adarbrauner
Posts: 1496
Joined: 11/3/2016 From: Zichron Yaaqov, Israel; Before, Treviso, Italy Status: offline
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quote:
ORIGINAL: crsutton quote:
ORIGINAL: adarbrauner quote:
ORIGINAL: Lowpe Hard to complain about it all, except to say well done Allied commander. I can hardly figure out a situation where 4 DDs raid a convoy closely escorted by a big surface escort unscathed and without any consequence or even a scrap or fire., Ok it's true, the Big ships hould have been "embedded" in the convoy' but you know I cannot intervene and detach them before the target to perform the bombardment task but rather give all the orders before the turn... me not held penalised because of a structural limitation of the simulation but. Yes, indeed....Somebody needs to fix this game or somefink.. http://www.wargamer.com/articles/the-david-vs-goliath-naval-battle-of-balikpapan-borneo-24-january-1942/ In primis, thank for the reading and the article; Second but, this was a night surprise attack at a moored fleet in her harbor, which is btw well simulated in game; not to be compared to the action described by John the 3d above; AND, that was BALIKPAPANnot MIRI, acompletely different dimension! In any case, I'm hearing the remarks of you all; quote:
The problem is that there is no such order as "closely escort" in the game. You can order one TF to follow another or you can both order them to the same hex at the same time. The game just doesn't have a mechanism for which TFs support which other TFs. Generally the AI will have Surface TFs intercept enemy Surface TFs before a Transport TF can be engaged in the same hex, but it all comes down to die rolls, all adjusted by a tangle of murky modifiers. Sometimes that goes in the other guys favor. Mike By memory, manual states that an ASW TF, for example, ordered to follow another, shall assume her defensive role, and I think I'm not mistaken. I assume the same should be said for a "surface combatant" tasked accompnying TF; anyhow, I here the remarks here.
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