hooooper_slith
Posts: 540
Joined: 10/26/2012 Status: offline
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quote:
Does not look to me that you will win the battle of encirlement in the north. Well, I have to try, of course. I will shortly have the ability to form rifle corps and the AP boost from the activation of the Vorenezh Front to form them with. Also, the Germans will have difficulty supplying and reinforcing those thin pincers. And I may have time to deploy more armour and cavalry. So, the situation is critical, but it's not quite time to give in to despair. quote:
I thought your 41 was a massive and interesting battle. Your counterattacks inflicted real losses and you retained some very important ground. I tried to fight in the south, and probably should have retreated a turn sooner than I did - a mistake that I can't seem to stop making. On the other hand, Blubel over-pressed once or twice and lost a couple of panzer divisions. After the disaster in the south I fought a very conservative blizzard and invested most of my APs in reconstituting the Crimea Front. I still think this was the right strategy, as the Red Army did have a certain solidity to it after the April mud was over. quote:
I see you are having a rematch with Bomazz in a response you made in an Arty CV thread. How offensive are you in that blizzard? As I expected, Bomazz played a much better game in the rematch and I played a worse one. In particular, and rather embarrassingly, I botched the defence of Leningrad by failing to reinforce it after he sent the AGC panzers north. So, they were available to be sent south in August, and he succeeded in making two huge encirclements before the mud, and took Rostov (although not Moscow/Tula/Vorenezh). This meant that I had to fight hard to take back the south, and an exciting struggle for Stalino resulted, which the Germans eventually held. We're half-way through the April mud now, and it's looking fairly even - the Soviets are about the pass the magic 6m men mark. quote:
that northern gambit looks downright dangerous Yes, it's not clear what the Germans could do next if it fails. It's likely that they'll lose the initiative, after which it would be long trip back to Berlin. Not sure it will fail, though. quote:
The other 'problem' is TOE changes which suck up all manpower replacements for many turns. Yes, I was impressed by Gingerbread's analysis of this, which doesn't make lots of sense. A bit like it taking the Soviets a week to produce and deploy 15 150mm artillery pieces. But the German's have their gripes with the production system too, of course. quote:
Frankly that rotation/rebuild 10+ hexes away needs doing continuously but these are the 2 key times. May be less essential with national morale bug fix, but rotation out is a lot quicker. Yes, I've never bothered doing that before - it does take a lot of looking under counters and fiddling around. But given the desperate state of my present games, and after reading this post, I've started doing it with some enthusiasm ....
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