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RE: Introducing Intel Monkey (Another New Version: 0.4.1b)

 
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RE: Introducing Intel Monkey (Another New Version: 0.4.1b) - 10/1/2015 1:03:33 AM   
Admiral DadMan


Posts: 3627
Joined: 2/22/2002
From: A Lion uses all its might to catch a Rabbit
Status: offline
Forgive me if this was answered, because I could not find it, but only sigint and combat report buttons work. Am I missing something?

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CVB Langley:

(in reply to witpqs)
Post #: 151
RE: Introducing Intel Monkey (Another New Version: 0.4.1b) - 10/1/2015 1:31:55 AM   
zuluhour


Posts: 5244
Joined: 1/20/2011
From: Maryland
Status: offline
Ill let George answer that, but for me having all the signet data compiled and sortable
has added a lot for me.

(in reply to Admiral DadMan)
Post #: 152
RE: Introducing Intel Monkey (Another New Version: 0.4.1b) - 9/19/2016 12:27:51 AM   
Korvar


Posts: 813
Joined: 9/3/2014
Status: offline
I got the itch to create icons for all the WitPAE utilities I use. For Intel Monkey I decided to create two options:

A generic icon that could be used for any WitPAE related program, really:




One a little more specific to Intel Monkey :




It appears I can't upload the .zip file with the .ico files to this thread.

< Message edited by Korvar -- 9/19/2016 12:29:43 AM >

(in reply to zuluhour)
Post #: 153
RE: Introducing Intel Monkey (Another New Version: 0.4.1b) - 9/19/2016 3:24:01 AM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: Korvar

I got the itch to create icons for all the WitPAE utilities I use. For Intel Monkey I decided to create two options:

A generic icon that could be used for any WitPAE related program, really:




One a little more specific to Intel Monkey :




Thanks!
quote:



It appears I can't upload the .zip file with the .ico files to this thread.

Try cheating. Make the zip file normally. Rename it add .txt to the end (it will be "name.zip.txt") then see if you can upload it. When downloaded, the recipient should rename it to remove the extra ".txt". See if that works.

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(in reply to Korvar)
Post #: 154
RE: Introducing Intel Monkey (Another New Version: 0.4.1b) - 9/19/2016 12:38:47 PM   
Korvar


Posts: 813
Joined: 9/3/2014
Status: offline
I didn't want to circumvent the file upload rules set for this thread.

That said, file attached as requested.

Attachment (1)

(in reply to witpqs)
Post #: 155
RE: Introducing Intel Monkey (Another New Version: 0.4.1b) - 9/19/2016 6:31:00 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
Got it, thanks.

Those are really tiny so hopefully the management won't mind.

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Post #: 156
RE: Introducing Intel Monkey (Another New Version: 0.4.1b) - 4/27/2017 7:28:33 AM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline
Thought I'd try intel Monkey but hit a problem. Everything works fine until I hit the point where I want to read a file. It read nothing. All I see is shown below






Attachment (1)

(in reply to witpqs)
Post #: 157
RE: Introducing Intel Monkey (Another New Version: 0.4.1b) - 4/27/2017 2:46:22 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
I've got to head out now, I'll check in later.

Meanwhile, check a couple of things.

- Without changing anything it wants to be in a certain place so it knows how to navigate to find the files. Make sure it is in your AE folder (whatever your installation is called, I'll refer to it here as "AE" for short), under:
"AE\tools\anyname"

- It needs files to read. Look and see they are there. Look in:
"AE\SAVE\archive"

- The report files only get saved there if you are using the switch "-archive" in your shortcut.

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(in reply to Chris21wen)
Post #: 158
RE: Introducing Intel Monkey (Another New Version: 0.4.1b) - 4/27/2017 4:19:27 PM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline

quote:

ORIGINAL: witpqs

I've got to head out now, I'll check in later.

Meanwhile, check a couple of things.

- Without changing anything it wants to be in a certain place so it knows how to navigate to find the files. Make sure it is in your AE folder (whatever your installation is called, I'll refer to it here as "AE" for short), under:
"AE\tools\anyname"

- It needs files to read. Look and see they are there. Look in:
"AE\SAVE\archive"

- The report files only get saved there if you are using the switch "-archive" in your shortcut.


The path I use is C:\Matrix Games\WitP AE. Everything else is correct.

(in reply to witpqs)
Post #: 159
RE: Introducing Intel Monkey (Another New Version: 0.4.1b) - 4/27/2017 5:59:36 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: Chris H


quote:

ORIGINAL: witpqs

I've got to head out now, I'll check in later.

Meanwhile, check a couple of things.

- Without changing anything it wants to be in a certain place so it knows how to navigate to find the files. Make sure it is in your AE folder (whatever your installation is called, I'll refer to it here as "AE" for short), under:
"AE\tools\anyname"

- It needs files to read. Look and see they are there. Look in:
"AE\SAVE\archive"

- The report files only get saved there if you are using the switch "-archive" in your shortcut.


The path I use is C:\Matrix Games\WitP AE. Everything else is correct.

Then, for example, you would install Intel Monkey in:
"C:\Matrix Games\WitP AE\tools\IntelMonkey" (The last part of the folder name could be different as you like, I just chose "IntelMonkey" for this example.)

Intel Monkey would then be correct in using it's default setting to go 'up' two levels to "C:\Matrix Games\WitP AE", then 'down' a level to "C:\Matrix Games\WitP AE\SAVE", then down another level to "C:\Matrix Games\WitP AE\SAVE\archive" to find the report files.

Have you looked in "C:\Matrix Games\WitP AE\SAVE\archive" to see if the report files are present there?

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(in reply to Chris21wen)
Post #: 160
RE: Introducing Intel Monkey (Another New Version: 0.4.1b) - 4/28/2017 5:08:19 AM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline
It was the folder 'tools' causing the problem. I'd installed to C:\Matrix Games\WitP AE\IntelMonkey.

Thanks

(in reply to witpqs)
Post #: 161
RE: Introducing Intel Monkey (Another New Version: 0.4.1b) - 4/28/2017 2:01:56 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline


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Post #: 162
RE: Introducing Intel Monkey (Another New Version: 0.4.1b) - 5/10/2019 4:48:12 PM   
AleRonin


Posts: 125
Joined: 4/30/2019
Status: offline
Thanks for your tool, it works nicely and help me a lot to find specific ships or battles

(in reply to witpqs)
Post #: 163
RE: Introducing Intel Monkey (Another New Version: 0.4.1b) - 5/10/2019 5:28:49 PM   
BillBrown


Posts: 2335
Joined: 6/15/2002
Status: offline

quote:

ORIGINAL: AleRonin

Thanks for your tool, it works nicely and help me a lot to find specific ships or battles


You found this on your own. It is a great tool for doing in-depth planning.

(in reply to AleRonin)
Post #: 164
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