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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

 
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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 5/6/2014 6:46:42 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
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Lokasenna and I are trying to upgrade. He downloaded a beta called "x6". I downloaded today and got "x6a". But the "Previous Build is "x5".

I get a nag box when I try to load his x6 turn as Allies, so I assume there's a difference.

Can we get the "Previous Build" to be x6?

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The Moose

(in reply to pws1225)
Post #: 1051
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 5/6/2014 7:13:43 PM   
dr.hal


Posts: 3335
Joined: 6/3/2006
From: Covington LA via Montreal!
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There are so many patches, I feel like I'm quilting! Thanks Michael.... Hal

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Post #: 1052
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 5/7/2014 5:05:29 PM   
Lasarian


Posts: 26
Joined: 8/29/2013
Status: offline
I'm just glad we get new patches at all. Thanks to those responsible! Must admit I'd like to see the source code for this game so I could develop/mod it further myself - updated UI and unlimited waypoints manager for TFs would be high on my list.

(in reply to dr.hal)
Post #: 1053
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 5/8/2014 12:01:59 AM   
GeorgePatton


Posts: 99
Joined: 2/11/2005
Status: offline
I started a fresh new game using 1.7.11 23x5 and noticed that I've not been accumulating any Political Points since end of December 1941. I've played 7 turns (using 1 day turns), and my points are 0. I looked to see if I was losing points due to non-withdrawal of mandated ships but that is not the case.

I'm on Jan 17, 1942 turn.

Anything I've overlooked?

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Post #: 1054
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 5/12/2014 5:19:28 PM   
Treetop64


Posts: 926
Joined: 4/12/2005
From: 519 Redwood City - BASE (Hex 218, 70)
Status: offline
I almost feel guilty DL'ing Michael's updates. Almost.

You're really spoiling us, you know that?

Thanks again!

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Post #: 1055
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 5/13/2014 8:58:44 PM   
mjk428

 

Posts: 1944
Joined: 6/15/2002
From: Western USA
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quote:

ORIGINAL: LargeSlowTarget

quote:

Changed Add option to activate pilots in a group





This is a truly great addition. Thanks so much Michael and also thanks to the person that requested the feature.

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Post #: 1056
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 5/14/2014 1:34:35 AM   
Kitakami


Posts: 1302
Joined: 5/3/2002
From: The bridge of the DNTK Kitakami
Status: offline
Thanks for all the updates... MUCH appreciated! :)

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Tenno Heika Banzai!

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Post #: 1057
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 5/21/2014 5:37:33 PM   
duettoalfa

 

Posts: 65
Joined: 8/1/2013
From: Milano, Italy
Status: offline
when I updated I came up with this version: 1.7.11.23u, whereas my opponent has 1.7.11.23x7. Is it the same version? are we doing sth wrong? our pbem has stopped while we wait for an answer to avoid syncro issues.
Any help is very welcome!




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< Message edited by duettoalfa -- 5/21/2014 6:42:50 PM >

(in reply to Kitakami)
Post #: 1058
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 5/21/2014 5:43:51 PM   
EHansen


Posts: 360
Joined: 12/6/2013
Status: offline
You have the wrong version. The latest is 1123x7 found on the first page of this thread.

(in reply to duettoalfa)
Post #: 1059
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 5/21/2014 5:46:42 PM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline
Download and install the last patch. GP

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(in reply to EHansen)
Post #: 1060
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 5/21/2014 6:29:55 PM   
duettoalfa

 

Posts: 65
Joined: 8/1/2013
From: Milano, Italy
Status: offline
I did it! from the first page of this thread as you say. unzipped and went through the "installing admirals edition beta update for patch7" and when I click on the icon on the desktop it opens the game on the 1.1.11.23u version. What am I doing wrong?

(in reply to EHansen)
Post #: 1061
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 5/21/2014 6:34:37 PM   
margeorg

 

Posts: 160
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After installing the beta upgrade, you need to manually place the updated files in their respective folders. The updated files can be found in the folder labeled "beta2". Just have a look at the file modification dates, and replace them accordingly (don´t forget to place a copy of that one .DLL in the tracker folder also, in case you´re using the tracker).

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Martin

(in reply to duettoalfa)
Post #: 1062
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 5/21/2014 6:39:24 PM   
duettoalfa

 

Posts: 65
Joined: 8/1/2013
From: Milano, Italy
Status: offline
thanks martin. meanwhile I tried to move the current Beta2 folder outside the game directory and re-installed and now have the x7 version. now I'll do what you are suggesting to do to make it work. thanks to you all for the quick answers!

(in reply to margeorg)
Post #: 1063
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 5/21/2014 10:53:17 PM   
cohimbra


Posts: 632
Joined: 10/15/2011
From: Italy
Status: offline
quote:

ORIGINAL: margeorg

After installing the beta upgrade, you need to manually place the updated files in their respective folders.

mmm...I'm sure you don't need to do so.
Just download, extract & install.
Then use the beta .exe to run the game.
That's all (folks?).


< Message edited by cohimbra -- 5/21/2014 11:54:41 PM >

(in reply to margeorg)
Post #: 1064
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 5/21/2014 11:08:03 PM   
jcjordan

 

Posts: 1900
Joined: 6/27/2001
Status: offline
never mind

< Message edited by jcjordan -- 5/22/2014 12:09:18 AM >

(in reply to cohimbra)
Post #: 1065
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 5/22/2014 11:41:08 AM   
duettoalfa

 

Posts: 65
Joined: 8/1/2013
From: Milano, Italy
Status: offline
vai coh!

(in reply to cohimbra)
Post #: 1066
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 5/29/2014 10:14:25 PM   
pad152

 

Posts: 2871
Joined: 4/23/2000
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Trying to install the latest patch, when I execute AEupdate1123x7.exe I get the following error;

Cannot create gentee.dll!


I tried moving the exe to the Witp/AE game folder, same issue, using Admin account, windows 7 pro.

I got this fixed by renaming the Beta2 folder inside the WITP AE folder and then rebooting my PC before reinstalling the patch. I don't know why, just renaming the folder didn't work, I didn't have this issue with the April Beta patch.








< Message edited by pad152 -- 6/1/2014 6:37:13 PM >

(in reply to PaxMondo)
Post #: 1067
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/3/2014 5:55:35 PM   
czert2

 

Posts: 508
Joined: 2/10/2013
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It is posible to add infro at which port size that ship need for full rearm ? like this DD need lvl 5 port, thsi CL need lvl 5/6...etc.
I think it will be imposible to show for each weapon individualy, still showing max value will be very usefull.
And need to say, milion thanks for showing meaning of ship classes, it realy help a lot.

(in reply to pad152)
Post #: 1068
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/4/2014 8:01:29 AM   
Cavalry Corp

 

Posts: 3107
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
I would like to see all this formed into an official patch so we all agree we can upgrade ( one of my opponents will and two will not) .

Its excellent work ( Thanks Michael) and Matrix should put out an official patch.

(in reply to czert2)
Post #: 1069
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/5/2014 12:50:57 AM   
linrom

 

Posts: 100
Joined: 2/20/2002
Status: offline
What happens when you and your opponent are using different game versions? I am updated to 12x7 , but I get a WARNING message that my opponent is still using 12x4.

I know that the code is executed differently ie the weather could be clear in one version but its storms in the other, but does it also screw other things?

< Message edited by linrom -- 6/5/2014 2:01:02 AM >

(in reply to Cavalry Corp)
Post #: 1070
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/5/2014 9:44:01 PM   
czert2

 

Posts: 508
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just one ask - pls add to port managment - send all barges/patrol boats and similiar to pool, it is realy PITA to manualy send 20-40 ships back to pool.

(in reply to PaxMondo)
Post #: 1071
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/5/2014 9:49:48 PM   
FeurerKrieg


Posts: 3397
Joined: 6/15/2005
From: Denver, CO
Status: offline
+1

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Upper portion used with permission of www.subart.net, copyright John Meeks

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Post #: 1072
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/6/2014 9:54:30 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
I can easily add a 'return to pool' to the anchored ship list for a base. It will allow you to pick which type to return.




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< Message edited by michaelm -- 6/6/2014 11:46:33 AM >


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Michael

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Post #: 1073
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/6/2014 11:14:42 AM   
PaxMondo


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Joined: 6/6/2008
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quote:

ORIGINAL: michaelm

I can easily add a 'return to pool' to the anchored ship list for a base. It will allow you to pick which type to return.




NICE!!!


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Pax

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Post #: 1074
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/6/2014 1:10:05 PM   
LargeSlowTarget


Posts: 4443
Joined: 9/23/2000
From: Hessen, Germany - now living in France
Status: offline
Great idea!

While we are at it - a filter for LCU / airgroups in the "Load TF" screen would be nice - i.e. "show LCU only" and "show airgroups only".

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Post #: 1075
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/6/2014 1:26:03 PM   
offenseman


Posts: 768
Joined: 2/24/2007
From: Sheridan Wyoming, USA
Status: offline
Your dedication and abilities continue to impress. Thank you for so much Michael

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Post #: 1076
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/6/2014 1:44:59 PM   
LargeSlowTarget


Posts: 4443
Joined: 9/23/2000
From: Hessen, Germany - now living in France
Status: offline
So true. Michaelm should publish his postal address and his favorite whisky/beer/chocolate etc. brand, so we can send him some gifts!

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Post #: 1077
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/6/2014 7:01:51 PM   
FeurerKrieg


Posts: 3397
Joined: 6/15/2005
From: Denver, CO
Status: offline

quote:

ORIGINAL: LargeSlowTarget

So true. Michaelm should publish his postal address and his favorite whisky/beer/chocolate etc. brand, so we can send him some gifts!


+1 - plus his own 'enhancement request list' so that he gets a nice variety of whiskey/beer/female entertainment/etc.

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Upper portion used with permission of www.subart.net, copyright John Meeks

(in reply to LargeSlowTarget)
Post #: 1078
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/7/2014 4:32:42 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: LargeSlowTarget

Great idea!

While we are at it - a filter for LCU / airgroups in the "Load TF" screen would be nice - i.e. "show LCU only" and "show airgroups only".


You can filter by type of LCU. Turning off 'All units' shows AGs.
However, I just noticed that it does not remove the units from the list like other filters, but just changes color of the 'load' text.

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Michael

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Post #: 1079
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22... - 6/7/2014 2:27:14 PM   
m10bob


Posts: 8622
Joined: 11/3/2002
From: Dismal Seepage Indiana
Status: offline
Just a heads up...I am using a patch from maybe a couple of months ago and when the USS Washington came in at Balboa in 8/'42...I could not get it to leave..Was getting an error message that "The port can only dock up to 24,000 Tons"(I had no problem with the Wasp a couple of months ago)......Dunno if anybody else noticed this..I play the game much more than I read the threads....Michaels' contibutions are fantastic!!!...(Today I am starting a new game using the newest patch....)..

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Post #: 1080
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