Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Patch 07 - Unofficial Public Beta - 1118 updated 07 October 2012

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> RE: Patch 07 - Unofficial Public Beta - 1118 updated 07 October 2012 Page: <<   < prev  5 6 [7] 8 9   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Patch 07 - Unofficial Public Beta - 1118 updated 07... - 10/13/2012 8:07:44 PM   
Theages

 

Posts: 167
Joined: 2/16/2007
From: Austria
Status: offline
V1119 has introduced a bug not present in 1118f
the standard weapon load of the Ki-48 Lily now is 4x15kg instead of 4x100kg. Loading the same (old) save with versions up to v1118f shows the correct loads on aircraft data view. Also the combat report shows the use of 4x15kg (at range 1 ground bombing).
I have not checked, if other planes are also affected

(in reply to witpqs)
Post #: 181
RE: Patch 07 - Unofficial Public Beta - 1118 updated 07... - 10/13/2012 9:01:00 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
Doesn't make sense, you are seeing a DB change.  The beta is EXE only.  I would re-check your install.

_____________________________

Pax

(in reply to Theages)
Post #: 182
RE: Patch 07 - Unofficial Public Beta - 1118 updated 07... - 10/13/2012 11:39:39 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
quote:

ORIGINAL: Theages

V1119 has introduced a bug not present in 1118f
the standard weapon load of the Ki-48 Lily now is 4x15kg instead of 4x100kg. Loading the same (old) save with versions up to v1118f shows the correct loads on aircraft data view. Also the combat report shows the use of 4x15kg (at range 1 ground bombing).
I have not checked, if other planes are also affected

can you add a save here?
There may be data issue here.

[edit]
the device on plane should be allowed to upgrade but wasn't. Was fixed in 1119 but as was no evidence that that is being used didn't add it to the release notes.
if this is a major issue, i'll rollback that change.

< Message edited by michaelm -- 10/13/2012 11:44:07 PM >


_____________________________

Michael

(in reply to Theages)
Post #: 183
RE: Patch 07 - Unofficial Public Beta - 1118 updated 07... - 10/14/2012 4:29:28 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
14/10/12: 1119a - Only allow a/c weapon upgrade if profiling on. This will protect ordinary scenarios which has bad data for upgrade on a/c devices.
Fragments off-map did not allow LCU parent swapping sometimes


_____________________________

Michael

(in reply to michaelm75au)
Post #: 184
RE: Patch 07 - Unofficial Public Beta - 1118 updated 07... - 10/14/2012 4:42:15 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: michaelm

14/10/12: 1119a - Only allow a/c weapon upgrade if profiling on. This will protect ordinary scenarios which has bad data for upgrade on a/c devices.
Fragments off-map did not allow LCU parent swapping sometimes


Michael, what do you mean by "profiling on"? Appreciate the clarification. Thanks!


_____________________________

Pax

(in reply to michaelm75au)
Post #: 185
RE: Patch 07 - Unofficial Public Beta - 1118 updated 07... - 10/14/2012 5:04:15 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: michaelm

14/10/12: 1119a - Only allow a/c weapon upgrade if profiling on. This will protect ordinary scenarios which has bad data for upgrade on a/c devices.
Fragments off-map did not allow LCU parent swapping sometimes


Michael, what do you mean by "profiling on"? Appreciate the clarification. Thanks!


That is the optional filtering for mission selection.

_____________________________

Michael

(in reply to PaxMondo)
Post #: 186
RE: Patch 07 - Unofficial Public Beta - 1119 updated 14... - 10/14/2012 7:36:02 AM   
Rainer

 

Posts: 1210
Joined: 11/21/2000
From: Neuching, Bavaria, Germany
Status: offline
The Readme in Post #2 isn't there anymore. Intended?

_____________________________

WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta

(in reply to michaelm75au)
Post #: 187
RE: Patch 07 - Unofficial Public Beta - 1119 updated 14... - 10/14/2012 8:06:14 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: Rainer

The Readme in Post #2 isn't there anymore. Intended?

yes. i kept forgetting to update it. The new incremental stuff is in the post 2

_____________________________

Michael

(in reply to Rainer)
Post #: 188
RE: Patch 07 - Unofficial Public Beta - 1119 updated 14... - 10/14/2012 9:17:07 AM   
Rainer

 

Posts: 1210
Joined: 11/21/2000
From: Neuching, Bavaria, Germany
Status: offline
Got it.
Thanks.

_____________________________

WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta

(in reply to michaelm75au)
Post #: 189
RE: Patch 07 - Unofficial Public Beta - 1119 updated 14... - 10/14/2012 9:33:23 AM   
Theages

 

Posts: 167
Joined: 2/16/2007
From: Austria
Status: offline
V1119a
This version seems to correct the issues with the wrong weapon loads.
It only works for saved games prior to v1119. Games saved under V1119 are messed up
(eg: 52nd I.F. Chutai, 7th Sentai: 4x50kg default and 2x15kg extended (should be 2x50kg)
44th and 6th Sentai, : 4x15kg default (should be 4x50) and 2x50kg extended).

(in reply to Rainer)
Post #: 190
RE: Patch 07 - Unofficial Public Beta - 1119 updated 14... - 10/14/2012 9:58:13 AM   
koniu


Posts: 2763
Joined: 2/28/2011
From: Konin, Poland, European Union
Status: offline
After upgrading from 19 to 19a i still have problem with payload.

I have two Ki-48b units i the same base (8 and 16 Sentai). One is using bombload 4x15kg/2x15kg second 4x100kg/2x15kg. Also it look like 60kg bombs are gone from navy 2E bombers reduced bombload

For me it is not game braking right now because i have only few Ki-48 in serwice and 60Kg in navy bomber are not critical, but something is still broken

Save:

Attachment (1)

< Message edited by koniu -- 10/14/2012 11:18:09 AM >


_____________________________

"Only the Dead Have Seen the End of War"

(in reply to Theages)
Post #: 191
RE: Patch 07 - Unofficial Public Beta - 1119 updated 14... - 10/14/2012 10:34:53 AM   
koniu


Posts: 2763
Joined: 2/28/2011
From: Konin, Poland, European Union
Status: offline
Few screen shots
When i go to in game ac wiki everything is ok.




Attachment (1)

< Message edited by koniu -- 10/14/2012 11:17:27 AM >


_____________________________

"Only the Dead Have Seen the End of War"

(in reply to koniu)
Post #: 192
RE: Patch 07 - Unofficial Public Beta - 1119 updated 14... - 10/14/2012 11:42:41 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: koniu

After upgrading from 19 to 19a i still have problem with payload.

I have two Ki-48b units i the same base (8 and 16 Sentai). One is using bombload 4x15kg/2x15kg second 4x100kg/2x15kg. Also it look like 60kg bombs are gone from navy 2E bombers reduced bombload

For me it is not game braking right now because i have only few Ki-48 in serwice and 60Kg in navy bomber are not critical, but something is still broken

Save:

The bomb device has upgrades to 50kg and 15kg. My copy of scenario #1 doesn't have those???
The upgrade would have kicked in in the first 1119.

_____________________________

Michael

(in reply to koniu)
Post #: 193
RE: Patch 07 - Unofficial Public Beta - 1119 updated 14... - 10/14/2012 12:14:02 PM   
koniu


Posts: 2763
Joined: 2/28/2011
From: Konin, Poland, European Union
Status: offline
quote:

ORIGINAL: michaelm


quote:

ORIGINAL: koniu

After upgrading from 19 to 19a i still have problem with payload.

I have two Ki-48b units i the same base (8 and 16 Sentai). One is using bombload 4x15kg/2x15kg second 4x100kg/2x15kg. Also it look like 60kg bombs are gone from navy 2E bombers reduced bombload

For me it is not game braking right now because i have only few Ki-48 in serwice and 60Kg in navy bomber are not critical, but something is still broken

Save:

The bomb device has upgrades to 50kg and 15kg. My copy of scenario #1 doesn't have those???
The upgrade would have kicked in in the first 1119.

Any fix for that. After thos"upgrades Ki -48 is good only for traing groups.
I am playing original Scen 1 (no changes). When i load editor it is showing good 4x100/2x100 bomb load. Also inside ac wiki is showing good bomb load. Ony organic group showing wrong ones.

Maybe when we run turn it will fix.
I can live with that. It will force me only to upgrade those units to Ki-49 earlier that i planed. Also i hope it will not broke other models.

koniu

EDIT
Find another problem. Some Ki-49IIa units are using GP bombs, and some AP bombs (60 Sentai). Bomb load is correct 4x250/2x250


EDIT2
It look like problem is random for all units. Some units have good bomb load and some have wrong one. All models are infected but not all units of that model.


< Message edited by koniu -- 10/14/2012 1:02:03 PM >


_____________________________

"Only the Dead Have Seen the End of War"

(in reply to michaelm75au)
Post #: 194
RE: Patch 07 - Unofficial Public Beta - 1118 updated 07... - 10/14/2012 1:04:13 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: michaelm


quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: michaelm

14/10/12: 1119a - Only allow a/c weapon upgrade if profiling on. This will protect ordinary scenarios which has bad data for upgrade on a/c devices.
Fragments off-map did not allow LCU parent swapping sometimes


Michael, what do you mean by "profiling on"? Appreciate the clarification. Thanks!


That is the optional filtering for mission selection.

Ah! Silly me. Thanks.


_____________________________

Pax

(in reply to michaelm75au)
Post #: 195
RE: Patch 07 - Unofficial Public Beta - 1119 updated 14... - 10/14/2012 1:36:41 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: koniu

quote:

ORIGINAL: michaelm


quote:

ORIGINAL: koniu

After upgrading from 19 to 19a i still have problem with payload.

I have two Ki-48b units i the same base (8 and 16 Sentai). One is using bombload 4x15kg/2x15kg second 4x100kg/2x15kg. Also it look like 60kg bombs are gone from navy 2E bombers reduced bombload

For me it is not game braking right now because i have only few Ki-48 in serwice and 60Kg in navy bomber are not critical, but something is still broken

Save:

The bomb device has upgrades to 50kg and 15kg. My copy of scenario #1 doesn't have those???
The upgrade would have kicked in in the first 1119.

Any fix for that. After thos"upgrades Ki -48 is good only for traing groups.
I am playing original Scen 1 (no changes). When i load editor it is showing good 4x100/2x100 bomb load. Also inside ac wiki is showing good bomb load. Ony organic group showing wrong ones.

Maybe when we run turn it will fix.
I can live with that. It will force me only to upgrade those units to Ki-49 earlier that i planed. Also i hope it will not broke other models.

koniu

EDIT
Find another problem. Some Ki-49IIa units are using GP bombs, and some AP bombs (60 Sentai). Bomb load is correct 4x250/2x250


EDIT2
It look like problem is random for all units. Some units have good bomb load and some have wrong one. All models are infected but not all units of that model.


I don't know what scenario version you started with but there are some strange device upgrades. Anyway 1119a will stop any more groups from changing weapons.

_____________________________

Michael

(in reply to koniu)
Post #: 196
RE: Patch 07 - Unofficial Public Beta - 1119 updated 14... - 10/14/2012 1:52:02 PM   
koniu


Posts: 2763
Joined: 2/28/2011
From: Konin, Poland, European Union
Status: offline
we start under scenario 1 from patch 1.01.06i (exe upgraded to beta from August 2011)

I thinking what we should do now.
If there is chance to fix it next patch i willing to continue but if not i will talk to Docup to move back two days when we play under 17e

What is your suggestion Michelm?

koniu

PS. Can someone upload 17e patch. In case we will need to redone turn before we update to "19"

EDIT:
After reloading game and launching save again under 19a it looks like some units repair bomb load. 8 Sentai again is useing 4x100/2x100. For rest units its look now like that bug is only changing primary load. Ale secondary loads look like fixed after reloading game and save. Strange.


EDIT2
Because i have no 17e right now i hav play 1 DEC turn (17e version) under 19a. It look like everything is ok.



< Message edited by koniu -- 10/14/2012 2:40:16 PM >


_____________________________

"Only the Dead Have Seen the End of War"

(in reply to michaelm75au)
Post #: 197
RE: Patch 07 - Unofficial Public Beta - 1119 updated 14... - 10/14/2012 3:01:36 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
See your other thread for the upload.

_____________________________

Pax

(in reply to koniu)
Post #: 198
RE: Patch 07 - Unofficial Public Beta - 1119 updated 14... - 10/14/2012 7:31:05 PM   
joey


Posts: 1408
Joined: 5/8/2004
From: Johnstown, PA
Status: offline
After 19A, the Lily normal bomb load seem correct, but the extended bomb load is still incorrect. Is that fixable? Or, I am stuck with essentially no extended bomb load?

(in reply to PaxMondo)
Post #: 199
RE: Patch 07 - Unofficial Public Beta - 1119 updated 14... - 10/14/2012 7:31:40 PM   
joey


Posts: 1408
Joined: 5/8/2004
From: Johnstown, PA
Status: offline
After 19A, the Lily normal bomb load seem correct, but the extended bomb load is still incorrect. Is that fixable? Or, I am stuck with essentially no extended bomb load?

(in reply to PaxMondo)
Post #: 200
RE: Patch 07 - Unofficial Public Beta - 1119 updated - 10/14/2012 11:24:31 PM   
Halsey

 

Posts: 5069
Joined: 2/7/2004
Status: offline
Michael, are you going to include the recent ASW fix that came from the Babes team?

It's pretty darned good for a go between, until something new comes along.

Thanks for your continued support!!!

_____________________________


(in reply to michaelm75au)
Post #: 201
RE: Patch 07 - Unofficial Public Beta - 1119 updated - 10/15/2012 4:50:30 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: Halsey

Michael, are you going to include the recent ASW fix that came from the Babes team?

It's pretty darned good for a go between, until something new comes along.

Thanks for your continued support!!!

That is data. I'm only doing the EXE.
My understanding is that there is a data update, but unsure how it will be delivered as not part of my scope.

_____________________________

Michael

(in reply to Halsey)
Post #: 202
RE: Patch 07 - Unofficial Public Beta - 1119 updated - 10/15/2012 8:01:39 PM   
jcjordan

 

Posts: 1900
Joined: 6/27/2001
Status: offline
Michael is post#1 the 1119a file or not? The file I downloaded yesterday & again today shows 1119 once extracted (exe dated 10/13 10:17pm & says 1.7.11.19) but the zip says 1119a when it's downloaded. Even the in game screens show 1119.  

(in reply to michaelm75au)
Post #: 203
RE: Patch 07 - Unofficial Public Beta - 1119 updated - 10/16/2012 9:48:04 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
The version & date in the 2nd post. Check the version on the main screen. The file timestamp get mucked up by timezones reporting 'your' time rather than 'mine'
1.7.11.19 Oct 14 2012 14:17:26

I was leaving out the a/b/... etc thinking that it was to be many.

I am going back to adding the character after the version like before. Once beta is official, I'll probably go back to a real number.

_____________________________

Michael

(in reply to jcjordan)
Post #: 204
RE: Patch 07 - Unofficial Public Beta - 1119 updated 14... - 10/16/2012 2:11:18 PM   
invernomuto


Posts: 986
Joined: 10/8/2004
From: Turin, Italy
Status: offline

quote:

ORIGINAL: joey

After 19A, the Lily normal bomb load seem correct, but the extended bomb load is still incorrect. Is that fixable? Or, I am stuck with essentially no extended bomb load?


+1.
Extended bomb load for Lily is 2x15 kg instead of 2x100kg.
Is that fixable?

Bye

_____________________________


(in reply to joey)
Post #: 205
RE: Patch 07 - Unofficial Public Beta - 1119 updated 14... - 10/16/2012 2:48:59 PM   
koniu


Posts: 2763
Joined: 2/28/2011
From: Konin, Poland, European Union
Status: offline
quote:

ORIGINAL: invernomuto


quote:

ORIGINAL: joey

After 19A, the Lily normal bomb load seem correct, but the extended bomb load is still incorrect. Is that fixable? Or, I am stuck with essentially no extended bomb load?


+1.
Extended bomb load for Lily is 2x15 kg instead of 2x100kg.
Is that fixable?

Bye


As far as i know only whay to fix this is back to turn before 1119 update and play again from that point.

This bug is introduced in 1119. 1119a will not fix it but will stop more units from changing bomb load. Updating from r9, 1117x,1118x directly to 1119a is safe. (only 1119 was broken)



< Message edited by koniu -- 10/16/2012 2:58:45 PM >


_____________________________

"Only the Dead Have Seen the End of War"

(in reply to invernomuto)
Post #: 206
RE: Patch 07 - Unofficial Public Beta - 1119 updated 14... - 10/16/2012 7:27:24 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
michaelm,

Did you intentionally change something with coordination? Since we installed the latest beta I have suffered some crazy fragmentation. Even 18 plane sweeps fragment! Bombers split up in something like 20 different strikes. Couldn´t find anything in the readme about it.

One thing I did notice that was pretty odd is that when sweeps fragment (never seen it happpen before I think) its always 3 planes that fragment and come in after the main part.

(in reply to koniu)
Post #: 207
RE: Patch 07 - Unofficial Public Beta - 1119 updated 14... - 10/16/2012 10:55:05 PM   
Itdepends

 

Posts: 937
Joined: 12/12/2005
Status: offline
I see 3 plane units come in after the main sweep now- and I'm not using the beta.

(in reply to JocMeister)
Post #: 208
RE: Patch 07 - Unofficial Public Beta - 1119 updated 14... - 10/17/2012 3:25:52 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
+1

Always seen those, but not THAT often ... but they definitely exist pre-beta.  I'd say 10 -20% of the time ... something like that.  Pretty much see one every turn if there is a lot of a/c activity ... and my games tend to have a very high tempo due to my opponent (Andy AI) 

_____________________________

Pax

(in reply to Itdepends)
Post #: 209
RE: Patch 07 - Unofficial Public Beta - 1119 updated 14... - 10/17/2012 5:15:13 AM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
Weird because I never seen it before! Just installed the beta and BAM its all over the map.

Fragmentation is crazy, crazy. I´ll post a separate thread to not clutter this one.

(in reply to PaxMondo)
Post #: 210
Page:   <<   < prev  5 6 [7] 8 9   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> RE: Patch 07 - Unofficial Public Beta - 1118 updated 07 October 2012 Page: <<   < prev  5 6 [7] 8 9   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.719