viberpol
Posts: 838
Joined: 10/20/2005 From: Gizycko, Poland, EU Status: offline
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quote:
ORIGINAL: PaxMondo Huh. Somehow I never interpreted "raw materials" to be ARM or VEH points. BUT I am VERY happy that they do. I need to do some re-calcs now on my mod. This is REALLY great news. THANKS!!!! Pax, just remember adding the "end date" to the device in the editor. Otherwise they will not be scrapped... The ID 777, Type 94 tankette is an example. If it's produced, the resources cannot be put back in the pool if not needed. BTW: maybe it should be possible, but I understand it's difficult and the check against number of "active" devices (or in reinforcement LCUs) could be kind of cumbersome... quote:
ORIGINAL: michaelm The only reason I can think of for them to be continually produced is that they has a 'build rate' from the editor, in which case I don't think that it would use any resources to make them. If you have the turn from when they exploded (game turn or replay), I can try to verify what was happening. A second thought... Michael, are you absolutely, positively sure that if there's a "build rate" devices won't consume resources (veh/arm/HI points) to be produced? Or maybe the distinction is based on "Type"? Why asking? Because of (naval) support dev. ID 252, 255 etc. They do have build rate of 1200, and I believe they consume resources when produced (I remember old case when reported suspicious increase in support in the pool that ate big chunk of my armament points). The arm/veh points consumption is based on the load value & you rather meant devices with no "load"? [but there still are mines that do have the "load" value... ) So... maybe there's is still a way to convert all unnecesary devices back into "raw materials" because I believe in '44 or '45 all Japanese players would happily welcome scrapping old devices (such as never used never needed 740 radars or about a thousand sound detectors ID 1473, 1470, 1470) or tankettes to get the steel back... It's kind of logical in times of resources crisis...
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< Message edited by viberpol -- 11/6/2012 10:16:46 AM >
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