michaelm75au
Posts: 13500
Joined: 5/5/2001 From: Melbourne, Australia Status: offline
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Readme Updated installer 23/09/12: 1117a - correct LCU split name 23/09/12: 1117b - fixed "group on ship" message that could crash game; part of old code could have happened at any time 23/09/12: 1117c - Allow upgrade of group when “withdraw” is off 23/09/12: 1117d - Added protection for sub TF on patrol that doesn't have home base (rare) 24/09/12: 1117e - fixed issue with changing tf name to 25 characters wiping out tf 29/09/12: 1117f - Set Objective” will allow some prepare points to remain based on unit experience 30/09/12: 1117g - Corrected error from 'f' 01/10/12: 1117h - Treat planes in maint as Reserves when calculating planes on ship if group is at maximum size 01/10/12: 1118a - Allow ship-base groups to draw up to 3 planes 02/10/12: 1118b - Don't clear max draw on old games 03/10/12: 1118c - Added DT_ASW to aircraft weapon display (can still be used as weapon, but not shown on screen) Fixed some display issues with weapon filters and missions for aircraft data Fixed issue where a weapon slot having multiple filters could lose use of the weapons 06/10/12: 1118d - Cancelling 'Form new TF' will return to original TF rather than close the TF screen Added In port and TF filters to forming new TFs 07/10/12: 1118e - Forming TF from base showed incorrect TF 13/10/12: 1119 - Zero length TF names showing garbage Fixed TF icon in hex wrong color Fixed A/c weapons upgrade 14/10/12: 1119a - Changed Only allow a/c weapon upgrade if profiling on Fragments off-map did not allow LCU parent swapping sometimes **** Rebuilt the EXE to show 1119a in the main screen to minimize confusion. **** 19/10/12: 1119b - Restore air co-ordination chance Rebuilding editor sub-units not clearing original editor parent unit 21/10/12: 1119c - Allow withdrawing to pool of disabled planes if base in mainland USA or Japan Split groups sometimes not counted as one for overloaded AF check Removed group type of CHUTAI from small unit check for overloaded AF check Added any group with maximum size of <9 as small unit for overloaded AF check 21/10/12: 1119d - missed a change in "Split groups ... overloaded AF check" 21/10/12: 1119e - Burma road not open if Rangoon in enemy hands 28/10/12: 1119f - Para unit not moving by seaplane Partial weapon load not kicking in if ops needed exceeded ship's ops level and ammo load exceeded 1000 02/11/12: 1119g - Discrepancy in base AV on some lists Switch to mission speed for quick move in a phase (bombardment, near destination) check change. 04/11/12: 1119h - Added Set all ships to current repair mode in base Repair screen 10/11/12: 1120 - Increased air hq and group leader effect on raid coordination. 15/11/12: 1120a - Removed 'torpedo failed' message when no hits made by sub Protect against fragments being linked to other fragments for LCUs (as in un/loading on transports) ASW combat could result against 'phantom' TF even if one TF has been eliminated in an earlier round 25/11/12: 1120c - Tweaked Land based flak influenced by device's 'accuracy' value Tweaked Add a cargo factor for 3-day supply when showing Amphib TF for troop loading Fixed Groups could fly too far if escorting transports 2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks. Tweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading 8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently Allow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base 9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair 16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct. Fixed non-base disbanding of LCUs Fixed transfer name box for veteran pilots missing 23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font Suppressed build rate if device has to be built from production/resources 29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some 06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading 07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available" Disabled devices not being carried forward for reinforcements when Japanese production is on 20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex Partially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on) Restricted filter on Unit list for 'change all on list ..' not working Don't show TF to enemy player (in case it happens) Troop/supply unload at friendly 'dot' base AI swapping aircraft to different nationalities Pilot training HI expenditure not set in some cases 22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units 23/01/13: 1123b - Missing '*' next to AA on class upgrade display Show Electronics data in in-game database view Disbanding VS group when not returning wasn't merged Allow overdue ship groups to withdraw from ship in base hex rather than move ashore 26/01/13: 1123c - New scenario LCU move direction not always correct 03/02/13: 1123d - Tweak TF transfer screen for ships in TF Write-off any active ships that are in enemy port base. Possible bug if ship repairing when base captured CV groups should retain resize capability when moved back to ship 17/02/13: 1123e - Possible overflow error when build list of ships Change direction when set for direct move. Added description to March Direction on screen to help identify when direct move is set Devices in TOE of less than 3 could cause subunits not to rebuild TF destination (unload at) not allowing some TFs to return home 20/03/13: 1123f - Direct move fix last patch broke scenario start move setup Missing seaplane expenditure on repair attempts Correct TF patrol issue when no destination hex Bug in activating barge that could disband random TF (DCB) Ability to change combat/strat mode in Load TF screen Aligned unit type and suffix to match - causing some strange results being wrong Low endurance ships not always using fuel for small moves Some ships with system damage excluded from autobuild TFs Some liquid capacity not used on xAK type ships Allow carrier based groups to pick out of range city attack. Inline with port/af attack Stop multiple combats where more than 500 units in a stack 26/03/13: 1123g - Fixed Device repair bug Changed Show on LCU screen if enemy in next hex and/or crossing river in movement Changed Check for enemy in hex only when moving into hex, allow move if own base present, or moving unit stronger than enemy AV, or no enemy combat units, or friendly combat units present - impacting how AI moves Fixed Setting same destination won't clear march distance Added Indicate moving unit on Location column mouse-over on army list Fixed City attack not allowing 'cities' and 'ports' to be bombed. Just the first type found. 01/04/2013: 1123h - Made emergency mobilization forces arrive as delay 1 so get correctly setup Moving units try to build non-base forts (using supply) which are zero'ed - wasted supply 26/04/2013: 1123j - Ignore empty convoys when checking for arrivals Issue with '0' AV units continually retreating in combat Adjust ship fuel after upgrade/conversion by adjusting ship/base fuel levels Cater for only 2 ships in TF that becomes crippled Flak factor could be randomly reduced when checking TF flak numbers Flak calculation incorrect for land units Ship-based groups could fly with torpedo if no torpedo slot on ship 19/05/2013: 1123k - Enemy base damage impacting ability to use paratroops 02/06/2013: 1123m - Tweaked Isolated units without supply can lose more devices Retain extra data from fragment when parent restored from fragment Auto-base capture not kicking in if non-combat friendly unit present 18/07/2013: 1123n - Upgrading ships with cargo with attempt to offload cargo while in port (ie not part of TF) Group upgrade not performed if ANY fragment present on or off-map Correct retreat test in supply phase for isolated units Protect use of 'unload at' destination when no destination is present Correct display of port building % Reverse base checking order for supply movement every 3rd turn Allow AI to return to pool small ships - doesn't use shipyard points 27/07/2013: 1123p - Port/AF attack only against bases Correct barge rebuilding due to 1123n 25/08/2013: 1123q -Units could retreat from combat without triggering pursuit Units with static squad/engineer devices can't retreat Tweaked transport intercept for messages Fixed CAP with DTs in transport intercept Tweak Naval bombardment sometimes stopped short range ships from firing if longer range ones present 09/09/2013: 1123r - Show '0' port if ships sighted Ships unable to repair should be able to go to crew-repairs (as long as no other limits) Fixed AI issue with resource movement by TF Increased default cadre size to 5% for non-Chinese units to alleviate auto-disband on rebuilding units 27/10/2013: Fix port refueling when lowest endurance ship in TF doesn't need fuel Fix ships in port with full fuel should have full endurance Fix AI over diverting TFs to top off fuel (courtesy of Don) Changed Allow inactive pilots to be selected if group 100% training 09/11/2013: 1123t Fixed: Unloading unit attack mode not correct in some shock attacks Fixed: If base in hex belonged to enemy, the LCU display would still show some 'base' info (eg supply) Fixed: Damaged planes in reserve could interfere with normal plane repairs 16/11/2013: 1123u Fixed LBA flying from small AFs Changed Maxed out ship ops on refueling Changed Add right-clock to 'Refuel ships in list' for ammo rather than fuel Changed Replenish from port with 'no refuel option' will attempt to replenish ammo only 21/12/2013: 1123v Fixed Random TF could get destination set when another TF set a Patrol Boundary 1 Added Upgrade in addition to Replacement now shows on Army list screen. Bit cramped but you should be able to click on each one. 23/02/2014: 1123x3 Changed Marked as loaded for ships that can't load troops in Fast Transport TF - was stopping TF from moving Fixed Some errors in ship transfers due to tonnage limits Fixed Error in setting Ground Reinforcements globally off by menu Changed Global replacement OFF includes upgrades for reinforcements Fixed Cleared destination data on parent when rebuilding Changed LCU don't move until unpacked (use to be only for STRATEGIC_MOVE) 16/03/2014: 1123x4 Changed Auto rebuilt Chinese squads are not affect by randomization. Other devices may have some randomly disrupted rather than lose the devices due to the randomization Fixed Stop in-game update from wiping pilot HI cost 18/04/2014: 1123x5 Fixed Forming TF in base with large ships does not undock TF. Fixed Corrected replacement delay when rebuilding split air groups. 03/05/2014: 1123x6 Changed Limit return fire from LCU in defend/bombard stance when being bombarded only. Changed Add option to activate pilots in a group 18/05/2014: 1123x7 Fixed Tenders causing resource TF not to finish loading 7/06/2014: 1123x8 Fixed Potential to only service 150 mines if more than one ACM present Added message when LCU can't march directly to a hex Added ability to return supply-driven ships to the pool from ship list screen. Slight menu alignment changes. Added reinforcement numbers for small craft to show as (x/y), where x is normal delay and y is delayed but built (no additional building costs) Modified ACM to use the ship’s endurance/fuel rather than port fuel Un-docked TF in home base was not expending any endurance, although it does in a non-home base. Such TFs will randomly expend a small amount of endurance. Added air groups filter to loading TF screen, and made items not selectable if filter is off Fixed reporting altitude in the air combat report. 28/06/2014: 1123x9 Fixed Normally non-trained carrier group on a ship wont take replacements. Docked ship (in port >2 or in TF docked) should allow this. Fixed Pilot losses caused be bombs (as in bombardments) to pilots was adjusting the Allied counts and not Japaense ones. 23/08/2014: 1123x10 Changed When checking for low ASW, ignore ships with NO ASW weapons as distinct from no ammo Changed Handle case where top HQ is also a Command Hq attached to another Command Hq. Not really expected. ----------------------------------------------- 20/09/2015: 1125 Air attacks against TF with many small craft improved as game tended to go after only one of them. City attack target selection assumed max TF speed of CV for target selection. Changed to use cruise TF speed. Correct hex control value if hexside is not truly 'blocked' Fix off-map TF moving on-map without correct setting. Resulted in TF move direct to on-map hex Fix rare case where the highest TF# was not allowed to form new TFs when alone in hex 26/09/2015: Fix case where surrounded units disappearing without VPs Fix surrounded units having disabled devices doubled each time checked (and then above bug kicked in) 02/10/2015: Fix case where leading TF going off map resets destination of following ones 09/10/2015: Changed CS-capable TF to ‘Human->CS:’ for control; speed remains as original TF Fix case where same hex patrol not using endurance (randomise expenditure) 25/10/2015: Tweaked ship repair screen; ‘$’/’%’ after days indicate refit after repairs Fix issue with getting reserve planes from pool; reserves can only draw up to their limit Tweaked group screen to add 2 manual replacement methods Tweaked fire damage on ships with fuel cargo (as suggested by Don 14/11/2015: [1125.6] add 'back' button to database aircraft and ship list fix ship repair screen that used ARD in calculations for all repair modes fix device change on base capture by 'occupation' change unit TOE so as not to upgrade if unit upgrade is OFF; more control - normal conditions still apply if upgrade is ON [by default rebuilt units will have upgrade off; no auto upgrade to latest TOE so unit will come back with same TOE as when killed.] added TOE name to the Army TOE screen fix 'major repair by large port' setting due needing major float to do major engine added ops message when ARD being used by ship for repairs fix group list - level bomber selection correction at toplevel (base and list) tweaked repair logic for repair ship (AR/D) usage - don't select it if it can't be used (could be marked as used in some cases when not really) 19/12/2015: [1125.7] Fix some columns not sorting in aircraft data list Fix display of a/c in convoy LCU on reinforcement screen Fix loss of national base on reinforcement screen (was defaulting to Aden*) Tweak for reinforcement screen, filter out units with no arrival base by default Tweak AI forces when routing thru off-map bases; some extreme end-game conditions Fix fuel check to ignore base with no fuel in hex (base in hex stops distribution of fuel in TF; assumes base to supply) Tweak to allow refuel in TF if tankers present even if below safe endurance level Fix case where TF endurance may be 0 causing TF not to refuel other ships present Tweak to force ships with no fuel to try to get some from TF Fix sub transport not always loading supply; these subs should lose some ammo when taking on supply (subs with dedicated cargo space are exempt) 03/01/2016: {1125.8] fix AI supply distribution in Japan; ownership of bases being sent to not correctly check tweak exclude CVTF with no attack groups from closing with enemy CVTF tweak DL on enemy CVTF to be 3+ to trigger CV reaction; was non-zero DL fix CVTF reported reacting to enemy CVTF more than once per phase 10/01/2016: [1125.9] Fix the overflow in base list due to unexpected AV Fix to show max torpedo in air hq if not a fragment Fix where tf mission can be wrongly changed due to incorrect ship count in TF Fix plane upgrade at national base not checking base supply level Tweak to use number of attack planes rather than groups for CV closure 3/04/2016: [1125.10] Fix position in aircraft database list not being restored Tweak speed run-in to be consistent for missions where mission speed is set Change to randomize the ship experience due to firing flak, with distinct between combat and non-comabt surface ships Fix for only ships actually firing AAA count to count towards experience [allow AI to use replenish air groups on land] Fix for ports with no potential to show 0 naval support/ shore parties Fix to show balloon hit message in night phase air phase Fix to ensure sub-units’ parent is not inactive (no parent is active while subunits in play) [15.04.2016] 1125.11 tweak Minelaymission does not lay mines at home destination if withdrawing after combat tweak Escort TF with minelayers defaults to 'do not lay mines' tweak Don't override ESCORT mission of human TF if in a friendly base tweak Don't auto load mines unless in MINE mission (limited device pool can be drained) [10.07.2016] 1126a Fix underway replenishment not working if total rearm cost too big Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction Fix mark ship loading complete when supplies exceed capacity [17.09.2016] 1126b Fix unloading rate from amphib TF in port (from Don B.)
< Message edited by michaelm -- 9/17/2016 8:12:15 AM >
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Michael
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