obvert
Posts: 14050
Joined: 1/17/2011 From: PDX (and now) London, UK Status: offline
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quote:
ORIGINAL: BBfanboy quote:
ORIGINAL: Chickenboy quote:
ORIGINAL: Crackaces That said, I do agree that prohibiting movement across the Owen Stanley mountians makes a better game in that it presents the IJ with an historical problem with lots of decisions. Well, I don't see how disallowing Buna/Gona-Port Moresby overland travel across the Kokoda trail / track could be considered historical? But it's a fine line from there to allowing overland travel throughout the whole of P/NG. Then it's a short journey to allowing massive armies to march unimpeded everywhere in the impenetrable jungles of P/NG. A spectrum from white to black. Which shade of grey is the right shade? This gets to the 'feels about right' stage and partner selection. It's critically important to understand one's prospective opponent and his attitude about these sorts of things. quote:
Personally, I do not think John is playing the game for the journey, but toward a final goal of winning -- no matter how much that upsets the play balance or game flow. I might suggest to the group that this is one more criteria for selecting a gaming partner. Agree. Dan's received all manner of comments like this to date, so I'll cease my observations along these lines. Historically the Australians did first defend along the Kokoda track and later pushed on to Buna, so there was some ability to move there. But from old movies I have seen of men hanging on to ropes to climb 50º slopes covered in slippery mud, no vehicles or artillery beyond mortars could make the traverse. Even mules had trouble bringing forward supplies. The game is not meant to be strictly historical, but if one wants to adhere to the spirit of the thing only units without vehicles and artillery should make the traverse, and the rate of movement should be slowed by using Combat/movement or Rest/movement. If the spirit of historical difficulties is not a consideration, the fact that the tunnel works both ways is a balance of sorts. Because it works in game it's tough to limit. My game with Jockmeister is a perfect example right now. I was forced out of Port Moresby after a long siege and several Japanese units retreated to the hex representing the pass to Buna. They had motorized support, large artillery, DP, and AA guns, radar, the works. This is in December, so the beginning of the rainy season, or what could be considered the monsoon. I had the option to move SE to Milne Bay, but that would undoubtedly have led to several units starving and I'm not sure that journey through rugged tropical jungles would have been any easier for the equipment in tow. Once I reached Buna I noticed the Allies starting to march. They also went right over the Owen Stanleys, and several units did not even use the 'track' hex. I'm still not sure what they are, but i would put money down that it's at least two if not three divisions. So is that okay? What is okay? A house rule would not stop the forces retreating to a position on the mountains, but it would prevent intentional crossings.
< Message edited by obvert -- 1/17/2013 8:07:57 PM >
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"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
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