goran007
Posts: 143
Joined: 9/3/2009 From: croatia Status: offline
|
quote:
ORIGINAL: koniu I must ask what i have done wrong I know i can use small tank units as support but island was after heavy bombardment, CD fire was very very small, and Div was 100% prepared. I must say loses during landing phase where smaller that i sometimes have when invasion bonus was online. Unit commander was not best one but also not worst one. What happen with my troops Adjusted AV 0. Bad dice roll????? Ground combat at Wotje (135,115) Japanese Shock attack Attacking force 13196 troops, 126 guns, 0 vehicles, Assault Value = 453 Defending force 6616 troops, 73 guns, 228 vehicles, Assault Value = 189 Japanese adjusted assault: 0 Allied adjusted defense: 36 Japanese assault odds: 1 to 99 (fort level 2) Combat modifiers Defender: leaders(-), disruption(-), preparation(-), fatigue(-) experience(-) Attacker: shock(+), leaders(-), disruption(-) Japanese ground losses: 6123 casualties reported Squads: 384 destroyed, 71 disabled Non Combat: 54 destroyed, 19 disabled Engineers: 53 destroyed, 3 disabled Guns lost 69 (63 destroyed, 6 disabled) Allied ground losses: 93 casualties reported Squads: 1 destroyed, 16 disabled Non Combat: 1 destroyed, 0 disabled Engineers: 0 destroyed, 0 disabled Vehicles lost 1 (1 destroyed, 0 disabled) Assaulting units: 28th Division Defending units: 138th(Sep) Infantry Regiment 640th Tank Destroyer Battalion 297th Infantry/ 1st Battalion 54th Coastal Artillery Regiment 220th USN Base Force Ignore overstacking and aim on capturing atol on first shock attack. Land 3 divisions, 2 tank brigades, HQ, 2 artillery units and some engineers. One dedicated convoy of 50k supply needs to unload on same turn with combat troops. Considering defender adjusted AV was only 36 you did fine job bombing them, so you could try with only 2 divisions, but more AV the better.
|