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RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012

 
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RE: Patch 07 - Unofficial Public Beta - 1120e updated 8... - 1/4/2013 11:27:06 PM   
rogerbacon51

 

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I'll do that the next time it happens.

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RE: Patch 07 - Unofficial Public Beta - 1120e updated 8... - 1/9/2013 10:35:49 PM   
artuitus_slith

 

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Does this beta include the beta scenario data posted in the other thread- in other words with this beta am I getting the new scenario AI? If not, would the new scenario AI fix the problem with the AI 'forgetting' TF? The Kongo TF has been stuck at khota bharu (spelling?) since the start of the war, doing nothing at all despite no allied forces in theater. Same with the Surface combat group at davao, they simple sit there long after the invasion force has unloaded. Currently nearing the end of DEC 41 and they haven't moved since.

Also on a side note-anyway you can add the ability to split CV based squadrons up (usn early war), I've asked about it in the War Room and some1 said i could change 'max splits' somewhere but not sure where, or if it would work with an ongoing game.

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RE: Patch 07 - Unofficial Public Beta - 1120e updated 8... - 1/10/2013 12:01:30 AM   
witpqs


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From: Argleton
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quote:

ORIGINAL: gmoney

Does this beta include the beta scenario data posted in the other thread- in other words with this beta am I getting the new scenario AI? If not, would the new scenario AI fix the problem with the AI 'forgetting' TF? The Kongo TF has been stuck at khota bharu (spelling?) since the start of the war, doing nothing at all despite no allied forces in theater. Same with the Surface combat group at davao, they simple sit there long after the invasion force has unloaded. Currently nearing the end of DEC 41 and they haven't moved since.

Also on a side note-anyway you can add the ability to split CV based squadrons up (usn early war), I've asked about it in the War Room and some1 said i could change 'max splits' somewhere but not sure where, or if it would work with an ongoing game.


This Beta is code-only.

I have no idea if it impacts the AI and 'forgetting' any TFs. Scan through the release notes and see if anything there sounds like it is involved in the problem you've seen.

Andy's thread about Beta test Scenario Data Updates might contain some AI stuff.

Squadrons splitting up is allowed in the code, as long as the scenario data for that squadron allows it (basically on or off). It's not something that Michael would have to fix in code unless it is malfunctioning. AFAIK the carrier squadrons are configured with that option off.

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RE: Patch 07 - Unofficial Public Beta - 1120e updated 8... - 1/10/2013 2:27:36 AM   
artuitus_slith

 

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thanks for the insight. Can i change data for scen 2 in an ongoing game though?

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RE: Patch 07 - Unofficial Public Beta - 1120e updated 8... - 1/10/2013 2:37:39 AM   
BigDuke66


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Correct me but I think you can't overwrite the official scenarios and so you could only save it in an empty slot, that doesn't help with a running game.

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RE: Patch 07 - Unofficial Public Beta - 1120e updated 8... - 1/10/2013 3:35:10 AM   
artuitus_slith

 

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thats what i was thinking :( oh well i wasn't even into 42 yet.

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RE: Patch 07 - Unofficial Public Beta - 1120e updated 8... - 1/10/2013 10:47:39 AM   
Puhis


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quote:

ORIGINAL: gmoney

thanks for the insight. Can i change data for scen 2 in an ongoing game though?



I think you can. Install the updated scenario, and next time you load your game, accept data updates.

That change device stats, but not AI files (for example).

(in reply to artuitus_slith)
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RE: Patch 07 - Unofficial Public Beta - 1120e updated 8... - 1/11/2013 4:39:24 PM   
Jace11

 

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Some text appearing out of window in pick-leader screen. Says something about invasion forces..




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RE: Patch 07 - Unofficial Public Beta - 1122a updated 7... - 1/12/2013 9:03:57 AM   
Chris21wen

 

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LCU list filter problem.

I'm trying to turn off upgrades for just restricted units by using the [r]estricted units filter top left. Although the filter displays correctly when the turn on/off upgrade button is used it affects all units.

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Post #: 459
RE: Patch 07 - Unofficial Public Beta - 1122a updated 7... - 1/13/2013 3:10:39 AM   
michaelm75au


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Looks like 'restrictive' filter not being applied to any of the list update functions. Will correct.

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RE: Patch 07 - Unofficial Public Beta - 1122a updated 7... - 1/14/2013 10:21:34 PM   
HappyHedonist

 

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As a new player I just wanted to chime in and give thanks for the continued support of the game. It makes recommending the game to friends so much easier when the devs obviously care about the game and community.

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Post #: 461
RE: Patch 07 - Unofficial Public Beta - 1122a updated 7... - 1/15/2013 1:30:04 AM   
Rison

 

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Per this thread I started:

VS Squadrons disband 2 months before VB's resize?

and this previous thread:

VS-8 Where are you??

All of the VS squadrons are *AUTOMATICALLY* disbanding on January 1st, 1943. I am playing agains the AI, in Scen 1 using the latest beta patches. From what I can gather, this is *not* intended. Instead, they should disband on March 1st, the same time the VB's resize. In my game, I still have every single VS squadron, and every single one *AUTOMATICALLY* disbanded on January 1st - I had no choice in it.

Let me know if you need a save or anything. But its pretty obvious - just fire up any game and the VS squadrons say under the reszie line 'Disbanding Jan 1943'. I checked in the editor and could not see why it was happening. Something coded deeper?

Thanks

Chad

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Post #: 462
RE: Patch 07 - Unofficial Public Beta - 1122a updated 7... - 1/15/2013 10:44:10 AM   
michaelm75au


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The disbanding and resizing happens whenever the correct conditions are met.
The date this happens is controlled by data, not code.

Looking at scenario 1, the VS group doesn't have a re-size setting which causes a default sizing template, based on original WITP which had disbanding starting from Jan 43. This template is copied into the starting data for the game.
The VB group on the other hand does have a defined re-size setting (Mar 43) so doesn't use the default template.

I'll move the default template to use Mar 43 as the default for VS groups, but the original intent was that the code would not set these values. When I removed the template in the first patch, most scenarios failed as the re-size data hadn't been entered into the data. So it was left in as a fallback.

For proper use, the VS should have a re-size in 4303 of '0' to force it to disband.

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Michael

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Post #: 463
RE: Patch 07 - Unofficial Public Beta - 1122a updated 7... - 1/16/2013 1:49:33 AM   
Rison

 

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Sounds good Michael. Thanks for all your hard work.

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Post #: 464
RE: Patch 07 - Unofficial Public Beta - 1122a updated 7... - 1/19/2013 12:21:11 AM   
n01487477


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Michael,
CannonFodder discovered this beta bug about Pilot Training HI use. http://www.matrixgames.com/forums/tm.asp?m=3253721

At the end of month it appears that no HI is used for Pilot training.

I tested under a full scenario and found the same, files attached.

Also zipping two files under the beta takes it above the 5000kb, can this be enlarged?
File #1

Attachment (1)

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RE: Patch 07 - Unofficial Public Beta - 1122a updated 7... - 1/19/2013 12:22:37 AM   
n01487477


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File #2

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Post #: 466
RE: Patch 07 - Unofficial Public Beta - 1122a updated 7... - 1/19/2013 5:56:51 AM   
michaelm75au


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Found it. I put the values into the wrong array in build 1110.
Next build will set the default values if not set, and put starting values in right place.
Silly mistake.

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Michael

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RE: Patch 07 - Unofficial Public Beta - 1122a updated 7... - 1/19/2013 6:45:41 AM   
KenchiSulla


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Your just a Japanese fanboy Michaelm, admit!!!!!

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"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
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(in reply to michaelm75au)
Post #: 468
RE: Patch 07 - Unofficial Public Beta - 1122a updated 7... - 1/21/2013 12:45:46 PM   
Blind Sniper


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Outstanding support!
Thank you very much

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WitP-AE - WitE - CWII - BASPM - BaB


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RE: Patch 07 - Unofficial Public Beta - 1123a updated 2... - 1/21/2013 5:45:07 PM   
Chris21wen

 

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I think the 'Confirm upgrade button', bottom left, missing from ship upgrade screen. I did say think as I might be thinking of a similar button on the ship convertion screen. The upgrade does take place. Latest patch but might be 1123.







Attachment (1)

< Message edited by Chris H -- 1/21/2013 5:46:35 PM >

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RE: Patch 07 - Unofficial Public Beta - 1123a updated 2... - 1/21/2013 6:25:18 PM   
BigDuke66


Posts: 2013
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From: Terra
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Is there a chance we could get the "*" behind the AA devices for ships also on the update screens for that ship?

And could the current Version be show there too? Would make comparing easier because one could simply switch forth and back.

< Message edited by BigDuke66 -- 1/21/2013 6:28:26 PM >


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RE: Patch 07 - Unofficial Public Beta - 1123a updated 2... - 1/21/2013 10:20:41 PM   
michaelm75au


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quote:

ORIGINAL: Chris H

I think the 'Confirm upgrade button', bottom left, missing from ship upgrade screen. I did say think as I might be thinking of a similar button on the ship convertion screen. The upgrade does take place. Latest patch but might be 1123.







The "Upgrade .. Yes/No" button is on the main screen of the ship, not the upgrades.

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Michael

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RE: Patch 07 - Unofficial Public Beta - 1123a updated 2... - 1/21/2013 10:38:25 PM   
michaelm75au


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quote:

ORIGINAL: BigDuke66

Is there a chance we could get the "*" behind the AA devices for ships also on the update screens for that ship?
Should be there. Must have missed it
quote:


And could the current Version be show there too? Would make comparing easier because one could simply switch forth and back.
Not possible to show 2 screens with way it is configured
quote:





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Michael

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RE: Patch 07 - Unofficial Public Beta - 1123a updated 2... - 1/22/2013 8:19:54 AM   
Chris21wen

 

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quote:

ORIGINAL: michaelm


quote:

ORIGINAL: Chris H

I think the 'Confirm upgrade button', bottom left, missing from ship upgrade screen. I did say think as I might be thinking of a similar button on the ship convertion screen. The upgrade does take place. Latest patch but might be 1123.







The "Upgrade .. Yes/No" button is on the main screen of the ship, not the upgrades.


Thanks, just getting confused in my old age.

(in reply to michaelm75au)
Post #: 474
RE: Patch 07 - Unofficial Public Beta - 1123a updated 2... - 1/22/2013 8:54:24 AM   
BigDuke66


Posts: 2013
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From: Terra
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@michaelm
Thanks.
Regarding the upgrade screen, I don't want to show 2 screens at the same time but have the current layout of the ship also as a page under upgrades.

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RE: Patch 07 - Unofficial Public Beta - 1123a updated 2... - 1/22/2013 2:31:48 PM   
drw61


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Michaelm, never-mind had a senior moment (I almost said disr...rd but did not want to start that again)
Thanks daryl

< Message edited by drw61 -- 1/22/2013 3:14:06 PM >

(in reply to BigDuke66)
Post #: 476
RE: Patch 07 - Unofficial Public Beta - 1123a updated 2... - 1/22/2013 2:38:35 PM   
BigDuke66


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From: Terra
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Made the same mistake, latest version is in the first post.

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RE: Patch 07 - Unofficial Public Beta - 1123a updated 2... - 1/22/2013 3:10:03 PM   
drw61


Posts: 894
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lol thanks time for some coffee!

quote:

ORIGINAL: BigDuke66

Made the same mistake, latest version is in the first post.


(in reply to BigDuke66)
Post #: 478
RE: Patch 07 - Unofficial Public Beta - 1123a updated 2... - 1/22/2013 7:12:27 PM   
witpqs


Posts: 26087
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Michael,

A report on the reconfiguration of the USN carrier dive bomber squadrons circa March 1, '43. You made changes/fixes to this since the last time I had a game get to that point, so I wasn't sure what to expect. I had two different set ups, and one of them went well while the other went poorly.

Set up 1) Before the fateful day, some carriers had their dive bomber squadrons moved to bases. In all cases, the two squadrons from each carrier were together at the same base. When the orders phase for March 1 arrived, in all cases the two squadrons had combined, both planes and pilots. This was splendid!

Set up 2) Some carriers still had their DB on board. As of March 1st orders, nothing had happened.

2a) I transferred the two squadrons to a land base. 'Disband' was 'not allowed', but 'Withdraw' combined the two, planes and pilots.

2b) I transferred the two squadrons to a land base. But, the squadron due to withdraw left behind a 1-plane fragment that was undergoing maintenance. Both 'Disband' and 'Withdraw' buttons are not available for either the parent or the fragment of that group, which is due to withdraw. It looks like I will take a PP hit on that group.

Is this working as intended? It would be an improvement if the squadrons on board a carrier also automatically combined just like the ones at a land base do.

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RE: Patch 07 - Unofficial Public Beta - 1123a updated 2... - 1/22/2013 11:47:50 PM   
michaelm75au


Posts: 13500
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The default settings I changed only affect a new game started with 1123 - the dates are set in the data. Was this a new game or a continuing one?

The groups should re-size on the CV though.

Sample save (a beta only)
1. Load and Run the save and the VS on Saratoga will disband, and VB will change size.
2. Load save, and change the VB on Saratoga to accept replacements, and run. It will do re-sizes and VB will take replacements
3. After the first run, move Enterprise back to Noumea and it too will re-size.

Attachment (1)

< Message edited by michaelm -- 1/23/2013 12:42:20 AM >


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