IdahoNYer
Posts: 2616
Joined: 9/6/2009 From: NYer living in Boise, ID Status: offline
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Turn 3; Jul 3, 1941........Clear with mud in the South Soviet Zone All the pockets held during the Soviet portion of turn 1, although Scar "joined" a few pockets, closing the routes the panzers took through the Baltic States, forcing the infantry to "re-clear" a path. This slowed AGN infantry a bit on turn 2, which, with the mud on turn 3 now, has created some issues - pretty much all of 18th and 16th Armies, plus some infantry in AGC, and most of 17th and all of 11th Armies were caught in the mud. Also on turn 2, was surprised to find a sizeable Soviet force - estimated at about 10-15 Div - in postion just east of Minsk. I had figured he'd pull back toward the Dniepr and the Land Bridge - which is where I really wanted 2nd and 3rd PzGrps to be t the end of the turn. Didn't happen. Instead, another pocket was established, just ENE of Minsk - but closing the pocket took away the opportunity to dash to the Dniepr. OK, so here in AGN and AGC at the end of the German moves on turn 3. AGN's two PzKps remain pretty much stationary where they were at the end of turn 2 - XXXXI PzKps is in the mud, infantry is just too far behind due the mud, and there isn't enough fuel in LVI PzKps to deal with the Pskov position without infantry support. 18th and 16th Armies do liquidate the remainder of the Baltic Pockets, and slog toward the stationary panzers. Still, AGN is now about a week behind where I'd like them to be - especially the gap between panzers and infantry. AGC focuses on eliminating the Soviet pockets. Panzers need the infantry to push much further east, although XXXIX PzKps gains a bridgehead across the Dvina west of Vitebsk - but its just a shallow bridgehead, I really wanted them threatening Veliki Luki now. 2nd PzGrp really focuses on eliminated the Minsk Pocket and waiting for infantry. Lack of fuel is also an issue. On the bright side, both the Bialystock and Minsk Pockets yield numerous Soviet units - and the infantry is clear to move forward. With some better weather luck next turn, all three PzGrps should be able to resume their advances next turn.
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< Message edited by IdahoNYer -- 10/11/2012 2:59:17 AM >
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