Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: poor weather

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> After Action Reports >> RE: poor weather Page: <<   < prev  9 10 [11] 12 13   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: poor weather - 5/9/2013 4:04:55 PM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
Hot summer approaches :)

(in reply to cpt flam)
Post #: 301
RE: poor weather - 5/12/2013 9:01:25 AM   
cpt flam


Posts: 2352
Joined: 1/16/2011
From: caen - France
Status: offline
5-27 one more turn with mud

pool
197 260 men (+ 10K)
184 100 VEH (+ 3K)
500 657 ARM (+ 31K)
8 Hiwis

_____________________________


(in reply to morvael)
Post #: 302
RE: poor weather - 5/12/2013 7:33:19 PM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
And the next one should be with fixed squad upgrade paths...

(in reply to cpt flam)
Post #: 303
RE: poor weather - 5/20/2013 8:54:03 AM   
cpt flam


Posts: 2352
Joined: 1/16/2011
From: caen - France
Status: offline
turn 103 sole activity for me is anti-partisan warfare
infantry div gone back to 100% TOE

pool
163 840 men (- 24K)
191 500 VEH (+ 7K)
514 106 ARM (+ 14K)
407 Hiwis

_____________________________


(in reply to morvael)
Post #: 304
RE: poor weather - 5/22/2013 10:37:14 PM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
Little change in the manpower pool, was it on the next turn?

(in reply to cpt flam)
Post #: 305
RE: poor weather - 5/26/2013 10:53:51 AM   
cpt flam


Posts: 2352
Joined: 1/16/2011
From: caen - France
Status: offline
6-10 come back from action
losses are heavy as some attacks failed
7 870 men, 155 Art, 34 AFV & 113 AC
8 980 " ", 220 " ", 19 " " & 71 ""

pool
33 930 men (- 129 K)
198 900 VEH (+ 7K)
442 289 ARM (- 58K)
4 760 Hiwis




Attachment (1)

_____________________________


(in reply to morvael)
Post #: 306
RE: poor weather - 5/26/2013 12:52:32 PM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline
that Soviet front line looks, defensively, rather scarily strong

_____________________________


(in reply to cpt flam)
Post #: 307
RE: poor weather - 5/26/2013 7:28:23 PM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
I'm not a follower of "1=1 per hex, 20 hexes deep" doctrine, I always thought it's waste of forts which build soo slow, and allowing to be destroyed piecemeal. Of course it's important not to get encircled, but a 3-hexes deep defensive line (3 divs, 1 div, 1 brigade) line was ok in 1942 - I was pushed back of course, but it was because of overall lack of strength of Soviet divisions and lack of ability to concentrate more troops per hex. In 1943 it's a line of 1 corp + 2 divs or 2 corps + 1 div, one empty hex and 1 div or brigade in second (actually third) line. I have to make this empty space, because otherwise units rout and this costs a lot of troops, more than combat. Now my stack is just pushed back. Strong stacks force Germans to use deliberate attacks by 6 to 9 panzer/inf divisions and this costs them a lot of movement points plus they have to mix forces from 2 or more corps, losing CV in the process. That way they cannot utilize their greatest strength - high number of fast good quality units that can deeply penetrate due to lower MP penalty. It's just that finding balance between depth and strength at front that is hard to do, you cannot go full depth or full front.

(in reply to loki100)
Post #: 308
Something from the other side - 5/26/2013 9:38:42 PM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
My best unit (as of turn 108, but earlier it was the same):




Attachment (1)

(in reply to morvael)
Post #: 309
RE: Something from the other side - 5/26/2013 9:39:38 PM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
Boys from the infantry are not far behind (best division is 1st Gds Mtn Div with 5CV):




Attachment (1)

(in reply to morvael)
Post #: 310
RE: Something from the other side - 6/3/2013 8:24:11 AM   
cpt flam


Posts: 2352
Joined: 1/16/2011
From: caen - France
Status: offline
turn 105 keeping in action but losses become too high

butcher bill
30 630 men, 580 Art, 96 AFV & 247 AC
51 680 " ", 1250 "",286 " " & 298 ""

pool
14 140 men (- 19K)
205 400 VEH (+ 7K)
388 709 ARM (- 54K)
590 Hiwis




Attachment (1)

_____________________________


(in reply to morvael)
Post #: 311
RE: Something from the other side - 6/3/2013 3:57:32 PM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
So I need 7 more turns of this slaughter to drain your arm pool... Looks doable, mine is dropping slower.

(in reply to cpt flam)
Post #: 312
RE: Something from the other side - 6/3/2013 4:37:40 PM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline
do like a nice attritional war ...

_____________________________


(in reply to morvael)
Post #: 313
RE: Something from the other side - 6/5/2013 9:23:19 PM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
With level 3 forts everywhere nothing more clever and/or spectacular is possible. Lack of trucks hampers my movement, and due to <80 morale it's hard to take ground as the costs are prohibitive.

(in reply to loki100)
Post #: 314
RE: Something from the other side - 6/9/2013 10:15:55 AM   
cpt flam


Posts: 2352
Joined: 1/16/2011
From: caen - France
Status: offline
6-24 counter-attacking to keep him advancing 1 hex/turn

losses
27 910 men, 495 Art, 98 AFV & 221 AC poor Hermann
38 860 " ", 870 " ", 216 "" & 216

pool
12 420 men (- 2K)
210 700 VEH (+ 5K)
343 713 ARM (- 45K)
1 402 Hiwis




Attachment (1)

_____________________________


(in reply to morvael)
Post #: 315
RE: Something from the other side - 6/9/2013 10:33:40 AM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
I advance one hex per turn, but when you attack your turn losses almost double, so it helps me either way :-) I hope when your pool will empty that the situation will become more dynamic, as with this speed I won't make it to Warsaw before the end.

(in reply to cpt flam)
Post #: 316
RE: Something from the other side - 6/9/2013 11:10:49 AM   
juret

 

Posts: 198
Joined: 10/17/2011
Status: offline
only action in the southern part of the front?

the rest is static with no mobile forces ?

(in reply to morvael)
Post #: 317
RE: Something from the other side - 6/9/2013 11:22:48 AM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
South is open terrain, so it always had a priority from 1942 onwards for corps and mobile units, that's where the Axis focus was in '42. I didn't finish making 2 corps per each army in the north, so it enters the fray partially, as I build the corps at a rate of 2-3 per turn. As of now (turn 109) Kalinin Front made a good progress finally leaving it's late '41 positions, North Caucasus (in front of Moscow) is about to retake Wyazma (first larger city to recapture). Northwest Front is 80% ready and slowly pushes the Germans from extremely strong defensive positions in the Valdai Hills. Leningrad front has just a single corps so it's static. Also, it cannot advance before the other fronts shorten the frontline, as it is westernmost front. Finland is passive all the time, I built a fort belt and ignore them.

(in reply to juret)
Post #: 318
RE: Russia! Why not? (Morvael welcome) - 6/9/2013 12:57:25 PM   
mktours

 

Posts: 712
Joined: 5/25/2013
Status: offline
wow, you must be heart broken,lost ZHukov in T1!!!!
quote:

ORIGINAL: morvael

No, it's true story, I'm afraid :-)


(in reply to morvael)
Post #: 319
RE: Russia! Why not? (Morvael welcome) - 6/10/2013 8:34:15 AM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
But that was because of my stupidity. I tried to relocate an army HQ to bring it out of encirclement in Pripyat Marshes, and with every relocate a general was dying, Zhukov was third in line and I clicked too fast without realizing who was in charge. I miss the rest of the best, which died later due to recon planes circling above their positions 30 miles behind the front:
Bobkin
Chuikov
Golovanov
Meretskov
Reiter (23 victories, 4 defeats)
Rokossovsky
Vatutin

(in reply to mktours)
Post #: 320
RE: Russia! Why not? (Morvael welcome) - 6/10/2013 8:55:32 AM   
mktours

 

Posts: 712
Joined: 5/25/2013
Status: offline
that was unbelievable huge lose , the red army wasn't the same without Zhukov Rokossovsky Vatutin. very painful to lose them. especially the Su side is so short of good gernerals.
quote:

ORIGINAL: morvael

But that was because of my stupidity. I tried to relocate an army HQ to bring it out of encirclement in Pripyat Marshes, and with every relocate a general was dying, Zhukov was third in line and I clicked too fast without realizing who was in charge. I miss the rest of the best, which died later due to recon planes circling above their positions 30 miles behind the front:
Bobkin
Chuikov
Golovanov
Meretskov
Reiter (23 victories, 4 defeats)
Rokossovsky
Vatutin


(in reply to morvael)
Post #: 321
RE: Russia! Why not? (Morvael welcome) - 6/10/2013 11:40:09 AM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
I have to be content with what I have left, new leaders are released later in the game so I have some 7s and 6s. I try to get rid of the worst ones (morale or initiative 3), but sometimes they return due to political reasons. Was trying to kill them by moving the HQ close to front, but it seems only the good ones die that way. I think cpt flam lost some of his famous leaders as well.

(in reply to mktours)
Post #: 322
RE: Russia! Why not? (Morvael welcome) - 6/10/2013 11:48:35 AM   
mktours

 

Posts: 712
Joined: 5/25/2013
Status: offline
fun to read your comment, i am a novice here and am learning how to play Su especially, so your aar would be very helpful to me
quote:

ORIGINAL: morvael

I have to be content with what I have left, new leaders are released later in the game so I have some 7s and 6s. I try to get rid of the worst ones (morale or initiative 3), but sometimes they return due to political reasons. Was trying to kill them by moving the HQ close to front, but it seems only the good ones die that way. I think cpt flam lost some of his famous leaders as well.

(in reply to morvael)
Post #: 323
RE: Russia! Why not? (Morvael welcome) - 6/10/2013 11:56:26 AM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
Northernmost area of action at the end of my turn 106, for your viewing pleasure.

Kalinin Front is advancing from it's positions behind Volga river where they spent almost a year and a half (they were badly beaten in '41 and had very low-morale divisions). Northwest Front broke the weaker German position west of the lake (occupied by the now-4=22). Thanks to that, a cavalry corps was sent to outflank the 2-division group defending in great terrain (the corps itself was protected from flanking by the smaller lake). As expected, cpt flam didn't risk an encirclement there and withdrew, which for sure saved a few thousand Soviet footsloggers.




Attachment (1)

(in reply to morvael)
Post #: 324
RE: Russia! Why not? (Morvael welcome) - 6/10/2013 12:02:37 PM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
quote:

ORIGINAL: mktours
fun to read your comment, i am a novice here and am learning how to play Su especially, so your aar would be very helpful to me


Thanks, but this is cpt flam's AAR, I'm only a guest here. I'm glad he let me in, as at start I was completely noob player (had just one '41 and one '44 campaign as the Axis vs AI under my belt). By trial and error (and millions of lives lost), I have learned a little about how to play Soviets. I like building armies and defensive play, so this is a good army for me. Now I just have to learn how to be bold and quick on the offensive.

(in reply to mktours)
Post #: 325
RE: Russia! Why not? (Morvael welcome) - 6/16/2013 3:21:08 PM   
cpt flam


Posts: 2352
Joined: 1/16/2011
From: caen - France
Status: offline
turn 107
one more time classical action

losses from my attacks
17 340 men, 325 Art, 73 AFV & 138 AC
32 810 " ", 740 " ", 313 "" & 217 ""




Attachment (1)

_____________________________


(in reply to morvael)
Post #: 326
RE: Russia! Why not? (Morvael welcome) - 6/16/2013 3:25:17 PM   
cpt flam


Posts: 2352
Joined: 1/16/2011
From: caen - France
Status: offline
this is a view from all my fast divisions
I have more men in pool as i disbanded 23 FZ

pools
18 960 men (+ 6K)
212 900 VEH (+ 2K)
293 099 ARM (- 50K)
3030 Hiwis




Attachment (1)

_____________________________


(in reply to cpt flam)
Post #: 327
RE: Russia! Why not? (Morvael welcome) - 6/17/2013 4:10:53 PM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
32 tanks in a panzer division! I have more in a battalion... The person responsible for German tank production should be sent to penal battalion.

My boys for comparison (from the start of my turn 107):




Attachment (1)

(in reply to cpt flam)
Post #: 328
RE: Russia! Why not? (Morvael welcome) - 6/20/2013 8:30:01 AM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
I do like my cavalry corps as well:




Attachment (1)

(in reply to morvael)
Post #: 329
RE: Russia! Why not? (Morvael welcome) - 6/22/2013 8:50:02 AM   
cpt flam


Posts: 2352
Joined: 1/16/2011
From: caen - France
Status: offline
this time Morvael was better then me to inflict russian losses
I lost my 7th leader : Materna (XX corps)




Attachment (1)

_____________________________


(in reply to morvael)
Post #: 330
Page:   <<   < prev  9 10 [11] 12 13   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> After Action Reports >> RE: poor weather Page: <<   < prev  9 10 [11] 12 13   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.486