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CG V. 1.06.04 Stalingrad in 1941 (no kidding)

 
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CG V. 1.06.04 Stalingrad in 1941 (no kidding) - 9/2/2012 6:16:41 PM   
bednarre

 

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I am trying to get the screen saves over to JPEG so everyone can see this. The German AI is getting itself into another Stalingrad, but this time it is October 1941 (not December 1942 type)!
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RE: CG V. 1.06.04 Stalingrad in 1941 (no kidding) - 9/2/2012 7:39:21 PM   
bigbaba


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when i got my butt spanked first time in a PBEM my desire to play against AI became around zero. when i play against a good opponent i simply lose my motivation to play against AI. it's just like playing against a well known guy here who forgets to move the finns by turn 8 and can't get a single pocket done by the end of turn one.

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RE: CG V. 1.06.04 Stalingrad in 1941 (no kidding) - 9/2/2012 7:42:58 PM   
bednarre

 

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RE: CG V. 1.06.04 Stalingrad in 1941 (no kidding) - 9/2/2012 7:44:15 PM   
bednarre

 

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RE: CG V. 1.06.04 Stalingrad in 1941 (no kidding) - 9/2/2012 7:51:48 PM   
bednarre

 

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RE: CG V. 1.06.04 Stalingrad in 1941 (no kidding) - 9/2/2012 7:59:16 PM   
bednarre

 

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Every player's first opponent is the AI. Every computer wargame needs improved AI. AI should allow you to "practice" various strategies before taking on a player. I plan to start PBEM very soon, but was looking for the right version to start with. The campaign games takes a very long period of time to play, and usually a new version comes out in the middle of this effort! Recent PBEM reports seem to have the Whermacht really having Ubermenschen capability, since historical advances are obtained without the Russian side foolishly forbidding retreats and no communication breakdowns occur. As you can see by my AAR, the Battle of Moscow started in early September!

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RE: CG V. 1.06.04 Stalingrad in 1941 (no kidding) - 9/2/2012 8:02:18 PM   
bednarre

 

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Bigbaba:

Are you looking for a PBEM opponent would be playing the USSR?

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RE: CG V. 1.06.04 Stalingrad in 1941 (no kidding) - 9/2/2012 8:08:33 PM   
bednarre

 

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By the way, I am playing the AI on Challenging mode, which is no easy effort. The early release days had many opponents finding problems in this mode, and the German capability is now substantially better! Current AAR seem to have the German Army without significant supply problems (Moscow Supply Fix is not longer decisive). Yes, the AI does have problems surrounding units, but so did the Wermacht when the Russian soldiers were allowed to retreat and fight in a sane fashion .

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RE: CG V. 1.06.04 Stalingrad in 1941 (no kidding) - 9/2/2012 8:14:45 PM   
bednarre

 

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RE: CG V. 1.06.04 Stalingrad in 1941 (no kidding) - 9/2/2012 8:15:43 PM   
bednarre

 

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RE: CG V. 1.06.04 Stalingrad in 1941 (no kidding) - 9/2/2012 8:16:41 PM   
bednarre

 

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RE: CG V. 1.06.04 Stalingrad in 1941 (no kidding) - 9/2/2012 8:18:32 PM   
bednarre

 

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RE: CG V. 1.06.04 Stalingrad in 1941 (no kidding) - 9/2/2012 8:40:22 PM   
Peltonx


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quote:

ORIGINAL: bednarre

Every player's first opponent is the AI. Every computer wargame needs improved AI. AI should allow you to "practice" various strategies before taking on a player. I plan to start PBEM very soon, but was looking for the right version to start with. The campaign games takes a very long period of time to play, and usually a new version comes out in the middle of this effort! Recent PBEM reports seem to have the Whermacht really having Ubermenschen capability, since historical advances are obtained without the Russian side foolishly forbidding retreats and no communication breakdowns occur. As you can see by my AAR, the Battle of Moscow started in early September!


I played vs AI for about 3 months before playing PvP.

Before playing another person you need to play 1.06.14

There was a major change in .13 which made taking Moscow hard vs player and Stalingrad impossible in 41.

The chain is much shorter now.

You can thank MT and myself for that patch heheh.

The game now for GHC is more about infantry then panzers.

_____________________________

Beta Tester WitW & WitE

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RE: CG V. 1.06.04 Stalingrad in 1941 (no kidding) - 9/2/2012 8:44:24 PM   
bednarre

 

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War-in-East Version Campaign Game (Challenging Difficulty Level) With German AI
Stalingrad in 1941

After a gambling AI bid to take Moscow in a "raid" type operation fails, a large part of Army Group Center is encircled and cut off. Then begins the systematic attack on isolated German mechanized units. This is difficult in the mud conditions!






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RE: CG V. 1.06.04 Stalingrad in 1941 (no kidding) - 9/2/2012 9:09:39 PM   
bednarre

 

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Picture 1 Try #3




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RE: CG V. 1.06.04 Stalingrad in 1941 (no kidding) - 9/2/2012 9:20:45 PM   
bednarre

 

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Picture 1 Try #4




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RE: CG V. 1.06.04 Stalingrad in 1941 (no kidding) - 9/2/2012 11:03:53 PM   
hfarrish

 

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quote:

ORIGINAL: bednarre

Every player's first opponent is the AI. Every computer wargame needs improved AI. AI should allow you to "practice" various strategies before taking on a player. I plan to start PBEM very soon, but was looking for the right version to start with. The campaign games takes a very long period of time to play, and usually a new version comes out in the middle of this effort! Recent PBEM reports seem to have the Whermacht really having Ubermenschen capability, since historical advances are obtained without the Russian side foolishly forbidding retreats and no communication breakdowns occur. As you can see by my AAR, the Battle of Moscow started in early September!


Untrue, at least in one sense - I played the tutorial scenario and jumped straight to PBEM...b/c I think a game like this I would always be annoyed with AI flaws that are inevitable (like you). Most player to player games have a battle for Moscow in September though these days, that's nothing new!

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RE: CG V. 1.06.04 Stalingrad in 1941 (no kidding) - 9/3/2012 12:16:16 AM   
bigbaba


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quote:

ORIGINAL: bednarre

Bigbaba:

Are you looking for a PBEM opponent would be playing the USSR?

quote:

nt is the AI. Every compu


thanks for the offer. i play 4 games atm (one in end of 43 against gids and 3 in 41) and have no more room and/or brain capacity free. but when it changes i will for sure let you know.

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RE: CG V. 1.06.04 Stalingrad in 1941 (no kidding) - 9/4/2012 6:57:23 PM   
bednarre

 

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Then why has Army Group Center been annihilated in my game? If you can show me how to display the map images in a nice format on this forum, I will show you step my step. I am playing the Russian side and it's all over at the end of 1941.

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RE: CG V. 1.06.04 Stalingrad in 1941 (no kidding) - 9/4/2012 7:07:35 PM   
Schmart

 

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quote:

ORIGINAL: bednarre

Then why has Army Group Center been annihilated in my game? If you can show me how to display the map images in a nice format on this forum, I will show you step my step. I am playing the Russian side and it's all over at the end of 1941.


What AI difficulty are you on?

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RE: CG V. 1.06.04 Stalingrad in 1941 (no kidding) - 9/4/2012 7:07:38 PM   
bednarre

 

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Pelton:

I think you misunderstood my situation. The Germans are no where near Stalingrad. They were surrounded and destroyed in front of Moscow. Also, I found the Russian attack CV factors in THE BLIZZARD to not be a very good indication of success. Frequently an initial counter 2:1 ratio results in German victory vs Russian attack. Perhaps it would be better to be on the play test team, since diverse versions are coming out in large numbers. I volunteered, but have not been contacted to start.

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RE: CG V. 1.06.04 Stalingrad in 1941 (no kidding) - 9/4/2012 7:09:27 PM   
bednarre

 

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Schmart:

I am on CHANLLENGING (90/110)!

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RE: CG V. 1.06.04 Stalingrad in 1941 (no kidding) - 9/4/2012 8:09:15 PM   
Schmart

 

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quote:

ORIGINAL: bednarre

Schmart:

I am on CHANLLENGING (90/110)!


That may not be enough. You can bump up the Morale setting, which is one of the most crucial settings in terms of AI abilities. My last 41-45 GC I started vs Axis AI on 90/110, but I bumped it up to hard (80/120) after first blizzard as it was a bit too easy up to that point. My next AI vs Axis 41-45 GC will be started on hard setting, to give a more difficult 1941. Some of the experienced playtesters have said that the AI game doesn't become a true challenge until you're playing with the hard or impossible difficulty settings.

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RE: CG V. 1.06.04 Stalingrad in 1941 (no kidding) - 10/8/2012 3:07:50 AM   
bednarre

 

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Test #1




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RE: CG V. 1.06.04 Stalingrad in 1941 (no kidding) - 10/8/2012 3:09:21 AM   
bednarre

 

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Test #2




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RE: CG V. 1.06.04 Stalingrad in 1941 (no kidding) - 11/20/2012 1:24:43 PM   
bassani2011

 

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This is a test!!




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