Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

The Year of the Four Emperors - no balance at all

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Alea Jacta Est Series >> The Year of the Four Emperors - no balance at all Page: [1]
Login
Message << Older Topic   Newer Topic >>
The Year of the Four Emperors - no balance at all - 10/7/2012 7:42:31 AM   
BootyJoe

 

Posts: 37
Joined: 12/29/2007
Status: offline
I really like the AJE system - but a good system is of no use if the scenarios are poorly balanced. How the scenario "The Year of the Four Emperors" could be included in the demo beats me. A demo is supposed to leave you wanting more and buying the game. When you have three playable factions in a scenario all of them should be able to win. I am not saying that it must be equally easy/hard for the factions to win but all factions should have a chance of winning. "Year of the Four Emperors" is so rigged in Vespasianus favour, making it impossible to win as Otho. I have tried winning as Otho a dozen times. Even if I hold ALL of my objectives and take the two Vesp objective towns in Moesia Superior Vesp wins on points (ab 100 usually) without ever being even close to Rome. I have tried sailing all the way to his capital Antiochia but there is not enough time to take it - it is a lvl 4 fort...Will this scenario be balanced in a future patch? I, for one, will not buy the game unless the scenarios are reasonably balanced - unbalanced scenarios ruin the fun of a great engine.

When simulating historical yet grossly uneven conflicts (and I am not sure this scenario depicts such a conflict) the way to handle that gamewise is to define "win" as "do better than history". Handled that way even the underdogs are playable as you can "win" by doing better than history. This is common practice in war games. This scenario ends after one year because historically the conflict did not last more than one year. So for all logical purposes comparison to history should determine winner but as I write above that is not the case. Victory points should be tweaked accordingly, alternatively the time limit should be extended.

< Message edited by BootyJoe -- 10/7/2012 7:50:36 AM >
Post #: 1
RE: The Year of the Four Emperors - no balance at all - 10/7/2012 7:58:00 AM   
Missouri_Rebel


Posts: 3065
Joined: 6/19/2006
From: Southern Missouri
Status: offline
I'm not sure about the historical aspects or game balance (new to both the game and era), but the full version scenario of The Year of the Four Emperors is 25 turns long. just over 2 years, December 68 - January 71. I'm actually getting my rear handed to me in that scenario now as the Vitellius.

mo reb

_____________________________

**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford

(in reply to BootyJoe)
Post #: 2
RE: The Year of the Four Emperors - no balance at all - 10/7/2012 8:42:07 AM   
BootyJoe

 

Posts: 37
Joined: 12/29/2007
Status: offline
quote:

ORIGINAL: Missouri_Rebel

I'm not sure about the historical aspects or game balance (new to both the game and era), but the full version scenario of The Year of the Four Emperors is 25 turns long. just over 2 years, December 68 - January 71. I'm actually getting my rear handed to me in that scenario now as the Vitellius.

mo reb


Oh I see the demo features a "light" version of the scenario then. 25 turns might give Otho and Vitellius a fighting chance. I guess I have to get the full version to find out.

(in reply to Missouri_Rebel)
Post #: 3
RE: The Year of the Four Emperors - no balance at all - 10/7/2012 2:03:10 PM   
sullafelix

 

Posts: 1520
Joined: 1/11/2005
Status: offline
Ageod uses historical scenarios and troops etc. in their games. They do not balance them out like some game makers do.

I have no problem with this approach at all. I haven't played all of the scenarios in the " Rise of Prussia " but I am sure that some of the later ones are pretty impossible for Frederick to win, other than just to continue to exist. But it does lead to scenarios like playing Germany in a game's 1945 scenario. Your " win " would be to last until June or later os some such thing.

_____________________________

Windows 7 home premium 64
Intel quad core I7
16 gig
AMD R9 200 series

Di! Ecce hora! Uxor mea me necabit!

(in reply to BootyJoe)
Post #: 4
RE: The Year of the Four Emperors - no balance at all - 10/8/2012 3:40:01 AM   
MorningDew

 

Posts: 1170
Joined: 9/20/2006
From: Greenville, SC
Status: offline

quote:

ORIGINAL: sulla05

Ageod uses historical scenarios and troops etc. in their games. They do not balance them out like some game makers do.



You could balance things with starting VP levels. In a good scenario, winning sometimes means not losing as bad as the historical loss.

_____________________________


(in reply to sullafelix)
Post #: 5
RE: The Year of the Four Emperors - no balance at all - 10/8/2012 5:39:42 PM   
sullafelix

 

Posts: 1520
Joined: 1/11/2005
Status: offline
That is what I said in the second half of my post.

However, I do know people who will not play scenarios/games that they cannot " win ".

To me if you are playing historic sceanrios a win is when you do better than reality.

_____________________________

Windows 7 home premium 64
Intel quad core I7
16 gig
AMD R9 200 series

Di! Ecce hora! Uxor mea me necabit!

(in reply to MorningDew)
Post #: 6
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Alea Jacta Est Series >> The Year of the Four Emperors - no balance at all Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.230