Kayoz
Posts: 1516
Joined: 12/20/2010 From: Timbuktu Status: offline
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quote:
ORIGINAL: JoshParnell Perhaps not, if you mean to imply that meeting a ship date is the only metric for productivity. It's true, under that definition I've utterly and unequivocally failed to be productive. If this is the one true way of productivity, then clearly I've little grasp on it. Your choice of word. If you want to give a pithy response to your own chosen word, then so be it. "Productivity" has a definition in the dictionary. Look it up. Development goals and meeting the aforementioned is a reasonable and quantifiable measure. Nuff said. Your choice of words. Your doubled (at least) dev time estimate. Your mounting complexity of design issues which you should have addressed before writing a single line of code. Your fundamental changes to design (eg: persistence of asteroid fields) at a rather late state in development. Your problem. Ship it and we'll see. But that's some vague and undetermined point in the future, isn't it? quote:
ORIGINAL: JoshParnell I leave it to others to have a look at the current state of the graphics, UI, procedural content generators, and (most recently) the real-time scripting engine to decide whether I've managed to register a blip on their own personal productivity scanner I look to testing, balance, economic engine, procedurally generated characters and interactions, etc, etc - to determine LT's state. But let's not talk vague notions here - the fleet ownership, as a specific example, hasn't been touched on, much less the AI behind it - finite, fuzzy and probably swarm behaviour, which is a rather meaty task in itself. But of course, that's a doddle and you'll get it working, tested and debugged by.. when is it again? Oh, and let's not fail to mention the dynamic economy - you'll have that written in no time, right? You've written a chunk of the graphics engine. Pat on the back for you. But any game developer will tell you that the graphics is the EASY part. And no more so than with sandbox games. Skyrim (a sandbox game) developers didn't sweat blood and tears on making pretty blood sprays or shiny baubles. quote:
ORIGINAL: JoshParnell Personally, being a slightly-over-the-edge bread enthusiast, I'd take more bun any day (and twice on Sunday). But that's beside the point -- the boys in the kitchen tell me the meat is almost ready! Almost ready? So what's your current release schedule? I hate to bring this up, but your initial estimate was Q1 2014 - so any reader should take your past history in meeting your own goals into account. Caveat emptor. But then again, you've already got (at least) $187,865....
< Message edited by Kayoz -- 9/9/2014 4:56:32 AM >
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“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens
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