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RE: Prothean Empire (Mass Effect) mod idea

 
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RE: Prothean Empire (Mass Effect) mod idea - 7/31/2012 10:52:49 AM   
Tyrador


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quote:

ORIGINAL: Kalthaniell


quote:

ORIGINAL: Tyrador

Kalthaniell, is it a good idea to make savegame in which all star names, planet names and faction positioning will represent/reflect Mass Effect galaxy map? And Give Reapers some colonies in galactic far rims as well?

Personally I like my galaxies completely random. But if you want to create a kind of pre set 'scenario' it might be worth a try. It shouldn't be the main idea behind the mod though. At least imho.

Is the map editor still buggy? I haven't played DW for a half year.

(in reply to Kalthaniell)
Post #: 31
RE: Prothean Empire (Mass Effect) mod idea - 7/31/2012 10:36:51 PM   
Bleek


Posts: 720
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From: United Kingdom
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Awesome stuff, keep up the good work!

I've had to take a break from DW this week but I'll be playing with your ships and planets at the weekend.

(in reply to Kalthaniell)
Post #: 32
RE: Prothean Empire (Mass Effect) mod idea - 7/31/2012 10:48:47 PM   
Tyrador


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Hopefully I finish by this time

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Post #: 33
RE: Prothean Empire (Mass Effect) mod idea - 7/31/2012 11:18:04 PM   
Bleek


Posts: 720
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From: United Kingdom
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quote:

ORIGINAL: Tyrador

Hopefully I finish by this time


Ah! Just checked the first post, thought the attachment was the download... doh!

Fingers crossed for the weekend then.

(in reply to Tyrador)
Post #: 34
RE: Prothean Empire (Mass Effect) mod idea - 8/2/2012 6:26:31 AM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
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I'll help out with shipsets Tyrador if you want. I'm nearing finish with ME Shepard cycle mod. I think it's a good idea for both teams to join forces anyway. Together we can make much more and making an extensive mod single-handedly is very time consuming and difficult.

(in reply to Bleek)
Post #: 35
RE: Prothean Empire (Mass Effect) mod idea - 8/2/2012 9:07:31 AM   
Tyrador


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Yes that would be great! And perhaps Rachni could be a faction in your mod? Yes single-handedly is indeed very time consuming

(in reply to Kalthaniell)
Post #: 36
RE: Prothean Empire (Mass Effect) mod idea - 8/7/2012 3:57:14 PM   
Tyrador


Posts: 170
Joined: 1/29/2012
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The Zha'til:





Attachment (1)

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Post #: 37
RE: Prothean Empire (Mass Effect) mod idea - 8/8/2012 1:13:34 AM   
Quadro7F


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Great job, Tyrador

_____________________________


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Post #: 38
RE: Prothean Empire (Mass Effect) mod idea - 8/8/2012 1:29:55 AM   
Kalthaniell


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Awesome man. That ships look amazing! The beam on the stations -sooooo cool

(in reply to Quadro7F)
Post #: 39
RE: Prothean Empire (Mass Effect) mod idea - 8/9/2012 6:40:28 PM   
Niaru


Posts: 19
Joined: 7/14/2011
Status: offline
Oh dear god, how awesome is that?

Please, for the love of everything, do not abandon this project!

Eagerly awaiting this mod!

(in reply to Kalthaniell)
Post #: 40
RE: Prothean Empire (Mass Effect) mod idea - 8/10/2012 9:26:56 AM   
Tyrador


Posts: 170
Joined: 1/29/2012
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quote:

ORIGINAL: Niaru

Oh dear god, how awesome is that?

Please, for the love of everything, do not abandon this project!

Eagerly awaiting this mod!


I'm still working on it, maybe in the next week it will be finished.

(in reply to Niaru)
Post #: 41
RE: Prothean Empire (Mass Effect) mod idea - 8/11/2012 12:43:08 PM   
Tyrador


Posts: 170
Joined: 1/29/2012
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Oravores stations:





Attachment (1)

(in reply to Tyrador)
Post #: 42
RE: Prothean Empire (Mass Effect) mod idea - 8/13/2012 7:48:24 AM   
Data


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Wohoo, man, don't stop

_____________________________

...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....

(in reply to Tyrador)
Post #: 43
RE: Prothean Empire (Mass Effect) mod idea - 8/25/2012 10:50:34 PM   
Tyrador


Posts: 170
Joined: 1/29/2012
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Zha vs Ditakur




Attachment (1)

(in reply to Tyrador)
Post #: 44
RE: Prothean Empire (Mass Effect) mod idea - 8/26/2012 9:43:43 AM   
HectorOfTroy


Posts: 312
Joined: 1/9/2011
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Looks awesome. So what's the difference between this mod and ME mod?

(in reply to Tyrador)
Post #: 45
RE: Prothean Empire (Mass Effect) mod idea - 8/26/2012 10:17:13 AM   
Tyrador


Posts: 170
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Same universe but, set in previous cycle of extinction event which occurs every 50000 years.

(in reply to HectorOfTroy)
Post #: 46
RE: Prothean Empire (Mass Effect) mod idea - 8/26/2012 3:23:05 PM   
Bleek


Posts: 720
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From: United Kingdom
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Looking really nice, might have to mix up the two mods to get the best of both worlds! :)

(in reply to Tyrador)
Post #: 47
RE: Prothean Empire (Mass Effect) mod idea - 8/26/2012 5:15:56 PM   
Kalthaniell


Posts: 320
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Tyrador, dude, you are blowing my mind with that artwork. U my friend are a true master I beg you, keep it coming x_x

(in reply to Bleek)
Post #: 48
RE: Prothean Empire (Mass Effect) mod idea - 8/26/2012 8:19:11 PM   
Tyrador


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Thanx, i was in doubts about these shipsets

(in reply to Kalthaniell)
Post #: 49
RE: Prothean Empire (Mass Effect) mod idea - 8/26/2012 10:10:39 PM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
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Good lord, this looks absolutely pure awesome! Some fantastic work Tyrador.

_____________________________


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Post #: 50
RE: Prothean Empire (Mass Effect) mod idea - 8/26/2012 10:39:10 PM   
Pipewrench


Posts: 453
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Tyrador,

The art you are throwing out is fantastic. The Zha'til image is now my current desktop background. Great color blending and design. Hats off to you.

< Message edited by pipewrench -- 8/26/2012 10:46:50 PM >

(in reply to Igard)
Post #: 51
RE: Prothean Empire (Mass Effect) mod idea - 9/13/2012 12:25:43 AM   
jpinard

 

Posts: 500
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I cannot wait for this mod. Looks amazing!

(in reply to Pipewrench)
Post #: 52
RE: Prothean Empire (Mass Effect) mod idea - 12/12/2012 8:24:29 PM   
dostillevi

 

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Please continue, or at least release what you have! The shipsets look awesome!

(in reply to jpinard)
Post #: 53
RE: Prothean Empire (Mass Effect) mod idea - 12/12/2012 11:22:00 PM   
Tyrador


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removed

Attachment (1)

< Message edited by Tyrador -- 6/8/2013 8:49:12 AM >

(in reply to dostillevi)
Post #: 54
RE: Prothean Empire (Mass Effect) mod idea - 12/12/2012 11:39:27 PM   
Tyrador


Posts: 170
Joined: 1/29/2012
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Planet Overhaul:




Attachment (1)

(in reply to Tyrador)
Post #: 55
RE: Prothean Empire (Mass Effect) mod idea - 12/12/2012 11:44:33 PM   
Tyrador


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removed

Attachment (1)

< Message edited by Tyrador -- 6/8/2013 8:54:50 AM >

(in reply to Kalthaniell)
Post #: 56
RE: Prothean Empire (Mass Effect) mod idea - 12/13/2012 1:50:02 AM   
dostillevi

 

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amazing stuff. I just finished combining the mass effect mod and the Extended mod (along with a few others) for my own use.. which gives me 47 races. Can't wait to add your mod to the mix!

(in reply to Tyrador)
Post #: 57
RE: Prothean Empire (Mass Effect) mod idea - 12/17/2012 7:09:26 PM   
Demiurge13


Posts: 20
Joined: 9/14/2012
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looking forward to this mod for sure. Hopefully you release it in the next couple of weeks so we have time to play it a bit before we all die on dec. 21 lol

seriously though, any chance on releasing that galaxy backdrop, it looks awesome, where'd you get it? I tried looking for the galaxy image used in the mass effect map mode but couldn't find any.

(in reply to dostillevi)
Post #: 58
RE: Prothean Empire (Mass Effect) mod idea - 12/17/2012 8:40:29 PM   
Tyrador


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Only thing that stops me from releasing it is a bug with automation in a late game. I'm trying to solve it for a month now, it is likely that mod will be released during the release of DW:Shadows in 2013 Q1.

(in reply to Demiurge13)
Post #: 59
RE: Prothean Empire (Mass Effect) mod idea - 2/12/2013 4:41:20 AM   
HectorOfTroy


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Joined: 1/9/2011
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TTT

(in reply to Tyrador)
Post #: 60
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All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> RE: Prothean Empire (Mass Effect) mod idea Page: <<   < prev  1 [2] 3 4 5   next >   >>
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