Crackaces
Posts: 3858
Joined: 7/9/2011 Status: offline
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quote:
ORIGINAL: Miller quote:
ORIGINAL: Canoerebel Sure. The Allies have to be careful when using carriers, whether they have two or eight, when the KB is lurking about in '42. So I don't use mine unless I know what I'm up against and that the odds are acceptable. This gives me a better chance of moving on an enemy combat TF or small carrier TF if John raids past Ceylon, which is certainly possible. I probably shouldn't say this for fear of immediately drawing bad luck: I have not lost a carrier in my last four PBEM games vs. John III, PzH, Chez, and Q-Ball. The last time I lost a carrier was vs. Miller three or four years ago. Now, that's not saying much. In fact, it may be evidence I'm far too timid. But it is also evidence that I'm pretty careful in using my carriers. I wouldn't go anywhere near the KB until you have Hellcats on all your CVs. The Wildcat is next to useless compared to the Zero (IN THE GAME, NOT IN REAL LIFE). No one wants yet another F4F vs Zero arguement I might disagree here ... actual combat report from my last game [A lot more strike packages .. this is simply an abstract]: quote:
Morning Air attack on TF, near Canton Island at 151,139 Weather in hex: Moderate rain Raid detected at 40 NM, estimated altitude 17,000 feet. Estimated time to target is 15 minutes Japanese aircraft A6M2 Zero x 34 Allied aircraft F4F-3A Wildcat x 13 F4F-3 Wildcat x 26 SBD-2 Dauntless x 33 SBD-3 Dauntless x 35 TBD-1 Devastator x 14 No Japanese losses Allied aircraft losses F4F-3A Wildcat: 1 destroyed F4F-3 Wildcat: 3 destroyed SBD-2 Dauntless: 1 destroyed, 2 damaged SBD-2 Dauntless: 1 destroyed by flak SBD-3 Dauntless: 1 damaged Japanese Ships CV Zuikaku, Bomb hits 2, on fire CV Shokaku, Bomb hits 5, heavy fires, heavy damage CV Akagi, Bomb hits 5, on fire DD Inazuma Vs. quote:
Morning Air attack on TF, near Canton Island at 151,141 Weather in hex: Thunderstorms Raid detected at 74 NM, estimated altitude 16,000 feet. Estimated time to target is 27 minutes Japanese aircraft A6M2 Zero x 18 B5N2 Kate x 65 D3A1 Val x 59 Allied aircraft F4F-3A Wildcat x 14 F4F-3 Wildcat x 27 Japanese aircraft losses A6M2 Zero: 3 destroyed B5N2 Kate: 4 destroyed, 6 damaged B5N2 Kate: 1 destroyed by flak D3A1 Val: 7 destroyed, 11 damaged D3A1 Val: 1 destroyed by flak Allied aircraft losses F4F-3A Wildcat: 1 destroyed F4F-3 Wildcat: 3 destroyed Allied Ships CA Indianapolis DD Case, Torpedo hits 1, on fire, heavy damage CV Enterprise, Bomb hits 1, on fire DD Aylwin, Torpedo hits 1, and is sunk DD Worden DD Porter, Bomb hits 1 CA Houston CL St. Louis DD MacDonough DD Shaw, Bomb hits 1, on fire DD Dale CL Phoenix DD Farragut So ... there are three factors here .. 1. A sub smacked the Agaki and Kaga during the early morning hours. The Kaga forms an escort TF, the Akagi seems not to have crossed the damage threshold .. Zeros from the Akagi are found defending invasion transports .. 2. Advanced weather =on, not good for the IJN; 3. LBA in the form of F4F's from Baker Island escort a small DB contengent consuming up Zero passes as I set them as escort ensuring the meximum number over the target not trying to LRCAP The die rolls were not in favor of the IJN this day .. Only 18 Zero's escorted the main strike package in? 72 zeros defended the transports in the same hex [my strike package is slaughtered], and 34 zero's defend the KB????? So never say never Situations can arise in which USN CV's can get the upper hand I exchange the Big E in the yard from 20 days for what ended up as 4 IJN CV's .. [The Kaga sinks on the way home ..] If you simply say you are beaten if you try . then you do not encourage the IJN to make mistakes .. in this case starting the game with advanced weather = on ..
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"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
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