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RE: The Good The Bad & The Indifferent

 
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RE: The Good The Bad & The Indifferent - 3/20/2013 3:02:52 PM   
ny59giants


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I have tried to beat into John's head since your old game in WITP with him is prepping his troops for bases. He is better at it, but still isn't as OCD about it as I am. If your troops at Luganville and now for the Gilberts are well prepped, then you should be fine. I would have lots of subs around the Gilberts to get your shots in when he reacts, which he will.

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RE: The Good The Bad & The Indifferent - 3/20/2013 4:26:33 PM   
Canoerebel


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5/31/42
 
CenPac:  Gilberts invasion TFs are just seven hexes east of the targets (with advance picket TFs as close as four hexes).  No sign of detection.  D-Day two days.  Picket ships will be within a hex of the targets tomorrow.  The fly in the ointment is that the KB is only 30 hexes SW of Tarawa in the northern Solomons.  That's too close for comfort, but probably John would want to refuel and replenish (after two massive sorties against Noumea).  In any event the invasion is on.

Burma:  The fast transport TF made it back to Trincomalee.  Raiders board tonight and hopefully the TF moves out.  D-Day probably three or four days away.  Japanese patrols still paying attention to Calcutta.  One Aussie division reached the front lines - now the Allies strongly hold three continguous jungle hexes - two by solo and high experience UK brigades and the third by a very good Aussie brigade.  The next Aussie brigade is marching east from Kalemyo to occupy the next hex to the north.

Australia:  32nd Div. has reached Melbourne.  The masive, two-month sea lift to Oz is complete.  Australia can stand on its own.

China:  The Chinese withdrawal to the new MLR continues in good order.

Luzon:  The Allies still hold Clark Field.    Into June, for goodness sake!  That wouldn't be a big deal if John had isolated the base and left a mixed brigade to serve as prison camp guards, but he's had two or more divisions there since the start of the war.

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RE: The Good The Bad & The Indifferent - 3/20/2013 4:59:40 PM   
Crackaces


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quote:

Burma: I somehow configured my fast transport to "unload," so when it stopped at Trincomalee to refuel it did just that....


That is an inner beauty of this game IMHO. Not only are results of strategy and operations detemined by AV Odds, random die rolls, air strikes etc . But multiple tiny details ranging from leaving airgroups on "training" while going in on a CV strike .. all the way to forgetting to station a sufficent AE that can reload the BB's you just sent on a bombardment mission ...Then there are all the hidden nuances that classify as what you don't know you don't know...

The combination of these between two players I beleive has a lot to do with the outcomes in games ...the better players have an eye for these details ...and even then it is easy in the hundreds of clicks in a busy to turn to forget one little detail ....



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RE: The Good The Bad & The Indifferent - 3/20/2013 5:26:16 PM   
Canoerebel


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Yeah!  Darn it! 

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RE: The Good The Bad & The Indifferent - 3/20/2013 5:38:15 PM   
Chickenboy


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quote:

ORIGINAL: Canoerebel

Yeah!  Darn it! 


Yeah. I can't believe you, Dan. Here I thought you were one of the better players! I've never heard of ANYONE ever inadvertently unloading a transport or amphibious TF before. EVER. Goodness knows I've never made such an aggregious error.

John will win this game for sure now and the Allies will go down in ignominious defeat. Also, down is up and night is day.

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RE: The Good The Bad & The Indifferent - 3/20/2013 5:51:07 PM   
Canoerebel


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Oh, I know we all do it, but...still, how could I do it?!

Here's the situation in Burma - very promising for the Allies.





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RE: The Good The Bad & The Indifferent - 3/20/2013 5:57:36 PM   
Crackaces


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quote:

Yeah. I can't believe you, Dan. Here I thought you were one of the better players! I've never heard of ANYONE ever inadvertently unloading a transport or amphibious TF before. EVER. Goodness knows I've never made such an aggregious error


The better one IMHO is the leave the "do not unload" on while hitting an atoll .. You know you want to sail right into the hex so you can get 4 full phases to off load .. .well that mistake involves sailing into range taking the full brunt of reponse and then "Doh!" .. It took me two episodes to fully ingrain that lesson deep inside my thalamus

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RE: The Good The Bad & The Indifferent - 3/20/2013 5:58:34 PM   
pws1225

 

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Quick question: can troops landed at Ramree Island cross over to the mainland on their own, or do they need to lifted via an amphibious TF? I'd check myself but since I'm at work (sigh) ...

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RE: The Good The Bad & The Indifferent - 3/20/2013 6:13:15 PM   
Canoerebel


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No detection showing for the amphibious TFs just seven hexes from Tarawa? This sounds like something that might have happened in the real war.




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RE: The Good The Bad & The Indifferent - 3/20/2013 6:22:57 PM   
crsutton


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quote:

ORIGINAL: Crackaces

quote:

Yeah. I can't believe you, Dan. Here I thought you were one of the better players! I've never heard of ANYONE ever inadvertently unloading a transport or amphibious TF before. EVER. Goodness knows I've never made such an aggregious error


The better one IMHO is the leave the "do not unload" on while hitting an atoll .. You know you want to sail right into the hex so you can get 4 full phases to off load .. .well that mistake involves sailing into range taking the full brunt of reponse and then "Doh!" .. It took me two episodes to fully ingrain that lesson deep inside my thalamus


I have had them unload when they end the phase in a turn and are in a partial land hex in the middle of nowhere. That was a long time ago and may be fixed by now.


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RE: The Good The Bad & The Indifferent - 3/20/2013 6:23:47 PM   
crsutton


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quote:

ORIGINAL: pws1225

Quick question: can troops landed at Ramree Island cross over to the mainland on their own, or do they need to lifted via an amphibious TF? I'd check myself but since I'm at work (sigh) ...


They can cross via one hex side. The other is impassible. It is just a river crossing.

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RE: The Good The Bad & The Indifferent - 3/20/2013 6:41:40 PM   
obvert


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quote:

ORIGINAL: crsutton


quote:

ORIGINAL: pws1225

Quick question: can troops landed at Ramree Island cross over to the mainland on their own, or do they need to lifted via an amphibious TF? I'd check myself but since I'm at work (sigh) ...


They can cross via one hex side. The other is impassible. It is just a river crossing.


Yes. It's very defensible with that crossing and the terrain. Eventually a good place for troop and supply drops to Burma.

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RE: The Good The Bad & The Indifferent - 3/20/2013 6:45:26 PM   
Crackaces


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quote:

ORIGINAL: crsutton


quote:

ORIGINAL: pws1225

Quick question: can troops landed at Ramree Island cross over to the mainland on their own, or do they need to lifted via an amphibious TF? I'd check myself but since I'm at work (sigh) ...


They can cross via one hex side. The other is impassible. It is just a river crossing.


Yes but there are three hexsides to disscuss [using the F6 key] one hexside has the red line .. prohibiting crossing to hex 54/47; the other hexside toward 54/49 is connected by a blue hexside ... the hexside to 55/48 is purple and enables ground movement ..

Blue = Ocean/Lake hexside - Naval unit movement only
»» Purple = River hexside - Ground unit movement only
»» Green = Ground unit movement only
»» White = Both Naval and Ground unit movement
»» Red = Impassable hexside - No Naval or Ground unit movement

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RE: The Good The Bad & The Indifferent - 3/20/2013 6:49:23 PM   
pws1225

 

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Thanks crsutton, obvert and Crackaces. That helps me appreciate the scope of CR's plan.

< Message edited by pws1225 -- 3/20/2013 6:52:08 PM >

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RE: The Good The Bad & The Indifferent - 3/20/2013 6:54:54 PM   
Canoerebel


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At this point I don't plan to use Ramree to funnel troops into Burma, though that may change later.  Right now, the plan is two fold:  (1) Operational:  to establish a base with a good garrison and to build the airfield large; and (2) Strategic:  To further disturb John's mind over the situation in Burma.  He's already concerned by the Allied buildup to the north, so this should rattle him further (especially being done in tandem with the Gilberts invasion, another sniffing ship enroute to Cocos, and some feints I'm making up the road towards Carnavon in west Oz.

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RE: The Good The Bad & The Indifferent - 3/20/2013 6:56:45 PM   
GreyJoy


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As far as i can tell, you have already won in Burma. John really screwed up in this theatre. He won't be able to dislodge all those vectors pointed towards the very heart of the Valley.

Nice job Dan

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RE: The Good The Bad & The Indifferent - 3/20/2013 6:59:23 PM   
Crackaces


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In my first PBEM game [scenario #1] I attacked and took Tarawa easily In April '42 but I too did not bring along a BF .. that was costly as over 2 months the IJ took thier toll with BB's and air strikes against this one lone outpost and the IJ build up 4 bases to do thier worse almost every turn . .. and I could not keep any aircover over Tarawa ... The good news in my case was that eventually I got bases built up and then it was Katy Bar the door ....

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RE: The Good The Bad & The Indifferent - 3/20/2013 7:20:01 PM   
Canoerebel


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The Gilberts operation is just a way of vexxing John more than anything.  I don't need them, but they're pretty important/worrysome for him.  He'll give them attention and, while he's doing that, I'll be active elsewhere.  Bottom line, though, is that I jumped at this chance with what I had on hand at Pearl when the door opened.  I only had enough lift capacity to bring the troops brought.  I'm pretty slim on supply too.  Each target has two xAKs loaded only with supply.

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RE: The Good The Bad & The Indifferent - 3/20/2013 10:13:46 PM   
Canoerebel


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The eve of the invasion and no detection.




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RE: The Good The Bad & The Indifferent - 3/20/2013 10:15:17 PM   
paullus99


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Wow - that's going to generate an interesting response.....

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RE: The Good The Bad & The Indifferent - 3/20/2013 10:31:00 PM   
Canoerebel


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Yeah, and the complete KB is 26 hexes southeast of Tarawa at Tulagi.

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RE: The Good The Bad & The Indifferent - 3/20/2013 10:35:31 PM   
paullus99


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Can you "pump and dump?" as the OTC traders call it?

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RE: The Good The Bad & The Indifferent - 3/20/2013 10:38:15 PM   
Canoerebel


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That's the plan.  One day.  One shot.  Then scatter and vamose.  My combat ships should be fine.  The xAKs are expendable.  So my real concern is limited to the APs.  They all bug out on D-Day.  Does that mean Admirals Turner and Fletcher are around?

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RE: The Good The Bad & The Indifferent - 3/20/2013 11:10:06 PM   
Canoerebel


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6/1/42
 
CenPac:  Based on the info I have, I'm not expecting heavy oppostion on any of these islands - hopefully no more than a naval guard unit, though who knows with Tarawa.  There's the lack of SigInt of anything bound to these islands, no base building going on, and the total lack of patrol activity, that's probably on target.  But I only have the smallest of windows here.  I either take these tomorrow or I probably don't take them at all.  I'm already ordering CM Oglala TF and a replenishment TF to retire.  Everything else, though, will continue on mission.  I expect John to send the KB post haste.  I'm going to lose some ships.  He's going to get pretty excited.  He's also going to know he was caught with his pants down, which won't do wonders for his confidence.  I hope.

SoPac:  Full KB sighted at Tulagi.  Yikes!  26 hexes from Tarawa.  I have flankers and pickets out.  They are a nervous bunch.

NoPac:  The Allies will send the first supply TF into Cold Bay in a few days.  John's regularly sending Kates without escorts.  In a few days, the Kates will meet two good Canadian Kittyhawk squadrons and a top notch American P-40E squadron.

Oz:  32nd Division is ashore.  An IJA armored unit took vacant Cloncurry and then bugged out heading for Normanton.  Day after tomorrow, Kanga force will paratroop into Cloncurry.

Cocos Island: CL Perth will begin sniffing the periphery tomorrow, hoping to draw some detection.

Ramree Island:  The fast transport TF is eight hexes north of Trincomalee.  D-Day will be in two or three days.

China:  The Chinese withdrawal continues orderly and largely unmolested.  John has a zillion bombers hitting Chengte, doing nothing.  Others are messing up the remaining Chinese at Liuchow, but they'll be in jungle tomorrow.

Outlook:  Tomorrow is an important day.  I'm not using anything I can't afford to lose.  If things go well, John will be quite unsettled.  That's the real purpose of all this ****s and probes.  May synergy prevail. 

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RE: The Good The Bad & The Indifferent - 3/20/2013 11:39:51 PM   
Paladin1dcs


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I must have missed it, but what do you mean by "sniffing" around Cocos Island and why are you using a CL instead of a DD or something else, like a SS or CA? What are you hoping to accomplish by doing this and raising your detection level?

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RE: The Good The Bad & The Indifferent - 3/20/2013 11:52:27 PM   
Canoerebel


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My opponent knows I place a high value on Cocos Island.  My opponent is concerned that I'm going to invade the island.  I'm not, but I want him to remain concerned.  So I send forth a ship that he will sight.  He will wonder and worry and probably base some Netties there.  I want Netties there rather than where I'm actually invading. 

We've done this once before - he sighted DD Vendetta ten days ago and moved Netties to Cocos.

I'm using CL Perth this time because she was the only available ship.  She had been escorting a CM/APD fast transport TF carrying a port service unit to Cocos back when I thought about invading the island; that TF has been holding south of Cocos until I felt the need to dispatch a probing combat ship.

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RE: The Good The Bad & The Indifferent - 3/20/2013 11:55:20 PM   
Canoerebel


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The turn is away to John.  I won't be able to see what happens until tomorrow morning.  John hasn't posted in his AAR in awhile, but I have a feeling he's going to update tonight.  The first comment will be an exclamation, but the majority of his energy will be devoted to the response by his carriers. 

P.S.  I don't think he knows there whereabouts of my carriers, but I think he'll decide that the full KB is willing to risk at clash in open waters at this point of the game (by open waters I mean that none of my new bases - assuming I take any - have airfields).

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RE: The Good The Bad & The Indifferent - 3/21/2013 12:05:12 AM   
paullus99


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I bet he'll be expecting you to be bringing the kitchen sink, instead of a shoe-string operation. I also bet he'll be salivating at the "chance" of hitting your carriers too......too bad it'll be a rush into thin air (lol).

Again, sometimes I believe John is over-amazed at his own superiority.....

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RE: The Good The Bad & The Indifferent - 3/21/2013 12:13:32 AM   
Crackaces


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quote:

ORIGINAL: paullus99

I bet he'll be expecting you to be bringing the kitchen sink, instead of a shoe-string operation. I also bet he'll be salivating at the "chance" of hitting your carriers too......too bad it'll be a rush into thin air (lol).

Again, sometimes I believe John is over-amazed at his own superiority.....


agreed ... and the full speed dash will burn precious fuel ... fuel needed if this game ever gets to 1944 ... I think CR has something up his sleeve and wants the KB to dash around a bit in the Marshalls ...

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RE: The Good The Bad & The Indifferent - 3/21/2013 12:16:07 AM   
Paladin1dcs


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quote:

ORIGINAL: Canoerebel

My opponent knows I place a high value on Cocos Island.  My opponent is concerned that I'm going to invade the island.  I'm not, but I want him to remain concerned.  So I send forth a ship that he will sight.  He will wonder and worry and probably base some Netties there.  I want Netties there rather than where I'm actually invading. 

We've done this once before - he sighted DD Vendetta ten days ago and moved Netties to Cocos.

I'm using CL Perth this time because she was the only available ship.  She had been escorting a CM/APD fast transport TF carrying a port service unit to Cocos back when I thought about invading the island; that TF has been holding south of Cocos until I felt the need to dispatch a probing combat ship.


Ah, so it's more of a PsyOps mission than anything else. That makes quite a bit of sense, thanks for the explaination.

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