SqzMyLemon
Posts: 4239
Joined: 10/30/2009 From: Alberta, Canada Status: offline
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Hi larry, Just a few things: 1. If you dedicate a number of TF's to exporting resources to the Home Islands from Fusan it will begin to draw resources from all over Korea, Manchuria and China, not just what is produced at the base. Expand the port there to level 8 as soon as you can to increase the draw and amount of resources the port can handle daily. I don't know if your mod has the stockpile option from previous patches, but if so you can order Fusan to stockpile resources as well. The trick to Fusan is don't export resources from Keijo, Port Arthur or Shanghai. You want the game engine to draw those resources to Fusan. So if you spend the next month only withdrawing resources from Fusan while expanding the port to it's maximum capacity you'll see Fusan start to have a stockpile over 100k resources on a regular basis. 2. The same applies to Shikuka. It will draw resources from Toyohara if you export exclusively from Shikuka while expanding the port to increase it's capacity to handle more resources. Fuel, oil and resources tend to gravitate to larger bases, so look for ones close to expand even further and have the game engine do the heavy lifting for you rather than trying to run so many TF's. 3. If you dock spare shipping at a port that you want to draw fuel from, the game engine will recognize a need for more fuel at that base and send more fuel overland. It's a great way to draw fuel from Port Arthur to Fusan for export to Japan if you choose to do so for example. Just be careful to leave enough for your mainland HI production. 4. CS convoy's are the way to go. They will save you a ton of micro-management. It's takes some time getting them set up, but after that you can easily tweak them to be as efficient as possible. Always try and keep your TF's under the port loading tonnage and you'll not waste time sitting in port trying to load a convoy that is too large for the capacity of the port, you will lose days or travel time. 5. Capture Singapore! Just for example, in my current PBEM and AAR I am only running about 30-40 merchant TF's for fuel/oil/resources for the entire map and half of those are CS convoy's. So I really only have to worry about 20 or so TF's that I load and route manually. That's pretty reasonable and only takes 10-15 minutes per turn. Don't worry about whether a port hex actually produces what you want to export. Start playing around with some bases and see what happens. It won't happen right away, you have nine months of game engine behavior to change. Stick to it and you'll start seeing fuel and resources gather at those bases you want to export from. I wouldn't turn off all your naval and merchant shipyards. Since you have though you can start to add ships and manage your HI use much better. Look for small crappy xAKL's and other shipping to turn off that may be of little value to you moving forward. However, you want to be producing every tanker you can as Japan, so I'd make sure you're building all available. Same with naval, look at crappy subs or other vessels you may not need. Decide what you need to produce and go from there. It's all about balancing your needs. As Japan you can't produce everything you want so you have to adapt the economy to your play style. Plane production will be important though, so I wouldn't curtail that too much. Hope this helps. I understand how you feel about Japan and playing them for the first time. I was in the same boat when I started. It really is crucial to maximize your production and avoid as much waste of fuel and time as possible. There are some really good threads on running Japan so I'd check them out to get tips and pointers. There's a lot of hard won knowledge out there to take advantage of.
< Message edited by SqzMyLemon -- 7/26/2013 6:39:24 PM >
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Luck is the residue of design - John Milton Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
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