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RE: The Good The Bad & The Indifferent

 
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RE: The Good The Bad & The Indifferent - 5/28/2016 4:30:16 PM   
Canoerebel


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Flying Trapeze






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< Message edited by Canoerebel -- 5/28/2016 4:32:54 PM >

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RE: The Good The Bad & The Indifferent - 5/28/2016 5:24:45 PM   
Bullwinkle58


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My druthers would be to lift it off if you have LSTs/LCIs to spare. It's hosed and as you say you need the room.

By this date you have to assume he has Forts 6 on most islands that can build them. Every landing needs some engineers and some tanks. And prep. Bombardments will sorta work over time just by burning his supply. If he goes to zero and you can eat his organic supply internally, then a lack of engineers can be overcome. If he has supply and Forts 6 you gotta really over-land. I don't worry about the 6000 too much. I can dump supply about as fast as I need it if I have to for a short fight. I've gone over 16,000 on a 6000 limit before and made it work. Clumsy, but it worked. You can assume he's going to be in the 6000 neighborhood though as a planning stance. Japan can't dump endless supply onto garrisons.

But that's all pre-landing stuff. Once a unit is as bad as this one, get it out of there if you can safely.

< Message edited by Bullwinkle58 -- 5/28/2016 5:28:00 PM >


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RE: The Good The Bad & The Indifferent - 5/28/2016 10:34:10 PM   
JeffroK


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May help to have an AV at Kure Is and base Kingfisher/Catalinas for ASW and 2 extra hexes of search.

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RE: The Good The Bad & The Indifferent - 5/29/2016 4:26:49 AM   
Capt. Harlock


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My two cents is to at least wait for the engineers. You need those forts reduced.

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RE: The Good The Bad & The Indifferent - 5/29/2016 10:52:02 AM   
JohnDillworth


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quote:

Every landing needs some engineers and some tanks.


^^^What the antlered one said^^^^ Combat Engineers are your limiting factor here. Plan every invasion around them. you should have more of these coming on line although they are not as plentiful as you would like

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RE: The Good The Bad & The Indifferent - 5/29/2016 1:57:19 PM   
obvert


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You have time here, and Wake is not something John can easily reinforce or resupply. I'd get the disabled ind reg off and land some tanks and engineers after disruption has lowered, some disables are fixed for the other unit there. Constant daily bombing runs to keep his disruption up would be ideal there too. Is Wake in range of any of your Marshalls bases that have level 5 field for 4Es to hit it?



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RE: The Good The Bad & The Indifferent - 5/29/2016 2:06:01 PM   
Crackaces


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quote:

ORIGINAL: obvert

You have time here, and Wake is not something John can easily reinforce or resupply. I'd get the disabled ind reg off and land some tanks and engineers after disruption has lowered, some disables are fixed for the other unit there. Constant daily bombing runs to keep his disruption up would be ideal there too. Is Wake in range of any of your Marshalls bases that have level 5 field for 4Es to hit it?




Exactly my thoughts ... Wake is a vulnerable atoll in that it is isolated stacking limit of 6,000 and difficult for the IJ to supply
and if the IJ want to perform air operations some of the stacking limit has to be aviation support.
But ..

Wake is a tougher nut to crack in my opinion because of the remoteness .. For example No 4E's can participate for example to whittle down the supply and AV ..
But CR showed he does not need any 4E support in his previous clearing out of Tarawa and the Marshal's

Anyway The IJ can't reinforce .. but the Allies can continue to attrite ..that overtime the atoll will fall ..6th level forts multiplying a firepower/AV of 0 is .. 0
my post is for those with less experienced than I ..
CR already knows this I bet and is a part of his plan


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RE: The Good The Bad & The Indifferent - 5/29/2016 2:45:49 PM   
obvert


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quote:

ORIGINAL: Crackaces

Wake is a tougher nut to crack in my opinion because of the remoteness .. For example No 4E's can participate for example to whittle down the supply and AV ..
But CR showed he does not need any 4E support in his previous clearing out of Tarawa and the Marshal's



Strikes can run from the Marshalls. Wotje is 17 hexes, Maleolap is 19. Ailuk and Likiep at 16 hexes could be set up with AS and Mariners and Coronados could also be used from there or from Taongi at 9 hexes. The important thing is not necessarily hitting and destroying a lot, but keeping up disruption. His AA will also use up a lot of supply and since a lot of guns could be DP, using those units will raise fatigue. I find AA units or units with embedded AA can go to 80-90 disruption after a day of heavy strikes.

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RE: The Good The Bad & The Indifferent - 5/29/2016 7:17:42 PM   
JohnDillworth


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quote:

You have time here, and Wake is not something John can easily reinforce or resupply

Worst thing you could do is assume that the KB is dead and stay in a predictable position for long. He probably wont come after you, but he might if you hang around. Lord knows there is never a shortage of IJN aircraft in stock, much less a John III mod

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RE: The Good The Bad & The Indifferent - 5/29/2016 10:33:38 PM   
crsutton


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quote:

ORIGINAL: obvert


quote:

ORIGINAL: Crackaces

Wake is a tougher nut to crack in my opinion because of the remoteness .. For example No 4E's can participate for example to whittle down the supply and AV ..
But CR showed he does not need any 4E support in his previous clearing out of Tarawa and the Marshal's



Strikes can run from the Marshalls. Wotje is 17 hexes, Maleolap is 19. Ailuk and Likiep at 16 hexes could be set up with AS and Mariners and Coronados could also be used from there or from Taongi at 9 hexes. The important thing is not necessarily hitting and destroying a lot, but keeping up disruption. His AA will also use up a lot of supply and since a lot of guns could be DP, using those units will raise fatigue. I find AA units or units with embedded AA can go to 80-90 disruption after a day of heavy strikes.


Or just send your more that adequate carrier force to pound Wake and pray that he sends his. Five days of air attack and most any force will collapse due to disruption.


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RE: The Good The Bad & The Indifferent - 5/29/2016 10:44:21 PM   
Canoerebel


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All comments and suggestions appreciated.

Jeffk, I moved my PBY squadron from French Frigate to Kure Island. The AV will make the same trip. Thanks. (This group was positioned at French Frigate just prior to the great naval battle.)

Obvert, I had dismissed LBA because Wake is too far from Wotje/Maloelap for anything but B24s. Those two airfields are levels 3/4. But I'll give it a try with a squadron to see if anything productive happens.

crsutton, I originally had Death Star's divebombers set to secondary "ground strike," but none of them flew during the invasion. I fiddled with the setting a few turns back to try again with one squadron. This time it worked. I'll use that again during the next attack. I don't use it more frequently on the chance that enemy carriers or combat ships show up.

JohnD, agreed. Staying in one place too long is generally an invitation to misfortune. I seriously doubt KB will be employed (surely, John's privates would shrivel to angstrom-based measurements at the thought of losing any more carriers). Subs are the biggest concern.

Another major concern is to not delay Big Tent while getting caught up in the reduction of Wake...although focusing on Wake is a viable alternative when mixed with other near term objectives.

All of these things are going through my mind right now. Big Tent will be ready to get underway in about three weeks. The engineers and tanks should be ready to land at Wake in a week or slightly longer (the engineers have to go wide around Roi-Namur to avoid bombers). So I'm leaning toward awaiting their arrival, making one last big effort, and, if necessary, standing down to proceed with Big Tent. Supply is way overdone at Wake, so I'm confident the Canadians could, if called on, stand alone for weeks or months.



< Message edited by Canoerebel -- 5/29/2016 10:47:58 PM >

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RE: The Good The Bad & The Indifferent - 5/30/2016 8:12:13 PM   
crsutton


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quote:

ORIGINAL: Canoerebel



crsutton, I originally had Death Star's divebombers set to secondary "ground strike," but none of them flew during the invasion. I fiddled with the setting a few turns back to try again with one squadron. This time it worked. I'll use that again during the next attack. I don't use it more frequently on the chance that enemy carriers or combat ships show up.


{quote]

Your primary strike should be set to naval and secondary to ground strike. Don't forget to set the target for the ground strike as well. It should work. If naval forces show up they will be your primary but otherwise all the set bombers should hit the target. Plus a non-naval strike is not restricted to the 7 hex limit. If you have Helldivers or SBD-5s on your carriers, you should be able to strike from a greater distance using drop tanks. Infantry hit by 300 SBDs will crack after a few attacks.

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RE: The Good The Bad & The Indifferent - 5/30/2016 9:44:21 PM   
obvert


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quote:

ORIGINAL: Canoerebel

Obvert, I had dismissed LBA because Wake is too far from Wotje/Maloelap for anything but B24s. Those two airfields are levels 3/4. But I'll give it a try with a squadron to see if anything productive happens.



All of those naval B-24s you get now have 17/21 range so should fly from smaller fields at 17. I'd try them from Wotje. Your Mariners and Coronados also carry 8 x 500lb though and will bomb from a dot hex. Helps of course to have AS and supply there rather than just an AV, especially so close to JIII positions. But an AV may work too if it's not spotted.

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RE: The Good The Bad & The Indifferent - 5/31/2016 2:05:01 AM   
BBfanboy


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quote:

ORIGINAL: obvert


quote:

ORIGINAL: Canoerebel

Obvert, I had dismissed LBA because Wake is too far from Wotje/Maloelap for anything but B24s. Those two airfields are levels 3/4. But I'll give it a try with a squadron to see if anything productive happens.



Helps of course to have AS and supply there rather than just an AV, ... But an AV may work too if it's not spotted.


An AS can't help serve float planes can it? Did you mean AE or AKE? Even those I am not sure can help with float planes. And I don't think the allies have any CS to operate float planes/flying boats.

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RE: The Good The Bad & The Indifferent - 5/31/2016 2:22:31 AM   
Mike McCreery


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quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: obvert


quote:

ORIGINAL: Canoerebel

Obvert, I had dismissed LBA because Wake is too far from Wotje/Maloelap for anything but B24s. Those two airfields are levels 3/4. But I'll give it a try with a squadron to see if anything productive happens.



Helps of course to have AS and supply there rather than just an AV, ... But an AV may work too if it's not spotted.


An AS can't help serve float planes can it? Did you mean AE or AKE? Even those I am not sure can help with float planes. And I don't think the allies have any CS to operate float planes/flying boats.


I read it as Air Support.

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RE: The Good The Bad & The Indifferent - 5/31/2016 2:37:36 AM   
Lokasenna


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quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: obvert


quote:

ORIGINAL: Canoerebel

Obvert, I had dismissed LBA because Wake is too far from Wotje/Maloelap for anything but B24s. Those two airfields are levels 3/4. But I'll give it a try with a squadron to see if anything productive happens.



Helps of course to have AS and supply there rather than just an AV, ... But an AV may work too if it's not spotted.


An AS can't help serve float planes can it? Did you mean AE or AKE? Even those I am not sure can help with float planes. And I don't think the allies have any CS to operate float planes/flying boats.


USN Port Svc detachment would be amazing. You can use Cats to transport them, and Cats to help with the supply, too.

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RE: The Good The Bad & The Indifferent - 5/31/2016 2:46:19 AM   
BBfanboy


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quote:

ORIGINAL: Wargmr


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: obvert


quote:

ORIGINAL: Canoerebel

Obvert, I had dismissed LBA because Wake is too far from Wotje/Maloelap for anything but B24s. Those two airfields are levels 3/4. But I'll give it a try with a squadron to see if anything productive happens.



Helps of course to have AS and supply there rather than just an AV, ... But an AV may work too if it's not spotted.


An AS can't help serve float planes can it? Did you mean AE or AKE? Even those I am not sure can help with float planes. And I don't think the allies have any CS to operate float planes/flying boats.


I read it as Air Support.

Of course - that makes sense now. My apologies Obvert.

That's the problem with acronyms, they can stand for different things like AV = seaplane tender/aviation (base force)/auto-victory/assault value!

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RE: The Good The Bad & The Indifferent - 5/31/2016 2:58:46 AM   
AcePylut


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AS is a subtender. Won't do much for aviation support.

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RE: The Good The Bad & The Indifferent - 5/31/2016 6:37:16 AM   
obvert


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quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Wargmr


quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: obvert


quote:

ORIGINAL: Canoerebel

Obvert, I had dismissed LBA because Wake is too far from Wotje/Maloelap for anything but B24s. Those two airfields are levels 3/4. But I'll give it a try with a squadron to see if anything productive happens.



Helps of course to have AS and supply there rather than just an AV, ... But an AV may work too if it's not spotted.


An AS can't help serve float planes can it? Did you mean AE or AKE? Even those I am not sure can help with float planes. And I don't think the allies have any CS to operate float planes/flying boats.


I read it as Air Support.

Of course - that makes sense now. My apologies Obvert.

That's the problem with acronyms, they can stand for different things like AV = seaplane tender/aviation (base force)/auto-victory/assault value!


Ha! No worries, Just being lazy. Yes, Air Support.

In O'Kane's clear the bridge there is a great description of being on lifeguard duty as a flight of Coronados comes in low at night to bomb the Japanese positions.

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RE: The Good The Bad & The Indifferent - 5/31/2016 6:00:23 PM   
Canoerebel


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10/5/43 and 10/6/43

Flying Trapeze: Now comes a ticklish part of the operation. Slow xAKs and LSTs carrying a combat engineer unit from Tarawa have arrived at Maloelap. I'm going to send them straight to Wake under threat of air attack from Roi-Namur rather than send them via a safer, but longer, route swinging wide to the east and then north. Tonight, the transports will move to a hex north of Wotje, where LRCAP is supposed to provide cover. At the same time, the carriers will move south from Wake Island. If all goes well, transports and carriers unite in two days. Then the reinforcing invasion of Wake can take place. The transports carrying the armor will arrive a day or two early. The absence of the carriers for a few days will give John time to reinforce or provide supply, but probably he won't catch on for at least one turn. By the time he can organize something, he'll fear the carriers might sprint back.

CVE Sangamon's damage is actually improving (she has a good captain) as she continues to steam slowly towards Hawaii. I think she's 20 hexes from Pearl (and less from some of the other islands and French Frigate) so that she can seek refuge sooner if she springs a leak. Of course, one more sub encounter would be fatal.

But John naturally seems to be focusing his subs on the sea lane between Midway and Wake, where so many Allied BB Tfs are traversing. I've decided to divert the BBs south to join the carriers, electing to use them in one combined bombardment on "D-Day" rather than to try to get in two more rounds. Time is one consideration, but John's had time to figure out a way to ambush the shipping in or near Midway, so I'm trying to minimize the risk.

I'll also try to get the divebombers to fly on D-Day.

An IJN sub scored one hit on the AV that was moving from French Frigate to Kure. She'll pump out water at Midway, just two hexes distant. Damage is moderate.

Big Tent: A vast number of TFs between San Fran and Pearl, bringing in the balance of the troops for the next big op. All TFs should arrive in ten days or less, meaning I'm going to want to embark on the Big Tent move prettty soon. That's one reason the Wake Island combat engineers are taking the direct route. I expect Big Tent to get underway in no more than three weeks. I'd like to get my carriers back to Pearl to refuel before departure date.

Elsewhere: I've let John get some looks at a CVE TF that was moving in the IO, south of Cocos on the way to Oz. At the same time, I commenced recon of New Caledonia's bases. The idea was to tickle John's spidey senses that something might be up from Oz. Not really, but I do think John has evacuated New Caledonia. That will suit both of us - he has extracted important troops from what seems like an untenable bases; but the bases really aren't untenable unless I have carriers down there, and I don't plan on that for a long time to come.

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RE: The Good The Bad & The Indifferent - 5/31/2016 8:46:53 PM   
Canoerebel


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Here's a recapitulation of how things have developed in light of the Great Naval Battle.

Before the naval battle took place, I was just winding up the big operation to deliver supplies to the Marshalls and to extract overstacked troops from several of the bases there. I had bogged down the invasion of Kwajalein. The plan was to "outflank" John's bases in the Mrshalls by invading Wake Island. Then I'd turn my attention fully to the reduction of Kwaj and then (probably) hit Roi-Namur and Eniwetok. There was also the option of switching over to the Aluetians, where I had a massive army prepped and shipping prepositioned. All of this with an eye towards orchestrating a "decisive" naval battle on the most favorable terms possible.

That naval battle came sooner than expected and the outcome was more favorable than expected. Immediately thereafter, I decided on a new course of action that meant standing down in NoPac, moving all those troops and ships to Pearl Harbor, and then embarking within a reasonable time (about a month) on a major invasion deep into enemy territory. Targets were chosen, the changes were made, and I'm now in the process of shifting the NoPac troops to Pearl.

While this was underway, I had a window to hit Wake. But John didn't cooperate, and the Allied troops were mauled during the landing. I had tanks and combat engineers prepping for Wake at Pearl and Tarawa, respectively, so I'm now in the process of getting them forward for "D-Day Version 2.0." I think the troops will be in position for the assault in five or six days.

The next big invasion should be ready to depart Pearl Harbor in about three weeks. I think my carriers might need two to four days in port to address minor SYS damage. But they won't do their 10/43 upgrades (except Enterprise and Honet, which are now in the process of upgrading after reporting to Pearl for repairs following the great battle).

So what's John doing? I think he sent KB back to Tokyo and vicinity for repairs. A respectable KB will be available for duty, but enough carriers have been sunk or heavily damaged to suggest that he won't attack Death Star unless conditions are very well to his liking (meaning, multiple big airfields to support). He's attending to defense in depth, though to this point it's early for him and I think he's focusing where I want him to focus.

That's where things stand at the moment.

< Message edited by Canoerebel -- 5/31/2016 8:52:15 PM >

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RE: The Good The Bad & The Indifferent - 6/1/2016 11:46:11 AM   
Canoerebel


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10/7/43

Flying Trapeze: The "operation within an operation" went well today. Tomorrow will be the key date, however, as all TFs reach the point closest to multiple enemy airfields. John has loaded up Eniwetok and also has a lot of strike aircraft at Roi-Namur, so he may be angling for a strike. Death Star has well over 500 fighters, so I don't think his strike aircraft will pick a fight, but I could be wrong.

The combat engineer TF moved north of Wotje while Death Star moved south from Wake's vicinity. Tomorrow they'll meet (almost) near the dot hex of Taongi. If that goes well, then the combined fleets move back towards Wake for D-Day 2.0 in about five days.

More than 100 Bettys from Eniwetok targeted the ground troops at Wake, doing little damage. PBY Liberators (just a handful) did the same from Wotje. John has an opening that should last two more days to airlief in supply plus reinforcements. All Allied BB TFs will be fully rearmed and on station for bombardment runs to coincide with D-Day 2.0.

CVE Sangamon continues to make four hexes per day. She's four days out of Pearl Harbor now.

Big Tent: 6th Division arrived at Pearl today; three more divisions are at sea - 41st will arrive tomorrow, 5th Indian will arrive in less than a week (this division was 100% prepped for Amchitka and sat at Prince Rupert for months); 1st Cavalry is split into two TFs, the first of which will arrive in a week, the second leaves San Fran tomorrow. That will be the last of the TFs from West Coast. Supply and fuel are pre-loaded at Pearl. BB South Dakota and CVs Enterprise and Hornet are 14 days from being ready. A new CVL is about five days out of Pearl.

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RE: The Good The Bad & The Indifferent - 6/1/2016 11:55:38 AM   
Canoerebel


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Map of Flying Trapeze, 10/7/43.




Attachment (1)

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RE: The Good The Bad & The Indifferent - 6/3/2016 1:24:53 AM   
Canoerebel


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10/8/43

A turn fraught with tension, danger, and impact on future moves goes smoothly but illustrates the incredible complexity of AE.

Flying Trapeze: TF carrying combat engineers toward Wake makes five hexes, almost meeting Death Star, which came south from Wake to provide CAP. The amphibious TF is only 11 hexes from Wake, so D-Day 2.0 could occur in three days. But I may wait a fourth. Bettys from Eniwetok are driving up tension among the Canadian infantry on Wake, so the unit may need a few days of rest once the Hellcats are in range to provide CAP.

Really, though, I'm very pleased that things went so well - that it was a quiet day. I deemed it necessary for the combat engineers to take the most direct route to Wake, rather than a safer circuitous route, because time is becoming an issue. This way I'll know if Wake is going to be doable in about four days. D-Day 2.0 will include the assaulting engineers and Sherman tanks, along with the Canadians attacking by land. There will be lots of bomardments and hopefully the divebombers will strike en masse once or twice.

Big Tent: Wake is becoming a time issue because today Pearl Harbor became overstacked, and two infantry divisions and lots of support troops are still inbound. In no more than ten days, I want to load the assault troops for the next big op. Lots of supply ships and fuel ships have been pre-loaded and are disbanded in port.

Miscellaneous: CVE Sangamon is "crossing" French Frigate to what I think is the safer north side passage to Pearl. Three DEs from Pearl rendezvoused today and will provide ASW. Damage to the stricken CVE continues to drop.

SigInt: I'm not seeing any disturbing reports that John has spidey senses about Big Tent's targets.




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RE: The Good The Bad & The Indifferent - 6/3/2016 3:01:10 AM   
Canoerebel


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10/9/43

Another excellently quiet and productive day, but DefCon is skyrocketing as enemy activity increases and SigInt provides a rather remarkable tidbit.

Flying Trapeze: All TFs make good progress towards Wake. In particular, the combat engineers are just six hexes out. If the TF makes five hexes tomorrow (iffy, because two AMs need to refuel at sea), D-Day 2.0 will be day after tomorrow. If refueling slows things down, then the assault will be in three days.

All ships will be in place, but there are a host of enemy subs all around. Fortunately, no misadventures. But John is vectoring in his submarines.

More interesting is a SigInt report that an enemy CA is bound for Wake (but no indication, of course, as to how far away it is). What is this? Fast transport with supplies? Combat TF to engage Allied amphibious TFs? Something else?
I'm still weighing options for tomorrow, but will probably post two combat TFs at Wake along with some ASW and AMs (to check for mining activity). I could detach Death Star to move a few hexes west of Wake, but I'm not sure I want to leave the amphibs uncovered. Perhaps leave the CVEs to cover the amphibs with the fleet carriers to move forward more boldly? Hmm. Not sure yet.

CVE Sangamon's speed is up to six hexes a day and she's just seven hexes from Pearl. So close! Fingers crossed.

SoPac: Recon seems to indicate John is involved in a fullscale retreat from New Caledonia, Luganville, etc.




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(in reply to Canoerebel)
Post #: 6685
RE: The Good The Bad & The Indifferent - 6/3/2016 3:48:41 AM   
Canoerebel


Posts: 21100
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Several times today, John's email have indicated that he has a heightened interest in flipping turns. I think he has something in the works. I'll probably find out soon.

(in reply to Canoerebel)
Post #: 6686
RE: The Good The Bad & The Indifferent - 6/3/2016 4:07:44 AM   
BillBrown


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Considering that much of his KB should be in repair yards, I would think that moving the DS to the West of Wake would be interesting. Your CVEs should be able to protect the amphib TFs.
But, that is my uneducated guess.

< Message edited by BillBrown -- 6/3/2016 4:10:38 AM >

(in reply to Canoerebel)
Post #: 6687
RE: The Good The Bad & The Indifferent - 6/3/2016 4:25:56 AM   
Canoerebel


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My guess is that John saw my TFs moving away from Wake over the past few days and wanted to shoot in supply or reinforcements via fast transport. If that hunch is right, he'll withdraw the TF. But it could be something more menacing.

I've erred on the side of keeping all my ships together, except a few combat TFs and minesweepers that will probe Wake. I feel like there's a risk of getting too fancy - of separating my TFs and then John being able to attack in detail. Until I know what's going on, I'll play conservatively while give careful attention to setting up D-Day 2.0.

(in reply to BillBrown)
Post #: 6688
RE: The Good The Bad & The Indifferent - 6/3/2016 11:57:15 AM   
HansBolter


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Have you considered going after his air concentration on either of the two islands with a BB bombardment?

I know this is harder for the Allies than the Japanese because you can never start your bombardment runs outside of the range of anti-shipping air, but your carriers could be used to cover the start point of the run in.

Completely trashing his LBA threat would hugely tilt the balance in your favor.

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Hans


(in reply to Canoerebel)
Post #: 6689
RE: The Good The Bad & The Indifferent - 6/3/2016 1:18:51 PM   
ny59giants


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Not flipping turns, but leaving Sunday for vacation. I got an extra yesterday.

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