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RE: Patch 07 - Unofficial Public Beta - 1125 09 October 2015

 
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RE: Patch 07 - Unofficial Public Beta - 1125 09 October... - 10/24/2015 3:26:59 AM   
Admiral DadMan


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quote:

ORIGINAL: michaelm

Tweaked repair screen:





Good stuff. Is there enough room to add a "$" or "%" next to a ship that is refitting?

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RE: Patch 07 - Unofficial Public Beta - 1125 09 October... - 10/24/2015 3:45:12 AM   
Tejszd

 

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Awesome tweaks michaelm!

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RE: Patch 07 - Unofficial Public Beta - 1125 09 October... - 10/24/2015 4:01:06 AM   
Admiral DadMan


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Another Repair Ship Screen idea:

Can a button be added that sets all ships that are "refitting" to "Low" Priority?

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Post #: 1353
RE: Patch 07 - Unofficial Public Beta - 1125 09 October... - 10/24/2015 12:25:14 PM   
Alfred

 

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quote:

ORIGINAL: jwolf


quote:

ORIGINAL: Admiral DadMan

It would be great to have the ability to build/expand a Repair Shipyard.


The Japanese already can expand shipyards, but as I understand it the Allies do not have this ability. It would be very nice, though.


Will never happen. It is the sort of fundamental game design change which michaelm is not authorised to implement.

Alfred

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Post #: 1354
RE: Patch 07 - Unofficial Public Beta - 1125 24 October... - 10/25/2015 8:35:30 AM   
michaelm75au


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Updated beta in first post

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Michael

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RE: Patch 07 - Unofficial Public Beta - 1125 24 October... - 10/25/2015 8:48:10 AM   
Yaab


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Michaelm, this thread's header still reads 09 October 2015. Please change to 25 October 2015.

And thanks for the update!

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Post #: 1356
RE: Patch 07 - Unofficial Public Beta - 1125 24 October... - 10/25/2015 12:23:26 PM   
Admiral DadMan


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quote:

ORIGINAL: michaelm

Updated beta in first post

Awesome. The items I suggested are working as I envisioned. Excellent work.

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Post #: 1357
RE: Patch 07 - Unofficial Public Beta - 1125 24 October... - 10/26/2015 1:59:57 AM   
Admiral DadMan


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Conversion Panel adjustment recommendation:



Slide the text over, align the text from the right, move the button to the right side of the button. The "Back" button could go over to the now vacant lower left corner.

The reason for the change is that it saves having to go from one side of the first panel to the other side of the next panel.




Attachment (1)

< Message edited by Admiral DadMan -- 10/26/2015 3:14:07 AM >


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Post #: 1358
RE: Patch 07 - Unofficial Public Beta - 1125 09 October... - 10/26/2015 2:05:48 AM   
Admiral DadMan


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quote:

ORIGINAL: michaelm

If I remember correctly, the focus use to stay with the group when it moved. But players wanted the focus to remain with the CV as they wanted to transfer off other groups.


Understood. I guess what is jarring is that this only happens for CVs. It's inconsistent. I'll FiDo. Thank you.

Wait, could it go back to the CV itself and NOT the next group on the CV?

< Message edited by Admiral DadMan -- 10/26/2015 3:15:47 AM >


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Scenario 127: "Scraps of Paper"
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CVB Langley:

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Post #: 1359
RE: Patch 07 - Unofficial Public Beta - 1125 09 October... - 10/26/2015 3:05:42 AM   
Tejszd

 

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Good to hear suggestions for consistency, ease of use and or things to reduce mouse clicks/movement.

If there was a WiTP 2 I'm not sure how many engine changes would be desired/required compared to automation or UI changes to reduce the effort and or make more accessible for the player.

Example;
- add a back button in the Plane/Weapon and Ship Database after clicking on unit instead of just an exit button

< Message edited by Tejszd -- 10/26/2015 4:20:10 AM >

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Post #: 1360
RE: Patch 07 - Unofficial Public Beta - 1125 24 October... - 10/26/2015 8:45:36 AM   
michaelm75au


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Might I suggest that a new thread be created for any UI improvements. I really am looking for bugs.
quote:

ORIGINAL: Admiral DadMan

Conversion Panel adjustment recommendation:



Slide the text over, align the text from the right, move the button to the right side of the button. The "Back" button could go over to the now vacant lower left corner.

The reason for the change is that it saves having to go from one side of the first panel to the other side of the next panel.






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Michael

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Post #: 1361
RE: Patch 07 - Unofficial Public Beta - 1125 24 October... - 10/26/2015 1:55:36 PM   
Admiral DadMan


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Roger. Wilco.

Patch 07 - Unofficial Public Beta & UI Suggestions

< Message edited by Admiral DadMan -- 10/26/2015 3:03:31 PM >


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CVB Langley:

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Post #: 1362
RE: Patch 07 - Unofficial Public Beta - 1125 24 October... - 10/28/2015 11:26:42 PM   
Lokasenna


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Just wanted to note that I posted what I think is some kind of display/UI bug in that other thread, in case Michael hasn't been watching it .

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RE: Patch 07 - Unofficial Public Beta - 1125 24 October... - 11/5/2015 2:30:09 AM   
Shark7


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I think I might have stumbled onto a bug.

I was under the impression that if a base with a merchant or naval shipyard changes hands, the shipyard should turn into a repair shipyard.

However, I just 'Occupied' a base with a merchant shipyard and it is still a shipyard. So it seems that if you don't attack and conquer the base, but rather have it 'Occupied' without a fight, the shipyards do not convert.

Working as intended or not?

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RE: Patch 07 - Unofficial Public Beta - 1125 24 October... - 11/5/2015 9:15:39 AM   
michaelm75au


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I'll have a look on the weekend. Do you have a save so I can check it?

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RE: Patch 07 - Unofficial Public Beta - 1125 24 October... - 11/5/2015 5:56:45 PM   
Shark7


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quote:

ORIGINAL: michaelm

I'll have a look on the weekend. Do you have a save so I can check it?


That depends on if you need a before or after. I already saved over the file as this happened several turns before I noticed it.

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Post #: 1366
RE: Patch 07 - Unofficial Public Beta - 1125 24 October... - 11/5/2015 6:14:47 PM   
witpqs


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quote:

ORIGINAL: Shark7


quote:

ORIGINAL: michaelm

I'll have a look on the weekend. Do you have a save so I can check it?


That depends on if you need a before or after. I already saved over the file as this happened several turns before I noticed it.

Usually he needs before so he can see it happening with his debugger running.

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RE: Patch 07 - Unofficial Public Beta - 1125 24 October... - 11/6/2015 12:52:30 AM   
Admiral DadMan


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Bug:

When transferring a fragment of a carrier capable air group to a CV, after transfer, the map will re-center to the upper left. Repeatable.

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(> <)

CVB Langley:

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Post #: 1368
RE: Patch 07 - Unofficial Public Beta - 1125 24 October... - 11/6/2015 4:13:12 AM   
Lokasenna


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quote:

ORIGINAL: Admiral DadMan

Bug:

When transferring a fragment of a carrier capable air group to a CV, after transfer, the map will re-center to the upper left. Repeatable.


Mine doesn't do this. Mine stays put.

(in reply to Admiral DadMan)
Post #: 1369
RE: Patch 07 - Unofficial Public Beta - 1125 24 October... - 11/7/2015 2:52:03 AM   
michaelm75au


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All I can see the code doing is suppressing the showing of the ship/merchant yard icon if the current player is NOT Japanese.
--
I have found where is it changing the yards.
quote:

ORIGINAL: Shark7

I think I might have stumbled onto a bug.

I was under the impression that if a base with a merchant or naval shipyard changes hands, the shipyard should turn into a repair shipyard.

However, I just 'Occupied' a base with a merchant shipyard and it is still a shipyard. So it seems that if you don't attack and conquer the base, but rather have it 'Occupied' without a fight, the shipyards do not convert.

Working as intended or not?



< Message edited by michaelm -- 11/7/2015 6:39:22 AM >


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Michael

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Post #: 1370
RE: Patch 07 - Unofficial Public Beta - 1125 24 October... - 11/7/2015 3:13:16 AM   
michaelm75au


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quote:

ORIGINAL: Shark7


quote:

ORIGINAL: michaelm

I'll have a look on the weekend. Do you have a save so I can check it?


That depends on if you need a before or after. I already saved over the file as this happened several turns before I noticed it.

A current save with it showing would do.

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Post #: 1371
RE: Patch 07 - Unofficial Public Beta - 1125 24 October... - 11/9/2015 6:11:02 AM   
witpqs


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This one is reproducible and has been around for quite a while. Go to a base with various kinds of air units. On the air display, click on "HB" to filter out heavy bombers. It does not work. The other filers all (AFAIK) work.

Now click on "All Types" (or whatever exact wording) to make all the groups filter out. Then click on "HB" to show (only) heavy bombers. It works.

So it seems like something is wrong with 'half' of the HB toggle.

I'll gather a save for you if you need one, but this should happen in any that you are looking at.

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RE: Patch 07 - Unofficial Public Beta - 1125 24 October... - 11/9/2015 9:24:30 AM   
urtel


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this is WAD but i agree it is confusing, problem is u have toggle BM on which include all level BM types, so u toggle of HB but they are stil on because BM is on.
When u toggle all types u turn off BM toggle too so next time when u turn on/off HB it works fine

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Post #: 1373
RE: Patch 07 - Unofficial Public Beta - 1125 24 October... - 11/9/2015 2:05:32 PM   
witpqs


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quote:

ORIGINAL: urtel


this is WAD but i agree it is confusing, problem is u have toggle BM on which include all level BM types, so u toggle of HB but they are stil on because BM is on.
When u toggle all types u turn off BM toggle too so next time when u turn on/off HB it works fine

No. BM covers all of the bomber types: HB, MB, AB, etc but only the HB off toggle doesn't work.

Also, if it were WAD then the two parts of the toggle (off & on) would behave in sync. But the HB off toggle does not work while the HB on toggle does work.

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Post #: 1374
RE: Patch 07 - Unofficial Public Beta - 1125 24 October... - 11/11/2015 12:16:37 PM   
michaelm75au


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quote:

ORIGINAL: witpqs


quote:

ORIGINAL: urtel


this is WAD but i agree it is confusing, problem is u have toggle BM on which include all level BM types, so u toggle of HB but they are stil on because BM is on.
When u toggle all types u turn off BM toggle too so next time when u turn on/off HB it works fine

No. BM covers all of the bomber types: HB, MB, AB, etc but only the HB off toggle doesn't work.

Also, if it were WAD then the two parts of the toggle (off & on) would behave in sync. But the HB off toggle does not work while the HB on toggle does work.

Yes, the toggle is slightly confused. Have correct both the land group list and the base hex list

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Michael

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Post #: 1375
RE: Patch 07 - Unofficial Public Beta - 1125 24 October... - 11/11/2015 3:12:22 PM   
witpqs


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quote:

ORIGINAL: michaelm


quote:

ORIGINAL: witpqs


quote:

ORIGINAL: urtel


this is WAD but i agree it is confusing, problem is u have toggle BM on which include all level BM types, so u toggle of HB but they are stil on because BM is on.
When u toggle all types u turn off BM toggle too so next time when u turn on/off HB it works fine

No. BM covers all of the bomber types: HB, MB, AB, etc but only the HB off toggle doesn't work.

Also, if it were WAD then the two parts of the toggle (off & on) would behave in sync. But the HB off toggle does not work while the HB on toggle does work.

Yes, the toggle is slightly confused. Have correct both the land group list and the base hex list



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Post #: 1376
RE: Patch 07 - Unofficial Public Beta - 1125 14 Novembe... - 11/14/2015 12:20:22 AM   
michaelm75au


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Beta updated

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Michael

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Post #: 1377
RE: Patch 07 - Unofficial Public Beta - 1125 14 Novembe... - 11/14/2015 11:57:15 AM   
PaxMondo


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Michael,

Thanks for all the ongoing support!!!!





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Pax

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Post #: 1378
RE: Patch 07 - Unofficial Public Beta - 1125 14 Novembe... - 11/14/2015 8:48:20 PM   
JamesM

 

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Anyone finding finding this beta had to install? I have tried it a couple of times, all I get is nothing. It is only when I run it as an administrator will I get that something is trying to be installed via a window message. I have never had any issues install these betas.

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Post #: 1379
RE: Patch 07 - Unofficial Public Beta - 1125 14 Novembe... - 11/14/2015 9:55:42 PM   
Reg


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Worked fine for me an hour ago.

You may have gotten a bad download. Try downloading again.



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Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

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Post #: 1380
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