John 3rd
Posts: 17178
Joined: 9/8/2005 From: La Salle, Colorado Status: offline
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Hi Michael. I was watching Chris's AMAZING T-Ball Game when you called and didn't a chance to call back when I went to the store for Inventory tonight. I have decided that what I have been tracking is the Invasion Fleet. Spotted a couple of TF off Geraldton last turn but shall ignore them. Once again, as in the Aleutians, he tries to distract me with a diversion. NOT! Dan KNOWS that I KNOW what he is doing. My guess is that he has bunches of Fighters covering his TF from Australia. His CVs are probably lurking and providing LRCAP. He has no Air Search pinging any of my small TF. It is time to commit team. PLANS/ORDERS for next turn: 1. I am CERTAIN of his targets: PM, Horn Isle, and Terapo. I shall begin Airlifting in the SNLF Assault Brigade to Terapo. It is weakest of the targets. Forts hit 3 in just a day or two. 2. Will assemble AP--AKs at Munda and Lunga to load their Inf Div as a counter-landing force. I've carefully kept my ID in Theatre and they are all full strength. 3. Figuring he shall use his bases for LRCAP I think I shall POUND Cooktown (Lvl-3 AF) and try to make it unusable as a LRCAP platform. Try to beat him to the punch in this case. Will use 4 Daitai of Betty--Nell for this with heavy Escort. 4. He will be at his most vulnerable when he spilts his TF for multiple landings. Figure EVERY BB in the US Fleet to be present and that shall be dangerous; therefore, we'll use PM and the Lae complex for major strikes. 5. KB to move forward away from New Caledonia. Will try not to get spotted and prepare to attack. I am willing to bet his CVs are trailing the Invasion Force by 3-5 hexes. I WANT those CVs! Will try for a 7 hex strike but cannot guarantee this due to not knowing where his CVs exactly are. 6. Will move SS NW and bring them in to the coast. Shall add another 6 SS within 1-2 days. 7. ML SS headed for Horn and a ML TF with 400+ Mines going to Terapo. His CV are the key. If they can be damaged and/or mauled then the Invasion falls apart and I buy time. The Kido Butai Will Order KB to shift planes over to strike mode. Was looking at the Air Groups and MAN they are in GREAT SHAPE! I think every Zero unit is in the mid-70s or better. Vals and Kates are solid. I've got nearly 100 Jakes for Air Search. The pilots have had nearly 3 months of constant training so they are about as good as they are gonna be. CarDiv1 (Akagi-Kaga-Ryujo w/87 Zero, 48 Val, 56 Kate), 2 BC, 4 CA, 1 CL, 9 DD CarDiv2 (Hiryu-Soryu-Shoho w/69 Zero, 48 Val, 41 Kate), 2 BC, 2 CA, 1 CL, 9 DD CarDiv5 (Sho-Zui-Zuiho w/75 Zero, 55 Val, 45 Kate), 2 BB, 4 CA, 1 CL, 10 DD CarDiv3 (Hiyo, Ryuho, Nisshin w/70 Zero, 21 Val, 26 Kate), 2 CA, 2 CL, 7 DD Total: 301 Zero, 172 Val, 168 Kate CAP 60% and varied Altitude ranging from 9,000-25,000 Feet. Most CAP set at 18,000. Always wander back-and-forth over CAP and Altitude. Any thoughts and/or recommendations here?
< Message edited by John 3rd -- 6/19/2013 8:01:18 AM >
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