adarbrauner
Matrix Elite Guard

Posts: 1496
Joined: 11/3/2016 From: Zichron Yaaqov, Israel; Before, Treviso, Italy Status: offline
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quote:
ORIGINAL: Bullwinkle58 quote:
ORIGINAL: Lowpe quote:
ORIGINAL: Bullwinkle58 Well, that's not what he said. And this is a super-powered-Japan mod that he himself wrote. But sure, Scenario 1 is hard for Japan, especially if they try to invade Oz or India, which the devs never intended be done in Scenario 1. If they expand and then hunker down, don't abuse the economy, and play the island game well, they can win the game. Ok, I am reading between the lines and giving the benefit of doubt. This mod, as I understand it super jacked up the ships Japan has, but left the economy and ground forces at scenario 1 levels. And I think that makes this game a little tougher for Japan as the economy is more likely to crash and burn. Which it should have by now if the Allies were on their game. John has said a bunch of times that what you say about the economy is true. But right now his economy isn't crashing, or the problem really. He used his expanded IJN aggressively, which CR has seen before, and it bit him. He let China lag, undefeated, and it's biting him now. He hasn't really focused much on ASW. He played on the fringes even as CR drove for his heartlands in the PI, then Formosa, and now mainland Asia. Those were all decisions, not mod givens. I don't mean to criticize in someone's own AAR, and lordy I have made my share of whoopsies in my games. My only point was that Japan losing is not inevitable in any scenario. If the game design is respected. Over the past near-decade, Japan players have optimized the hell out of the design. Much less innovation for the Allies, since so little can be changed and a lot of it is in the EXE. I suspect the devs would do some things differently if they had known how much smart Japan players would wring out of the design. If you want to play AE aggressively, best to play the Allies. Some Japan players can do it and get away with it, but most can't. They suffer a loss that can't be recovered. Many walk at that point. Alfred used to make the point that the pleasure in playing Japan is in the optimization and defensive game, the playing not to lose. Few people can do that over a period of real-time years. I think John should play the Allies in a Scenario 1 game. It might fit him better. quote:
I think John should play the Allies in a Scenario 1 game. I think Ad Cochrane has played and is playing excellently. Even though I do yes stronly critizize, or better do not understand at all his decisions to practically give up to a fierce resistance in Luzon, and in Southern China when he could still have done it. He also opted for the strategic decision not to cut off China from her inland supply routes in the Kunming. I think these were all calculated moves by Ad Cochrane, i.e. giving up strong resistance and fight to save resources. The end results of these decisions are still to be checked... He also avoided to launch an all out attack, LB, Carrier based + Kamikaze, Pts, subs and surface on CR main fleet when the latter exposed himself under best conditions for the attacker, nearby Shanghai. Great suspance and interest now for the planned offensive against CR naval supply train in the far australian waters.
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