BBfanboy
Posts: 18046
Joined: 8/4/2010 From: Winnipeg, MB Status: offline
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quote:
ORIGINAL: Canoerebel You guys may have some helpful input here because some of my carrier aircraft orders are a bit different than you're recommending: 1. I replaced most of the bigger strike aircraft squadrons with carrier-capable fighters squadrons that had been based at Manila or Taichu. The result is considerably increased defense at the expense of offense. 2. All strike aircraft remaining on carriers set to range zero. 3. I still have a lot of CVE eight-aircraft TBM squadrons. Those too set to range zero with fairly high ASW assignments. 4. Here's where I'm uncertain: In deciding between detaching CVEs to cover the invasion hex or to keep all my carriers together, I chose the latter. All carriers will be stationed a hex offshore. Perhaps 60% of fighters were set to range 1 so that they'll cover shipping in the invasion hex. I don't expect these settings to be necessary many turns, so I don't anticipate huge fatigue numbers. I think John will shoot his wad in turn one or turn two or not at all. Too, I'll probably bombard Shanghai day after tomorrow if the airfield remains full (after first sending scout ships into the hex tomorrow to gauge defenses - mines, ships, shore guns). Is there a flaw with my orders? Is setting 60% of my fighters to range one to, in effect, provide LRCAP the wrong way to best accomplish what I'm trying to accomplish? If your CVEs are in a separate TF from your Amphibs, but in the same hex, I doubt there is any danger from mines or shore guns. The hex is 40NM wide and the CVEs would be standing far offshore, not going through minefields to get to shore. Operating from one hex away is not a mistake either, but aircraft will have less loiter time because of the need to fly one hex to and fro, and if damaged the one hex distance could mean the difference between being in the drink or landing on the CVE in time.
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