Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Idea for a scenario

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Mods and Scenarios >> Idea for a scenario Page: [1]
Login
Message << Older Topic   Newer Topic >>
Idea for a scenario - 9/12/2012 4:21:49 PM   
kombrig

 

Posts: 254
Joined: 9/12/2012
Status: offline
Just a thought. What about creating a multiplayer scenario which simulates the leadership and chain of command in the following way.

There are two opposing blocks. Let's take for exapmple the Soviet-Axis front in WW 2.

A block consists 1) a regime which represents high command and 2) a number of regimes which represent fronts or army groups subordinated to the high command. All the regimes in a block are allied.

High command regime has the following tasks:
-controlls all the research, production (cities and factories) and politics of the block
-deploys reinforcements/production between subordinate regimes
-creates additional units (only the high command has political points)
-gives strategic commands/objectives (via e-mail) for subordinate regimes
-coordinates (via e-mail) the operations of the subordinate regimes
-orders (via e-mail) the transfer of units from one subordinate regime to another (the regime which got the order, gives unit then away)
-activates new regimes (fronts/armies). There is in the beginning of the game a pool of regimes which are sleeping or are played by the high command regime player. If a regime is activated a new human player can enter the game.
-controlls navy
etc


Subordinate regimes (fronts or armies) can do the following:
-to fight the battles
-to deploy the reinforcements
-to ask (via e-mail) reinforcements, help etc from the high command or neighbouring regimes (fronts/army groups)


I wonder if anybody would be interested in such a thing...
Post #: 1
RE: Idea for a scenario - 9/13/2012 5:56:30 AM   
bwheatley

 

Posts: 3650
Joined: 12/13/2004
Status: offline
neat idea.

_____________________________

-Alpha Tester Carrier Force
-Beta Tester ATG
- Mod Maintainer (past) for ATG's WAW mod
- Mod Maintainer (past) for ATG's GPW mod
-Beta Tester WITE
-Alpha Tester WITW
-Alpha Tester WITE2
-Alpha Tester Wif
-Beta Tester Command

(in reply to kombrig)
Post #: 2
RE: Idea for a scenario - 9/13/2012 6:41:01 AM   
kombrig

 

Posts: 254
Joined: 9/12/2012
Status: offline
Continuing to play with the idea...

Probably the problem is that it's hard to get a large number of players into a game. Or that they are able to play the game until the end. It would be fun if each side has for example 10 players but this is probably unrealistic. Maybe 4-5 players per side can be reached?

Solution to speed up the game is maybe setting a time limit. You have max 48 hours to send your turn to the next player. If you are not able to do it by some reason, then your regime is given away to another player who enters the game. The player who was "sacked" can later enter the game if there is a regime which needs commander.

The game can be speeded up even more if each regime has a "deputy commander" who will recieve all the files, orders etc but only sends the pbem file to the next player if the regime's commander can't do it in 48 hours.

Also one may consider the option that the high command may sack commanders at will (for bad performance on the field etc). The high command player could be sacked too, if all subordinate regimes agree in this.



< Message edited by kombrig -- 9/13/2012 7:44:24 AM >

(in reply to bwheatley)
Post #: 3
RE: Idea for a scenario - 9/14/2012 1:39:37 PM   
Tac2i


Posts: 2001
Joined: 4/12/2005
From: WV USA
Status: offline
For this to work as you describe would require that each regime be of the same people group. I hope this is possible to mod into the game as it's a very interesting idea.

_____________________________

Tac2i (formerly webizen)

(in reply to kombrig)
Post #: 4
RE: Idea for a scenario - 11/29/2012 11:33:07 PM   
CSO_Talorgan


Posts: 768
Joined: 3/10/2007
Status: offline
Me too

(in reply to Tac2i)
Post #: 5
RE: Idea for a scenario - 11/30/2012 3:58:50 PM   
Josh

 

Posts: 2576
Joined: 5/9/2000
From: Leeuwarden, Netherlands
Status: offline
Missed this topic, but I think it's neat and I've seen it before. Our fellow wargamers over at Strategycon  ( http://www.si-games.com/forum/forum.php/index.php ) have done AAR's like this, it evolves into some kind of Strategic RPG. So it's not new but indeed it's rarely done. It creates great AAR's though.

(in reply to CSO_Talorgan)
Post #: 6
RE: Idea for a scenario - 11/30/2012 7:57:53 PM   
Jeffrey H.


Posts: 3154
Joined: 4/13/2007
From: San Diego, Ca.
Status: offline

quote:

ORIGINAL: Webizen

For this to work as you describe would require that each regime be of the same people group. I hope this is possible to mod into the game as it's a very interesting idea.


I don't see why this would be a problem, 2 people groups, multiple regimes in each.



_____________________________

History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson

(in reply to Tac2i)
Post #: 7
RE: Idea for a scenario - 11/30/2012 11:27:30 PM   
british exil


Posts: 1686
Joined: 5/4/2006
From: Lower Saxony Germany
Status: offline
A few players here including myself did a mulitplayer game years back, we played GPW. The Germany army was divided into it's 3 groups. Nord, Mitte and Süd against 3 army Groups of the soviets. Each player played his sector and passed the game onto the next player, using mails and msn stratergies were developed and each sector was able to support each other if the need arose.

Was a fun thing, trying to press an attack but knowing your neighbouring sector needed valuable troops from your advance to support him. Should I help or do I need them myself was often my thought.

Mat

_____________________________

"It is not enough to expect a man to pay for the best, you must also give him what he pays for." Alfred Dunhill

WitE,UV,AT,ATG,FoF,FPCRS

(in reply to Jeffrey H.)
Post #: 8
RE: Idea for a scenario - 12/1/2012 11:30:40 AM   
kombrig

 

Posts: 254
Joined: 9/12/2012
Status: offline
I was thinking of creating a random game with two regimes on XX large map and then edit it into this kind of scenario. Each side has supreme command regime plus around 7 subordinate regimes (all of them doesn't necessarily have to be active at the same time). Map should be edited to create two separate sea areas on the flanks. Railroad network must be edited. Starting tech level should be higher than in normal random games. Also both sides should have more resources and oil in order to make the war more industrial. I would also edit some SFTs (among other I would decrease cavalry's attack power - it should like normal infantry which only moves faster) and try to implement some of the ideas which are under the "AT Platinum suggestions" topic.

(in reply to british exil)
Post #: 9
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Mods and Scenarios >> Idea for a scenario Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.891