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RE: The Good The Bad & The Indifferent

 
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RE: The Good The Bad & The Indifferent - 4/14/2013 8:26:38 PM   
Capt. Harlock


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quote:

I don't think he has any clue about how strong CR's position is. Even if he did some recon, it is notoriously hard to ID anything in jungle cover. He could be thinking of all those low-AV, low-morale Indian units that start the game. He may have to do a "reconnaissance in force" [Pickett's charge] to find out he's brought too little, too late.


Just remember, this is a bit more like The Wilderness than Gettysburg. The IJA does not have to attack; as long as they hold Rangoon and block the Burma Road, they have a strategic victory even if they're in bad terrain.

_____________________________

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RE: The Good The Bad & The Indifferent - 4/15/2013 12:04:48 AM   
BBfanboy


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quote:

ORIGINAL: Capt. Harlock

quote:

I don't think he has any clue about how strong CR's position is. Even if he did some recon, it is notoriously hard to ID anything in jungle cover. He could be thinking of all those low-AV, low-morale Indian units that start the game. He may have to do a "reconnaissance in force" [Pickett's charge] to find out he's brought too little, too late.


Just remember, this is a bit more like The Wilderness than Gettysburg. The IJA does not have to attack; as long as they hold Rangoon and block the Burma Road, they have a strategic victory even if they're in bad terrain.

We all seem to know that, but John's move into open terrain suggests he is not thinking strategically right now. A man of action never stops to consider whether what he is doing contributes enough to the long range goal to be worth the resources/effort/time used.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

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Post #: 1412
RE: The Good The Bad & The Indifferent - 4/15/2013 2:58:09 PM   
Canoerebel


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7/14/42

NoPac: Movement across the map in prepararation for the Aleutians campaign. Adak-prepped troops at Seattle moving by rail to Prince Rupert, a level five port (they are second-wave troops, so this will pre-position them closer to the action). The four American carriers will depart Melbourne tonight and begin the journey to Pearl or San Fran. More transports are enroute to Pearl and Seattle. The Allies won't move until the KB is confirmed far, far away. In belief that moving early with KB far away is preferable to moving later under uncertain conditions, I want to get things ready to go.

CenPac: Some part of the KB remains at Jaluit.

SoPac: Quiet.

Oz: 4EB hit Exmouth.


Bay of Bengal: The Allies have thus far won the first three rounds of the Ramree campaign: 1. Invasion; 2. Post invasion reinforcement, supply and build up while awaiting the enemy response; 3. First major enemy response - air attacks and combat TFs. So the Allies have raised the ante and I think Japan will respond likewise. While waiting, more mines go in tonight followed by a heavy AA unit tomorrow night. Base building has recommenced with the previous damage repaired. Things look good here at the moment. Down at Ceylon, I've withdrawn CV Indomitable. The other CVs will depart Colombo and make for Attu, just in the interest of not leaving them in the same place too long.

Burma: Marauders and B-17s from Imphal do some effective missions at Magwe and against 4th Division, which is out in the open. I think the net effect of using LBA has led John to shift momentarily to defensive mode with his aircraft, thus allowing the Allies to make some progress at Ramree.

China: Looks good.

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Post #: 1413
RE: The Good The Bad & The Indifferent - 4/15/2013 3:25:51 PM   
Canoerebel


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Two thoughts on the two major campaigns:

1. Burma: There may be strong sentiment out there that I should have pushed forward into Burma weeks ago when the bases were lightly held. I debated doing so and elected not to, though I confess that I'm uncertain which move was the right one. I chose the more conservative because I'm unsure how monsoon will affect supply, and I didn't want to take the chance of moving my troops forward to find that they couldn't take and hold key positions. Instead, I want to take the time to be more sure. In the meantime, John is moving lots of troops into the theater, but I think that's also beneficial. He's got a tenuous supply line and he's close to my major airfields, so he's placing lots of good units in the killing zone. When the campaign is over, I'll know if I made the better choice or not.

2. Aluetians: This is a complicated, massive and lengthy operation that is predicated on surprise and the KB being far, far away. The Allies have to take the key island - Attu - and still have enough time to retire southeast - avoiding Adak and Umnak - without getting hit by the KB. So I can't move until I'm positive the IJN carriers are far away. I'm pretty sure - but not positive - that an opportunity will occur sometime between late August and mid October, which is my window. If I don't get the opportunity, I'll stand down and eventually divert many of the assets to an overwhelming invasion of either Exmouth or New Caledonia.

The invasion of Attu will begin with a Marine raider battalion to measure enemy strength. Assuming its isn't too strongly held, the main force will then land there and at a variety of small bases that I'm confident are lightly held or vacant. I also hope to take Amchitka, though that may be strongly garrisoned.

If the Allies are fortunate enough to pull all this off without major opposition, so that I want the opportunity to strike again, I'll have the troops ready prepped for Adak pre-positioned at Prince Rupert (or possibly Anchorage/Kodiak).

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Post #: 1414
RE: The Good The Bad & The Indifferent - 4/15/2013 3:29:25 PM   
paullus99


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I think you made the right choice in Burma. You are strongly entrenched & John is going to need to bring a lot to the party (more so than he would have otherwise).

If you had moved forward earlier, sure, you might have won some tactical victories, but there would be a good chance that John would have seen this as a good place to launch a counteroffensive or perhaps even an invasion of India (to get behind your lines).

Right now, you have the time and space to build up & an excellent avenue to launch a much more massive and well-planned offensive of your own, when the time in right.

_____________________________

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Post #: 1415
RE: The Good The Bad & The Indifferent - 4/15/2013 3:30:55 PM   
GreyJoy


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I think you just did the right thing in Burma. If you went on the offensive too early, you could have gotten caught with a too thin perimeter when the japanese response arrived.
Now you have a solid and strong perimeter that cannot be penetrated and with all those occupied positions in Burma you can rule the theatre. Soon John will understand his mistakes and will have to face the fact that he needs to fall back and to build up a defensive line in the jungle southeast of Rangoon.

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RE: The Good The Bad & The Indifferent - 4/15/2013 4:42:27 PM   
crsutton


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quote:

ORIGINAL: GreyJoy

I think you just did the right thing in Burma. If you went on the offensive too early, you could have gotten caught with a too thin perimeter when the japanese response arrived.
Now you have a solid and strong perimeter that cannot be penetrated and with all those occupied positions in Burma you can rule the theatre. Soon John will understand his mistakes and will have to face the fact that he needs to fall back and to build up a defensive line in the jungle southeast of Rangoon.


In fact a little sandbagging and poor mouth might be called for in the hopes that John leaves a substantial force North of Rangoon for you to cut off at a later date.


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Post #: 1417
RE: The Good The Bad & The Indifferent - 4/15/2013 5:01:43 PM   
Canoerebel


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7/15/42

Bay of Bengal: The Japanese navy has temporarily vacated the area. Unescorted Bettys are mauled near Akyab. Plenty of escorted IJN bomber raids vs. Ramree do no damage. Big night tonight as minelayers and a transport TF carrying heavy AA arrives at Ramree. SigInt that 14th Army HQ is prepping for Ramree.

NoPac: I have 300 PP accumulated towards the 1300 needed to buy two RCT at Pearl that are prepped for Attu. So, say 20 days before the Allies have the "minimal force" needed to proceed. (It'll be longer than that until the carriers are available, so I think the Allies could be in position to move in about a month, should a window open).

CenPac: SigInt of an IJA assault division prepping for Makin. The Allies seized the three islands six weeks ago.

SoPac: Quiet.

Oz: The four American CVs pull out of Melbourne undetected, as far as I can tell. Hornet may move from India to Oz in order to bolster the feint I'll make against Exmouth just prior to the Aleutians invasions.

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Post #: 1418
RE: The Good The Bad & The Indifferent - 4/15/2013 7:04:55 PM   
Canoerebel


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7/16/42

Ramree Island: Forgot to set my AA-toting transport TF to "direct/absolute." As a result it swings wide and gets hit by Kates from Rangoon. I lose an xAP and an xAK, but two other xAK should go in tonight. Japanese sorties in big numbers get easily handled by one P-39 squadron and one P-40E squadron based at Ramree. All in all, a good day for the Allies here. I think John has concluded that he needs more - possibly much more - to seize the initiative here. That would be a very good development.

Burma: Most of 2nd UK Div. is on map now. This division is slated for the coastal road that leads from Akyab area to Prome. The first regiment is already nearing Cox's Bazaar. 41st USA Div. is about 12 days from map's edge - roughly 60 days before it reaches the front lines. An Indian division is advancing from the jungle to take a position on the yellow road south (true) of Myitkina. This will sever Japan's foward LOC and should cause some consternation.

NoPac: More engineers arrive on map to be allocated to the Aleutians objectives. More detail to be provided in a follow-up post. Two IJN BB bombard Cold Bay. I'm nearly positive John will come for this island. I really hope so, as that will probably indicate he's thinking "forward and offense" rather than "rearward and defensive." I'm not getting the slightest indication that he's attending to his rear bases. For instance, I just got SigInt that a Naval Guard is posted at Paramushiro, but I haven't gotten anything along those lines for my target hexes.

CenPac: Mostly quiet today. Part KB at Jaluit.

SoPac: Two IJN BB bombard Luganville. USN CVs southeast (true) of Tasmania.

Oz: New Orleans is leading a small combat TF to western Oz to make a show consistent with the feinting in that theater.

< Message edited by Canoerebel -- 4/15/2013 7:06:32 PM >

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Post #: 1419
RE: The Good The Bad & The Indifferent - 4/15/2013 7:22:05 PM   
Canoerebel


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Pardon the AAR clutter, but this helps me think and keep things straight:

Attu Island
Ready: I US HQ; 161 RCT; 151 Combat Engineer; 2nd Raiders; 5th Marine CD; 11 Sea Bee; 3rd Sea Bee; 203 AA; 198 Arty; 7th Bomb HQ; 34 USAAF BF.
Restricted: 27 RCT; 35 RCT; 53 RCT; 4 RCT; 220 USN BF; 32 USAAF BF; 54 AA; 217 AA; 28 Can. AA.
Needed: 1300 PP to buy out two of those RCT, at which point I have the minimum force needed to "pull the trigger" should an opportunity arise.

Kiska Island
Ready: 148 RCT; 58 RCT; D Port Service
Restricted: 221 USN BF; 5 Sea Bee
Needed: One more base force

Shemya Island
Ready: 127 Cav. RCT; 222 USN BF; 138 USAAF BF; 7 Fighter HQ; 813 EAB; 10 Sea Bee
Restricted: None
Needed:

Agattu Island
Ready: 2 USMC EAB; E Port Service
Restricted: None
Needed: One infantry unit; one base force

Ulak Island
Ready: 15 Sea Bee
Restricted: 2 Marine 'Chutes; 1/153 RCT
Needed: Base force

Amchitka
Ready: 145 RCT; 637 Tank Des.; 165 Arty; USN Forward HQ; 177 USAAF BF; 139 USAAF BF; 13 Sea Bee
Restricted: 16 RCT; 14 RCT; 87 Mtn. RCT
Needed: Another engineer

Buldir Island:
Ready: 8th Sea Bee; 141 USAAF BF
Restricted: Rocky Mtn. Rangers
Needed: Sea Bee

Bethel and Nome
Needed: Engineers, supply, and possibly support ships (ADs to serve as replenishing stations for DDs that will raid Adak and Umnak to shut them down)? Give more thought how to use these bases, which are still in Allied hands.




< Message edited by Canoerebel -- 4/16/2013 2:38:29 AM >

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Post #: 1420
RE: The Good The Bad & The Indifferent - 4/15/2013 11:36:39 PM   
Canoerebel


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7/17/42

Lots of small things going on that added up to a very nice day for the Allies. A couple of them probably have John chewing nails. Most importantly, I think everything's moving in the right direction.

Bay of Bengal: Five IJN DDs tangle with Ching Lee's Vincennes led TF at Ramree Island. The Japanese lose two decent destroyers. The Allies don't take any damage. Escorted air strikes against the island later in the day result in one-sided losses for Japan. Ramree is turning into an efficient killing field. With pressure and bad results mounting, John's going to end up wanting to overwhelm me with force. That's what I'm hoping, anyhow.

Burma: The Japanese have moved into the key line of jungle hexes! This puts them closer to my air. The only thing I have to keep under control is my mobility - not letting him take hexsides that would prevent my army from moving forward when the time comes. But at this point the units that moved didn't do so in complimentary fashion.

NoPac: Enemy air raids over Akutan intercepted by Canadian Kittyhawks and USN Buffaloes that chew up alot of Japanese aircraft - Zeroes, Kates and Vals. Four of the top five Allied pilots currently active are Canadian.

CenPac: Part KB still at Jaluit with alot more TFs just to the south - I think, but I'm not sure, these may be additional ships to support moves against the Gilberts. If so, the final countdown there is underway.

SoPac: Mostly quiet. The four USN carriers will be passing the south cape of NZ in a day or two. Crossing my fingers that they do so without encountering an enemy sub.

SigInt: All reports of late have dealt with activity in the Solomons, western Oz and Burma. There's no chatter about the Aleutians, especially at the western end. Lots can go wrong - a little thing here or there telegraphing my intent to a wary opponent - but at the moment this just feels "effective."

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Post #: 1421
RE: The Good The Bad & The Indifferent - 4/16/2013 2:43:16 AM   
Capt. Harlock


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quote:

Bay of Bengal: Five IJN DDs tangle with Ching Lee's Vincennes led TF at Ramree Island. The Japanese lose two decent destroyers. The Allies don't take any damage.


Lee is our man for surface combat!

_____________________________

Civil war? What does that mean? Is there any foreign war? Isn't every war fought between men, between brothers?

--Victor Hugo

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Post #: 1422
RE: The Good The Bad & The Indifferent - 4/16/2013 1:45:47 PM   
Canoerebel


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7/18/42

Bay of Bengal: The Allies prevail in the air, downing 20+ Vals on the day, though three xAK at Ramree are sunk. Hornet and a few escorts are west (true) of Diego. She's going to Capetown and thence to Balboa. The RN BBs and CVs are going back into the Bay of Bengal to serve as (I hope) tantalizing bait.

NoPac: No enemy air raids on Cold Bay today. :)

CenPac: Makin falls to an enemy invasion. Tarawa and Abemama will be close behind. This campaign should wind up within a few days. Was it worth it to see a goodly part of the KB tied up for nearly seven weeks? :)

SoPac: Two BBs bombard Luganville. The four American CVs will transit the south NZ passage over the next two days.

Air War: The Allies are nearly 1,500 ahead in the body count. The real significance is that Allied pilot experience and skill numbers are increasing quickly.

Vexation and Trouble: I'm having trouble getting my minelayers at Akyab to lay mines at nearby Ramree. All settings are right (lay mines/direct/absolute) but each turn I find them still at Akyab with "do not lay mines" reset. Odd. I have another problem of longer standing. I've had a large support TF stuck in the "coming out of Capetown" channel for months. Somehow this TF ended up set to go to Cristobal with home port Cochin. It's been stuck in the channel for many months now. It's down to four days until emerging from the wormhole, but it's been stuck on four days for several days. I could really use the AE and AD at Chittagong. I'll fiddle with it a few more days and then perhaps seek help in Tech Support.

< Message edited by Canoerebel -- 4/16/2013 1:46:15 PM >

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RE: The Good The Bad & The Indifferent - 4/16/2013 4:41:59 PM   
BBfanboy


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Sounds like a change in Home Port or destination was made while it was in off-map movement. That does unpredictable things to the routing - I managed to have one amphib TF [empty, thankfully] disappear to hex 0,0 forever when I tried to change its home port to Aden while it was still in the Capetown/IO channel. I'm not sure if Michael M can fix that kind of thing or not, but it doesn't hurt to ask. No reason to wait any longer.

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RE: The Good The Bad & The Indifferent - 4/16/2013 6:54:35 PM   
Crackaces


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quote:

I'm having trouble getting my minelayers at Akyab to lay mines at nearby Ramree


Do you think this is a threat level algorithum problem?

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RE: The Good The Bad & The Indifferent - 4/16/2013 7:03:06 PM   
Canoerebel


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That's got to be it, though the "absolute/direct" settings ought to overcome that, right? I even have a big combat TF visiting Ramree every night, so the mission doesn't seem unduly hazardous, but the computer may handle the calculations in such a way that I've just managed to create unacceptable conditions.

< Message edited by Canoerebel -- 4/16/2013 7:04:02 PM >

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RE: The Good The Bad & The Indifferent - 4/16/2013 8:32:18 PM   
Cribtop


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Scuttle one of the ships in the task force. That ought to alter the threat calculations of the remaining ships.

On a more serious note, when you select the TF, what does its plotted movement look like? I assume straight in with absolute/direct settings.

You could set Ramree as home port, that may help. Obviously, lingering in the hex greatly increases the risk if IJN surface ships show up.

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RE: The Good The Bad & The Indifferent - 4/16/2013 8:59:09 PM   
Bullwinkle58


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quote:

ORIGINAL: Canoerebel

That's got to be it, though the "absolute/direct" settings ought to overcome that, right? I even have a big combat TF visiting Ramree every night, so the mission doesn't seem unduly hazardous, but the computer may handle the calculations in such a way that I've just managed to create unacceptable conditions.


I don't want to search the manual and I do not recall, but will mines lay in a dot base?

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RE: The Good The Bad & The Indifferent - 4/16/2013 9:08:04 PM   
Cribtop


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I've managed it before, although it the number of mines didn't show up in the base screen IIRC. I think CR has Ramree almost to a level one or even two airfield.

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RE: The Good The Bad & The Indifferent - 4/16/2013 9:16:21 PM   
Canoerebel


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It's a mystery compounded by mystery.

First, there isn't any way to know if these minelayer TFs are laying mines. A glitch prevents Ramree from showing mine numbers (I know they're there from previous successful missions, plus the enemy hitting the mines, plus the mine icon on the map, but no numbers have show up since the beginning).

Second, my minelaying TFs begin at Akyab. They do show the correct "direct/absolute" route. But when I open the next turn, they are at Akyab with mines loaded and set to "do not lay mines."

Is it possible they ARE doing the mission but replenishing mines upon returning to Akyab? This is only a level one port, but does have 124 Nav Service via an RN base force.

Most mysterious.....

On a more promising note, that support TF hung up in the Capetown channel for months now shoes just three hexes from appearing on map. That would be a treat.

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RE: The Good The Bad & The Indifferent - 4/16/2013 9:22:13 PM   
witpqs


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Moose: Mine layers can lay mines at dot bases.

CR: Mines will not show up on the base display of a dot base. If friendly mine fields were put there after capture, they will show up after the base begins to build (or maybe only when the port builds to size 1).

Are the ships laying mines and then replenishing? Check the pool to see if you can tell that way.

_____________________________


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Post #: 1431
RE: The Good The Bad & The Indifferent - 4/16/2013 9:25:22 PM   
Canoerebel


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7/19/42

NoPac: Mutsu and Nagato bombard Cold Bay followed by big Zero sweeps. Interstingly, Yamato shows up near Tokyo (Tarpon missed a shot at her). I want to see if she shows up somewhere like the Bay of Bengal, which might suggest John's spidey senses aren't tingling up in the Aleutians.

Aleutians Planning: I'm in the middle of highly complicated planning for this mission. So detailed that it's almost not fun doing it. Almost. The plan is so big and requires so much that it might not be worth it. Might not. As to whether I have enough lift capacity and time to accumulate political points for full implementation...well, I'm not quite sure yet. IE, there are many hurdles and challenges, though I am fully committed to the mission. In retrospect, I might not do things like this again - planning a huge mission that is contingent upon the enemy doing something I want the enemy to do (moving the KB far away). Better to not have to rely on the enemy. All that said to say this: I like this plan so much that it's worth it.

CenPac: No move on Tarawa or Abemama today.

SoPac: The four USN carriers will pass NZ's south cape tomorrow.

Australia: Moving some ships and subs around so that I'll be in position to feint up the west coast when the time comes.

Bay of Bengal: Enemy sweeps get the best of my Ramree fighters, only high operational casualties for Japan make the day an Allied victory. Hornet retired from the map and is probably 30 days from Balboa. A good bit of the RN will head for Calcutta/Chitagong, where sexy ships will make elaborate efforts to make their presence obvious (but not too elaborate). I want to draw enemy carriers and battleships into the fray. Formidable is likely to remain in the Bombay vicinity as she is due for withdrawal in 50 days or so.

Burma: I think I count six IJA divisions in or approaching Burma (three confirmed on the front lines now). The theater is going to clog up with the enemy, but that's okay (I think).

(in reply to Canoerebel)
Post #: 1432
RE: The Good The Bad & The Indifferent - 4/16/2013 9:27:10 PM   
Canoerebel


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Ramree is a level one airfied (65% to level two). It's a 0 (0) port that I doubt will every get built to one - all energy has to go to keep the airfield open as this is Japan's numero uno target (or should be).

Good suggestion about checking mine reserves. Thanks, witpqs. I'll see if I can figger it out that way.

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Post #: 1433
RE: The Good The Bad & The Indifferent - 4/16/2013 10:04:59 PM   
Bullwinkle58


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quote:

ORIGINAL: witpqs

Moose: Mine layers can lay mines at dot bases.

CR: Mines will not show up on the base display of a dot base. If friendly mine fields were put there after capture, they will show up after the base begins to build (or maybe only when the port builds to size 1).

Are the ships laying mines and then replenishing? Check the pool to see if you can tell that way.


So if a Port 0 is just, as the devs have said, a possibility of a port, is the deterioration rate that for shallow water? Or a base?

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Post #: 1434
RE: The Good The Bad & The Indifferent - 4/16/2013 10:12:57 PM   
witpqs


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quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: witpqs

Moose: Mine layers can lay mines at dot bases.

CR: Mines will not show up on the base display of a dot base. If friendly mine fields were put there after capture, they will show up after the base begins to build (or maybe only when the port builds to size 1).

Are the ships laying mines and then replenishing? Check the pool to see if you can tell that way.


So if a Port 0 is just, as the devs have said, a possibility of a port, is the deterioration rate that for shallow water? Or a base?

The deterioration: I have no idea. If he built it to a '1' I believe they would show up. Usually, as you know, you would see a green dot indicating the presence of the minefield. I suppose not seeing it is just this situation falling through the cracks in the code.

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Post #: 1435
RE: The Good The Bad & The Indifferent - 4/16/2013 10:43:14 PM   
Canoerebel


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Planning Table
Allied Invasion of the Aleutians
September or October 1942

I. Phase One (Initial Targets)
A. Hostile Targets (Port, Airfield, Stacking)
1. Attu Island 3(1) 1(1) 35k
a. Ready: I Am HQ; 203 AA; 2 Raider (40 AV); 198 Arty; 34 BF; 5 Mar CD (28); 11 CB; 3 CB; 161 RCT (126); 2/151 Com Eng (27)
b. Restricted: 54 CD; 27 RCT (129); 35 RCT 9126); 53 RCT (115); 217 AA; 32 BF; 1 CB; 28 Can AA; 220 USN BF; 4 RCT (132)
c. Needed: Retrieve 2/151 Com Eng and 161 RCT from Kodiak to Seattle; retrieve 4 RCT from Anchorage to Seattle (if PP available); 1,400 additional PP to buy out the must-haves (220 Nav BF and three RCT – 27, 35 and 53)
2. Shemya 0(0) 3(4) 10k
a. Ready: 10 CB; 138 BF (16); 813 EAB; 369 AA; 112 Cav (74), 222 USN BF (10); VII Fighter HQ
b. Restricted: None
c. Needed: Another good infantry unit
3. Agattu 0(0) 0(3) 35k
a. Ready: 2 USMC EAB; E Port Service
b. Restricted: None
c. Needed: Infantry; base force
4. Buldir 0(0) 0(4) 35k
a. Ready: 141 US BF (16), 8 CB
b. Restricted: Rocky Mtn Bn (41)
c. Needed: 124 PP to buy the Rockies
5. Kiska 0(1) 0(2) 20k
a. Ready: 58 RCT (115); 148 RCT (125)
b. Restricted: 221 USN BF (10); 5 CB
c. Needed: 166 PP to buy 221 USN BF
6. Amchitka 2(1) 4(4) 20k
a. Ready: 22 Mar (142), 177 US BF (12); 13 CB; 139 BF (16); 145 RCT (129); 637 Tank D. (42); 627 Tank D. (42); 165 Arty; USN CenFor HQ; 102 USN BF (10)
b. Restricted: 16 Can Bde (82); 14 Can Bde (125); 87 Mtn RCT (115)
c. Needed: One more engineer?
7. Semisopochnoi 0(0) 0(3) 35k
a. Ready: None
b. Restricted: None
c. Needed: Maybe a CB unit
8. Ulak 1(0) 0(2) 10k
a. Ready: 15 CB
b. Restricted: 2 Chutes (30); 1/153 Bn (31)
c. Needed: Small base force; 200 PP to buy restricted units

B. Friendly Targets
1. Bethel 1(0) 0(5) 65k:
Currently vacant
Need: 20k supply, bf, eng, small inf, AD?
2.Nome 3(2) 2(4) 20k
Current: 108 Nav BF (36 a.s/100 naval support)
Need: 30k to 50k supply, small inf, AD

C. Questions/Answers
1. Is it possible to get supply to Nome (via sub?) in sufficient quantity pre-invasion to have the airfield up and running?
2. Better to stage fighters forward (Anchorage to Nome to new bases) rather than bringing via ship transport? Range is 26 to Attu = need enough supply for drop tanks. That means airfield won’t work until supply arrives at Nome via ship. This will be a high priority.
3. 2,400 PP needed to acquire “minimum acceptable invasion force.” There are 500 in the bank, so 1900 = 38 days. That means “loading day” at Pearl and Seattle might commence as early as late August.

II. Phase Two (Possible Follow-Up Targets)

1. Adak 5(5) 5(4) 35k.
a. Ready: 154 Arty; 193 Tank (62); 95 AA; 110 C Eng (31); 503 AA; 137 BF (10); 6 Mar (99); 8 Mar (100); 2 USMC Eng (27); 18 CB, I US Corp; 209 Arty
b. Restricted: 138 RCT (115); 3 Raider (40); 160 RCT (129); 185 RCT (125); 108 RCT (126)
c. Needed: more engineers and base forces
2. Great Sitkin 0(0) 0(3) 35k
a. Ready: None
b. Restricted: None
c. Needed: ?
3. Atka 1(2) 0(0) 35k
a. Ready: None
b. Restricted: None
c. Needed: ?
4. Sagigik 0(0) 0(3) 35k
a. Ready: None
b. Restricted: 18 Can Bde. (89)
c. Needed: ?
5. Seguam 0(0) 0(3) 35k
a. Ready: None
b. Restricted: Brookville Bn (41); 27 Can AA
c. Needed: ?
6. Yunaska 0(0) 0(3) 35k
a. Ready: None
b. Restricted: Edmonton Bn (41)
c. Needed: ?
7. Chuginadak 0(0) 0(3) 35k
a. Ready: 142 BF (16)
b. Restricted: Irish Bde. (41)
c. Needed: Probably the highest priority target between Adak and Cold Bay, so 124 PP to buy the Irish Battalion. Also a CB unit and port service if available later on.

III. Combat Ships

1. Carriers: Ent, Lex, Sara, York (now at NZ enroute to Pearl); Wasp (at S.F.); Hornet (30 days from Balboa); Long Island (at Pearl).
2. BBs: North Carolina, California, Oklahoma, Pennsylvania (all on West Coast) and West Virginia, Maryland, Colorado and Idaho (all at Pearl) should be ready.
3. CA/CLAA/CL: 5/4/3 (gonna be short on these puppies)
4. DDs: 45 (short on these puppies too)
5. Support: AE: 4; AD: 4; AV: 2
6. Transport:
a. APD: 6 (to carry Raiders to Attu on D Minus One)
b. AP: Seattle: 8; Pearl 11;
c. xAP: Seattle 27; Pearl 12; Balboa: 11
d. AK: Seattle: 8; Pearl 18
e. xAK: Seattle 74; Pearl 25; Balboa: 59
f. AMC: 3
g. AO: ?
h. Minelayers: ?


(in reply to witpqs)
Post #: 1436
RE: The Good The Bad & The Indifferent - 4/16/2013 10:43:43 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: witpqs

quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: witpqs

Moose: Mine layers can lay mines at dot bases.

CR: Mines will not show up on the base display of a dot base. If friendly mine fields were put there after capture, they will show up after the base begins to build (or maybe only when the port builds to size 1).

Are the ships laying mines and then replenishing? Check the pool to see if you can tell that way.


So if a Port 0 is just, as the devs have said, a possibility of a port, is the deterioration rate that for shallow water? Or a base?

The deterioration: I have no idea. If he built it to a '1' I believe they would show up. Usually, as you know, you would see a green dot indicating the presence of the minefield. I suppose not seeing it is just this situation falling through the cracks in the code.


I figured they didn't want a dot-over-dot. Maybe the mines dot is the same pixel as the dot base dot.

_____________________________

The Moose

(in reply to witpqs)
Post #: 1437
RE: The Good The Bad & The Indifferent - 4/16/2013 11:27:05 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: witpqs

quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: witpqs

Moose: Mine layers can lay mines at dot bases.

CR: Mines will not show up on the base display of a dot base. If friendly mine fields were put there after capture, they will show up after the base begins to build (or maybe only when the port builds to size 1).

Are the ships laying mines and then replenishing? Check the pool to see if you can tell that way.


So if a Port 0 is just, as the devs have said, a possibility of a port, is the deterioration rate that for shallow water? Or a base?

The deterioration: I have no idea. If he built it to a '1' I believe they would show up. Usually, as you know, you would see a green dot indicating the presence of the minefield. I suppose not seeing it is just this situation falling through the cracks in the code.


I figured they didn't want a dot-over-dot. Maybe the mines dot is the same pixel as the dot base dot.

Nah, the dot for a dot base is in the middle. Minefields are in their own space as far as I can see (both Allied and Imperial in the same hex should display fine).

_____________________________


(in reply to Bullwinkle58)
Post #: 1438
RE: The Good The Bad & The Indifferent - 4/16/2013 11:47:55 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
I do have the base symbol on the map since Ramree is a level one airfield. But it was indeed a dot hex at the time the first mines were layed. The mine-dot symbol is on the map. I just don't have a list of how many mines are at the hex. If my minelayers have actually been doing their thing it might be roughly 3,000 by now.

(in reply to witpqs)
Post #: 1439
RE: The Good The Bad & The Indifferent - 4/17/2013 12:10:09 AM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
Well it might be that the port has to be >0 to see them. But 3,000 sounds pretty good!

_____________________________


(in reply to Canoerebel)
Post #: 1440
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