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RE: Patch 07 - Unofficial Public Beta - 1123 updated 20 March 2013

 
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RE: Patch 07 - Unofficial Public Beta - 1123 updated 20... - 3/28/2013 11:33:50 PM   
Bullwinkle58


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It was changed some time ago in a patch. It's WAD.

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The Moose

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RE: Patch 07 - Unofficial Public Beta - 1123 updated 20... - 3/28/2013 11:41:03 PM   
cohimbra


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quote:

ORIGINAL: witpqs
This is not an error. Experienced units have a chance at staring with a portion of
their preparation credited to the new target.


quote:

ORIGINAL: Bullwinkle58
It was changed some time ago in a patch. It's WAD.



Oh oh...I've missed that...better that way, forget it. Thanks.

(in reply to witpqs)
Post #: 602
RE: Patch 07 - Unofficial Public Beta - 1123 updated 20... - 4/1/2013 4:16:23 AM   
michaelm75au


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Updated 1123h

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Michael

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RE: Patch 07 - Unofficial Public Beta - 1123 updated 20... - 4/1/2013 4:41:36 AM   
witpqs


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Thanks man - & Happy Easter!

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Post #: 604
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/1/2013 9:30:31 AM   
Chris21wen

 

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While answering another question I found that I have no Japanese units marked with a [S]. Static units are indicated by the word Static next to load cost and a greyed out [R]. No problems here but when you look at arriving ground units the [S] is being used. Is this an oversite or intended?

(in reply to michaelm75au)
Post #: 605
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/1/2013 10:49:44 AM   
michaelm75au


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[S] does not mean static as in can't move, but are statically restricted HQs

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Michael

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Post #: 606
RE: Patch 07 - Unofficial Public Beta - 1123 updated 20... - 4/1/2013 11:55:00 AM   
Reg


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quote:

ORIGINAL: michaelm

Updated 1123h


Outstanding!!!!

(though I'll never have the need for Emergency Mobilisation Forces.... VTIC )

Great responsiveness as always. Thanks a million.


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Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

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Post #: 607
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/1/2013 5:07:23 PM   
Chris21wen

 

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quote:

ORIGINAL: michaelm

[S] does not mean static as in can't move, but are statically restricted HQs


I'm really confused now?

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Post #: 608
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/1/2013 6:53:59 PM   
chemkid

 

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.

< Message edited by chemkid -- 4/25/2018 10:53:36 AM >


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RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/2/2013 12:57:46 AM   
Cpt Sherwood

 

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Has anyone tried the 1123h patch and Tracker? I am having a problem loading the next turn, done with 1123h, into tracker. Both using the old database and using it to try and start a new database.

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“Luck is what happens when preparation meets opportunity.” ― Lucius Annaeus Seneca

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Post #: 610
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/2/2013 1:26:06 AM   
n01487477


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quote:

ORIGINAL: Cpt Sherwood

Has anyone tried the 1123h patch and Tracker? I am having a problem loading the next turn, done with 1123h, into tracker. Both using the old database and using it to try and start a new database.



EDIT - According to the Capt Sherwood, the file he sent was had some probs. So, I'll do some more testing again but apparently Tracker does work!

< Message edited by n01487477 -- 4/3/2013 4:14:32 PM >


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Post #: 611
RE: Patch 07 - Unofficial Public Beta - 1123 updated 20... - 4/2/2013 7:36:56 AM   
FatR

 

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Since updating to one of the recent betas (missed the moment when this appeared), I have a problem with the engine production in my modded game: by all calculations, production of Mitshubishi Ha-43 should significantly exceed current demand, yet the pool for this engine is rapidly drained. Can this problem be looked at? The most recent turn is attached.

Attachment (1)

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The Reluctant Admiral mod team.

Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to Bullwinkle58)
Post #: 612
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/2/2013 9:39:20 AM   
Chris21wen

 

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quote:

ORIGINAL: n01487477

quote:

ORIGINAL: Cpt Sherwood

Has anyone tried the 1123h patch and Tracker? I am having a problem loading the next turn, done with 1123h, into tracker. Both using the old database and using it to try and start a new database.

Initial inquiries -- I can confirm the new (H) pwsdll.dll and tracker are not working properly at present. I'll be in contact with MichaelM shortly to see what has changed. Also, no other previous dll works with these either ;-)


Don't know if this helps or hinders but it works for me. I'm playing DaBabes against the AI and can load both sides into tracker.

(in reply to n01487477)
Post #: 613
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/2/2013 4:31:44 PM   
Cpt Sherwood

 

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quote:

ORIGINAL: Chris H


quote:

ORIGINAL: n01487477

quote:

ORIGINAL: Cpt Sherwood

Has anyone tried the 1123h patch and Tracker? I am having a problem loading the next turn, done with 1123h, into tracker. Both using the old database and using it to try and start a new database.

Initial inquiries -- I can confirm the new (H) pwsdll.dll and tracker are not working properly at present. I'll be in contact with MichaelM shortly to see what has changed. Also, no other previous dll works with these either ;-)


Don't know if this helps or hinders but it works for me. I'm playing DaBabes against the AI and can load both sides into tracker.


Are you using the 1123h beta patch?

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“Luck is what happens when preparation meets opportunity.” ― Lucius Annaeus Seneca

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Post #: 614
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/3/2013 11:58:51 PM   
Kitakami


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I am playing RA 5.5 with 1123h, PBEM game, and Tracker works fine for me.

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Tenno Heika Banzai!

(in reply to Cpt Sherwood)
Post #: 615
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/4/2013 1:19:01 AM   
Cpt Sherwood

 

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It appears that we might have been using mismatched pwsdll.dll files. I sent mine to my opponent and I was able to read the latest turn.

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Post #: 616
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/4/2013 8:53:58 AM   
Chris21wen

 

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quote:

ORIGINAL: Cpt Sherwood


quote:

ORIGINAL: Chris H


quote:

ORIGINAL: n01487477

quote:

ORIGINAL: Cpt Sherwood

Has anyone tried the 1123h patch and Tracker? I am having a problem loading the next turn, done with 1123h, into tracker. Both using the old database and using it to try and start a new database.

Initial inquiries -- I can confirm the new (H) pwsdll.dll and tracker are not working properly at present. I'll be in contact with MichaelM shortly to see what has changed. Also, no other previous dll works with these either ;-)


Don't know if this helps or hinders but it works for me. I'm playing DaBabes against the AI and can load both sides into tracker.


Are you using the 1123h beta patch?


Yes

(in reply to Cpt Sherwood)
Post #: 617
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/5/2013 5:44:37 PM   
cohimbra


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Joined: 10/15/2011
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I'm playing version 1123h since release (no mod) and tracker working well for me.
All is ok.

< Message edited by cohimbra -- 4/5/2013 5:45:55 PM >

(in reply to Chris21wen)
Post #: 618
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/5/2013 7:51:58 PM   
worr

 

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I just loaded it up...will take a look at it.

I was playing the 1108r3 beta for some time.

For a PBEM the protocol is IJN play on the old version then USN player run the orders phase under new version, right?

Worr, out


< Message edited by worr -- 4/5/2013 8:02:25 PM >

(in reply to michaelm75au)
Post #: 619
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/6/2013 8:12:58 AM   
Quixote


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Worr,
When you update for PBEM, Japan runs the replay, then sends it to the Allied player, who should also run the that replay before updating. After both players have watched the replay, both players should then exit their games and update to the latest beta (or whatever update they've agreed to move to). At this point, both players can then load the turn back up (Japan immediately, the Allies when they get it from Japan) so that both sides will always be issuing orders using the same beta version.

(in reply to worr)
Post #: 620
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/13/2013 2:22:46 AM   
Cpt Sherwood

 

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Michaelm, my opponent and I upgraded to the 1123h patch and reran a turn so the OZ invasion reinforcement would appear.
They all appeared as scheduled. But, the Invasion Mobilzation Supply convoy keeps showing up. It is scheduled to go to Aden
but there is nothing contained in it. Something is not quite right now. It is only a minor annoyance, not a real problem.

Also, every day I get the message in the ops report that Australia is invaded.

< Message edited by Cpt Sherwood -- 4/13/2013 2:27:11 AM >


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Post #: 621
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/13/2013 6:02:48 AM   
michaelm75au


Posts: 13500
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From: Melbourne, Australia
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quote:

ORIGINAL: Cpt Sherwood

Michaelm, my opponent and I upgraded to the 1123h patch and reran a turn so the OZ invasion reinforcement would appear.
They all appeared as scheduled. But, the Invasion Mobilzation Supply convoy keeps showing up. It is scheduled to go to Aden
but there is nothing contained in it. Something is not quite right now. It is only a minor annoyance, not a real problem.

Also, every day I get the message in the ops report that Australia is invaded.

Send me a save. Once all the forces are mobilized, the message stops. Sounds like the Convoy is cause of that as it thinks that it hasn't 'arrived' for some reason. As devices are taken from the convoy, the device line is cleared - most likely a safeguard against what could be happening, the convoy continually arriving every day with a load of stuff.

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Michael

(in reply to Cpt Sherwood)
Post #: 622
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/13/2013 11:58:31 AM   
Cpt Sherwood

 

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Here is the last turn I sent to my opponent.
It is renamed to a zip file.


Attachment (1)

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“Luck is what happens when preparation meets opportunity.” ― Lucius Annaeus Seneca

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Post #: 623
RE: Patch 07 - Unofficial Public Beta - 1123 updated 20... - 4/13/2013 3:03:36 PM   
Chris21wen

 

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From: Cottesmore, Rutland
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I think there might be a problem with TK upgrades since the last patch. Not I think new builds or standard repairs. The TK in the picture has just been upgraded and the endurance of the TK should be 8000 not 9052 as shown here. Likewise there's a Std-CT TK in Tokyo that should have 5800 but has 7034.

I noticed this a few turns ago but paid little notice. I have since checked for TK with other odd endurance and they now seem to be normal. I think they return to normal once the TK falls during a move but I won't know until I move either of the two mentioned.







Attachment (1)

< Message edited by Chris H -- 4/14/2013 8:06:22 AM >

(in reply to Bullwinkle58)
Post #: 624
RE: Patch 07 - Unofficial Public Beta - 1123 updated 20... - 4/13/2013 3:07:47 PM   
Chris21wen

 

Posts: 6249
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The save for this turn.


Attachment (1)

< Message edited by Chris H -- 4/13/2013 3:14:02 PM >

(in reply to Chris21wen)
Post #: 625
RE: Patch 07 - Unofficial Public Beta - 1123 updated 20... - 4/13/2013 3:25:41 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
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quote:

ORIGINAL: Chris H

I think there might be a problem with TK upgrades since the last patch. Not I think new builds or standard repairs. The TK in the picture has just been upgraded and the endurance of the TK should be 8000 not 9052 as shown here. Likewise there's a Std-C TK in Tokyo that should have 5800 but has 7034.

I noticed this a few turns ago but paid little notice. I have since checked for TK with other odd endurance and they now seem to be normal. I think they return to normal once the TK falls during a move but I won't know until I move either of the two mentioned.







Just curious - did you check the scenario files to see if that is how things are defined?

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Post #: 626
RE: Patch 07 - Unofficial Public Beta - 1123 updated 20... - 4/13/2013 4:18:45 PM   
Chris21wen

 

Posts: 6249
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quote:

ORIGINAL: witpqs

quote:

ORIGINAL: Chris H

I think there might be a problem with TK upgrades since the last patch. Not I think new builds or standard repairs. The TK in the picture has just been upgraded and the endurance of the TK should be 8000 not 9052 as shown here. Likewise there's a Std-C TK in Tokyo that should have 5800 but has 7034.

I noticed this a few turns ago but paid little notice. I have since checked for TK with other odd endurance and they now seem to be normal. I think they return to normal once the TK falls during a move but I won't know until I move either of the two mentioned.







Just curious - did you check the scenario files to see if that is how things are defined?


Not the scenario file but I am using tracker but it can't be that anyway as it's only recently started and I think since the last update but could be the one before.

(in reply to witpqs)
Post #: 627
RE: Patch 07 - Unofficial Public Beta - 1123 updated 20... - 4/14/2013 1:01:38 AM   
michaelm75au


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If it is the upgrade, I would need a save from when it did the upgrade.
I couldn't seem to find the upgrade in my current set of Scen026 files (v14). Is it new?

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Michael

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Post #: 628
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/14/2013 2:08:04 AM   
michaelm75au


Posts: 13500
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quote:

ORIGINAL: Cpt Sherwood

Here is the last turn I sent to my opponent.
It is renamed to a zip file.


Yep. As suspected. The 'empty' unit keeps getting re-activated. I'll cater for that going forward.

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Michael

(in reply to Cpt Sherwood)
Post #: 629
RE: Patch 07 - Unofficial Public Beta - 1123h updated 0... - 4/14/2013 2:29:53 AM   
zuluhour


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Starting new CG2 with latest Beta and Scenario (Andy Mac scenario 2) loaded on stock. Dec 7 Allied message on load : PWHEX differs continue? any ideas for the lame computer guy. me

< Message edited by zuluhour -- 4/14/2013 2:31:43 AM >

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Post #: 630
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