gwgardner
Posts: 6722
Joined: 4/7/2006 Status: offline
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Some observations after playing my first failed campaign. I'm not sure that with the current scenario setup, and unit stats, it's possible to recreate the War historically. Example, It took me three months to conquer Yugoslavia, with panzers. And then to move those panzers into position to attack the Soviet Union, another two months. In real life, all that, plus the conquest of Greece, was accomplished in two months. So in order to have those panzers ready to strike East in June, I would have had to invade Yugoslavia in January. And of course, I didn't even try to take Greece or Crete. I'm thinking that the unit stats have to be drastically overhauled - right now a panzer unit has max 6 APs per month. On the scale of this map, and historically, with no Soviet defenders, that panzer unit should have at minimum 9 APs to allow it to go from the border to Smolensk, in one month. Add in the fact that combat must take place, and that unit should have about 12 APs. Historically, the battle for Smolensk started in early July - the possibility of replicating that needs to be possible in the game. If a mod is made, to give units more APs, then the combat table is also going to have to be changed. More APs, more consecutive attacks per turn. The CRT needs to be adjusted down to make it more realistic - less losses per attack, greater possibility of retreat rather than annihilation. To get four to five panzer armies by June '41, it would cost a min. of 2800 PPs. I managed to build only one panzer army by June 41, and I built no air units. There are many other drains on PPs - the sub war, reinforcements, research, new infantry builds. Money I spent on research was wasted, as I did not have enough PPs to upgrade units for new advances. When I play again, I will do research much slower. Air combat seemed too costly. I lost as many as four attack strength with my bomber unit in one turn of attacks on an enemy position. That's approx. 140 PPs to reinforce back up to strength! As stated above, ground combat seemed too costly also - I didn't see units retreating at all - only being completely destroyed - is that by design? Something odd - while the Battle of the Atlantic seemed interesting and active early on, it seemed like after about mid '40, I saw no action in the Atlantic. No ASW. Was that because the enemy had no bombers available for ASW? Was their surface fleet used, or ineffectual in ASW? In Africa, my Italians lost everything. I learned that use of the Italian fleet to provide 'alternative supply' to forward units was essential - I failed to do that, and the UK AI did do that, and was able to supply its forces in counterattacking all the way to Tobruk.
< Message edited by gwgardner -- 11/20/2012 5:08:38 AM >
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