8:38:36 AM   
Kalthaniell


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Joined: 5/31/2011
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quote:

ORIGINAL: Shuul

I have an issue with you mod, all AI ships dont have shilds and weapons at all, i had the same problem with my ships at the start of the game, but i redesigned the ships. There is no non-ME races in my game, just guardins and they seem to be OK. how can i fix that?



yeah, I have no idea. I never had such a problem and we haven't really tweaked the AI at all. I don't think it's our mod. You might wanna try to start a new game

(in reply to Shuul)
Post #: 114
RE: MASS EFFECT MOD [wip] - 10/13/2012 9:11:42 AM   
Shuul

 

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Already did, same thing :( it really breakes my game.
I dont have any other mods installed, and it worked perfectly.

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Post #: 115
RE: MASS EFFECT MOD [wip] - 10/13/2012 9:37:23 AM   
AminMaalouf

 

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quote:

I dont have any other mods installed, and it worked perfectly.

Where have you installed the mod?

The tree has to be:

"Drive"/Matrix Games/Distant Worlds/Customization

< Message edited by AminMaalouf -- 10/13/2012 9:39:59 AM >

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Post #: 116
RE: MASS EFFECT MOD [wip] - 10/13/2012 9:39:15 AM   
Shuul

 

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Customization, then selected it from Theme changer. I know how to do that)) made some modding myself

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Post #: 117
RE: MASS EFFECT MOD [wip] - 10/13/2012 9:46:39 AM   
AminMaalouf

 

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Just checking possibilities:

- some older modded files in the main directory?
- all ME files unpacked?


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Post #: 118
RE: MASS EFFECT MOD [wip] - 10/13/2012 10:02:34 AM   
Shuul

 

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I ,ade a clean install before downloading ME mod.
Yes, all ME files unpacked.
Ill try to reinstall everything from scratch.


PS No, still the same issue :( i even deleted codeforce folder from user documents, nothing helps. Looks like i will not kill some reapers((


PSS Looks like it screwed the design of all ships and bases, not even neutrals/abandoned ships and bases have weapons and shields.

Any suggestion?

< Message edited by Shuul -- 10/13/2012 10:41:50 AM >

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Post #: 119
RE: MASS EFFECT MOD [wip] - 10/13/2012 11:55:51 AM   
Shuul

 

Posts: 133
Joined: 2/16/2011
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Ok, i fixed the problem. It was not a mod issue, its a decimal issue in non-english systems. Checked the tech support section, looks like its a widespread problem. Changed decimals settings in windows to . from , and it works like a charm.

(in reply to Shuul)
Post #: 120
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