Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: The Good The Bad & The Indifferent

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: The Good The Bad & The Indifferent Page: <<   < prev  47 48 [49] 50 51   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: The Good The Bad & The Indifferent - 4/17/2013 12:23:35 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
7/20/42

NoPac: Quiet except for uncontested enemy sweeps over Cold Bay. I have lots of shipping moving around between Seattle and Prince Rupert, but no signs of enemy subs anywhere in the Gulf of Alaska or along the West Coast for months now. I need to do some pre-invasion work - retrieving a few units (from Kodiak) and moving some fuel forward, but I don't want to tickle detection levels.

West Coast: CV Wasp at San Fran just swapped Devastators for Avengers.

CenPac: Momentarily quiet.

SoPac: SigInt that 2nd Div. is aboard marus bound for Luganville. John will be able to scratch another one off his LIST. The four USN carriers quietly pass NZ's south cape.

OZ: A combat TF led by New Orleans moves from Esperance to Perth tonight. Another led by BB Warspite moves from Melbourne to Esperance. This is part of the "alleged quiet build up of forces posing a threat up the west coast."

Bay of Bengal: It looks like my minelayers were working - somehow, the small ones have been replenishing at Akyab. I didn't know that was possible at a level one port even with nav support. No enemy air raids today. I still have 28 inoperational fighters stuck at Ramree - one of the hazards of forward operations at a small base with supply problems. I'm waiting for John to meet the call or up the ante in this theater - he's going to bring more ships. He's going to spring them on me. He's going to do damage. But it's for a good cause.

Capetown Channel: That support TF is two days from map's edge. I hope.

< Message edited by Canoerebel -- 4/17/2013 12:24:21 PM >

(in reply to witpqs)
Post #: 1441
RE: The Good The Bad & The Indifferent - 4/17/2013 1:02:04 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
Aleutians Planning

Yesterday's excercise in planning, which resulted in the detailed and largely unreadable chart on the previous page, was rather painful since it followed right on the heels of tax day. The need to concentrate was admittedly helpful. A few thoughts:

1. Diving in like that helped generate new ideas like how to potentially use Nome and Bethel.

2. The complexity and risks of the operation became more apparent. I spent last night mulling over three options: (A) scrub the mission and do nothing or do something far away; (B) change the focus to the Kuriles rather than the Aleutians; (C) proceed with the plan. I concluded that (C) offers the best mix of surprise, sustainability, and disruption to the enemy psyche. So the operation is on with enhanced enthusiams.

3. I rate at 60% the odds that John will move enough carriers to Oz or Bay of Bengal to allow the operation to proceed in September or October as hoped.

4. Most of that detailed chart is "thinking out loud." Obviously I'm not going to invade 15 islands over the course of two weeks. I don't have the ships and the window will close. But the chart helps me to prioritize.

5. Attu is the key base. I don't think it's heavily guarded and I will have plenty of infantry, so this isn't my biggest concern.

6. I'd say Shemya and Amchitka are my two biggest concerns. Shemya has a level three airfield. I don't think it has a substantial garrison, but I'm not sure and I don't have alot of infantry coming. Amchitka probably has a decent garrison. I'm bringing a decent amount, but that one too could be tough. Shemya may really be the key taking that airfield will permit the Allies to immediately implement serious LBA coverage. So time to go looking for more infantry to prep for that target.

7. Agatta, Buldir, Kiska and Ulak should be vacant. These are level zero ports, but engineers should allow the Allies to make progress in establishing small airfields.

< Message edited by Canoerebel -- 4/17/2013 1:03:30 PM >

(in reply to Canoerebel)
Post #: 1442
RE: The Good The Bad & The Indifferent - 4/17/2013 4:22:08 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
7/21/42

Bay of Bengal: Three IJN DDs tangle with the Vincennes TF with neither side taking any damage. The Allied TF retires to Akyab and fully rearms guns, meaning that this level one port has enough naval support to replenish a cruiser. Interesting. I'm expecting John to send in heavier stuff soon.

NoPac: No major enemy activity here or along the West Coast.

CenPac: Nothing major here.

SoPac: More SigInt that 2nd Div. is inbound to Lugavnille. This base will fall shortly. The four USN carrier continue steaming east without incident.

Australia: An IJN sub posted at the SW cape picks off a lone xAK. I hope it might catch a whiff of the New Orleans TF as it passes tomorrow. Lots of enemy activity along Oz's west coast. Good.

DEI: John may be about to land at or near Manado. The base still has supply and is still supporting Dutch patrol aircraft that cover the whole area.

(in reply to Canoerebel)
Post #: 1443
RE: The Good The Bad & The Indifferent - 4/17/2013 6:46:33 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
7/22/42

NoPac: Things still slow in NoPac, but there is an IJN sub down around Vancouver Island.

CenPac: Heavy attention to Tarawa including four BBs (Hiei and Kirishima among them).

SoPac: Two BBs bombard Luganville. Invasion expected any moment. (This was one of the "breakwaters" I mentioned at the outset of the game. Man, has it served well in that category.)

Bay of Bengal: Quiet today except for ineffective enemy bombings of Ramree. Ramree's low on supply and I'm arranging to get some in, though it's going to be a week or so before I can offer more than fast transport-type stuff. I haven't sent the turn back, but after three days of standing down my fighters, I'm think I'm going to re-insert two or three squadrons and set Akyab's fighters to LRCAP the base. Cox's Bazaar airfield goes to level four. CL Boise and two DDs are heading back to the fighting after brief time in Colombo's yards.

Aluetians Invasion: Spent time today arranging for upgrades due to merchant shipping at Seattle and Pearl. For some reason, "allow upgrades for all ships on this list" doesn't work for me. Never has. So I have to check each ship individually. My next project is to go through the last two to three months of SigInt reports to check for mentions of the Aluetians (I tried to use Tracker, but didn't like it, so I'll do it the old-fashioned way.)

< Message edited by Canoerebel -- 4/17/2013 6:47:56 PM >

(in reply to Canoerebel)
Post #: 1444
RE: The Good The Bad & The Indifferent - 4/17/2013 7:19:06 PM   
Lomri

 

Posts: 232
Joined: 2/6/2009
Status: offline

I look forward to seeing a game where Nome is useful for, well, anything!

(in reply to Canoerebel)
Post #: 1445
RE: The Good The Bad & The Indifferent - 4/17/2013 7:55:12 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
Nome may have some use finally. It starts as a level three port and has 100 naval support. I have a bunch of xAK converting to AKE (I think this is peculiar to this mod). I might put an AD and AKE at Nome. I could then run DD TFs out of Nome to interdict the big IJ bases at Adak and Umnak. Possibly, if my carriers and big combat ships need to stay in the western Aluetians, they could replenish at Nome rather than making the long journey back to Kodiak. Not certain Nome will be useful, but it might. If not, I'll retrieve the USN base force and move it to one of the Aluetians to help with unloading cargo.

(in reply to Lomri)
Post #: 1446
RE: The Good The Bad & The Indifferent - 4/17/2013 8:28:12 PM   
Cpt Sherwood

 

Posts: 837
Joined: 12/1/2005
From: A Very Nice Place in the USA
Status: offline
The only problem with using Nome is there is no back door. If you base ships there, they will be pinned if he brings a couple of CVs and/or a good SCTF to the area.

_____________________________

“Luck is what happens when preparation meets opportunity.” ― Lucius Annaeus Seneca

(in reply to Canoerebel)
Post #: 1447
RE: The Good The Bad & The Indifferent - 4/17/2013 8:30:47 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
My SigInt reports are all blank! Don't know why, but I do know their blank. That means I'm missing a whole lot of intel. No way I'm going to re-run turns to use Tracker. Is there any other reasonable way to retrieve or develop SigInt info?

I did go back through the Operations Reports files from March 1, 1942 to July 22, 1942 to monitor Japanese base building in the Aluetians as follows:

Attu: Port 2 (3/22); Port 3 (7/7)
Shemya: AF 1 (4/26); AF 2 (6/11); AF 3 (7/11)
Amchitka: AF 1 (3/6); AF 2 (3/26); Port 2 (6/5); AF 4 (6/18)
Adak: AF 2 (3/8); AF 3 (3/21); AF 4 (4/9); Port 3 (4/29); Port 4 (5/26); AF 5 (6/13); Port 5 (6/26)
Umnak: AF 1 (3/2); AF 2 (3/16); AF 3 (4/2); AF 4 (4/19); AF 5 (5/3); Port 2 (5/28)

Based upon this plus how the game has unfolded, I read this as: John initially establisihed Adak as his main redoubt. After the Allies moved on Akutan and Cold Bay, John built up Umnak. His rear guard bases seem to be Shemya and Amchitka. Not sure why he chose Shemya (size zero port) over adjacent Attu, which is still a level one airfield.

Over in the Kuriles and vicinity, there has been some development of a few main bases: Ominato, Sapporo, Toyohara, Etorufu Island and Parmushiro. I didn't detect any robust development here.

Analysis: John has some defense in depth in the Aluetians, though I think he's front-loaded at Umnak and Adak. Amchitka's probably got something like a regiment or mixed brigade. Shemya is a real puzzle - could be an engineer unit or could be something truly tough. The fact that John isn't operating many subs in NoPac is a good sign. The fact that he's ignoring Nome and Bethel doesn't mean anything really. I mean, who does pay them any attention? But I like it that he hasn't.

(in reply to Canoerebel)
Post #: 1448
RE: The Good The Bad & The Indifferent - 4/17/2013 9:18:41 PM   
Crackaces


Posts: 3858
Joined: 7/9/2011
Status: offline
quote:

That means I'm missing a whole lot of intel. No way I'm going to re-run turns to use Tracker


Hmmm are they blank in the combat reporter? The SigInt is in the combat reports file . I archive mine in a directory off my particular game. Witps Intel Monkey might be handy to go through the combat report files ..

In my opinion Tracker is very powerful in this regards to track changes in deployments.

_____________________________

"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"

(in reply to Canoerebel)
Post #: 1449
RE: The Good The Bad & The Indifferent - 4/17/2013 9:20:09 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline
quote:

ORIGINAL: Canoerebel

My SigInt reports are all blank! Don't know why, but I do know their blank. That means I'm missing a whole lot of intel. No way I'm going to re-run turns to use Tracker. Is there any other reasonable way to retrieve or develop SigInt info?


If you run with the Archive switch in your shortcut they are all in the Archive folder, in order by date.

Probably what is happening is you're opening a previous save while you're waiting on the movie file to come back. When you load a save the text files associated with it load as well and become the current Sigint file. In Tracker this results in the code trying to read "yesterday's" Sigint file, which it already has, rather than the new, present turn Sigint, which will come as part of the movie file.

In Tracker you can manually in-load the .txt file from the tool bar and force the present day's Sigint to load. You have to manually point to the file though.

_____________________________

The Moose

(in reply to Canoerebel)
Post #: 1450
RE: The Good The Bad & The Indifferent - 4/17/2013 9:24:40 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
LoL. Thanks, Bullwinkle. This is very helpful advice!

If, that is, I knew what you were talking about! Archives switch? Shortcut key? What're those? Are they on the map/tool bar for the game? Are they in a file somewhere? Are they keys on my keyboard?

I'll go hunt around the game tool bar and see if I can find an Archives Switch or a Shortcut Key. While I do that, you may be mirthfully rolling on your own floor laughing at my falling for the hold "snipe hunt" or "skyhook" routine.....

(in reply to Bullwinkle58)
Post #: 1451
RE: The Good The Bad & The Indifferent - 4/17/2013 9:25:47 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline
quote:

ORIGINAL: Crackaces

quote:

That means I'm missing a whole lot of intel. No way I'm going to re-run turns to use Tracker


Hmmm are they blank in the combat reporter? The SigInt is in the combat reports file . I archive mine in a directory off my particular game.



Sigint is in its own text file each turn: asigint.txt This is found in the top-level of the Save folder. It holds the Sigint for the last turn processed for that instance of AE. If, in the middle of a PBEM CG, you run a turn of Coral Sea, it will contain the Sigint for that Coral Sea turn and overwrite the Sigint from your last CG turn.

There is an Archive switch avaialble to use in your switch array in the shortcut which automatically does a full archive of all the text file reports, with dates appended. No need to do it manually.

< Message edited by Bullwinkle58 -- 4/17/2013 9:34:16 PM >


_____________________________

The Moose

(in reply to Crackaces)
Post #: 1452
RE: The Good The Bad & The Indifferent - 4/17/2013 9:29:41 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline


I didn't realize Bullwinkle spoke Mandarin!

(in reply to Bullwinkle58)
Post #: 1453
RE: The Good The Bad & The Indifferent - 4/17/2013 9:30:25 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline
quote:

ORIGINAL: Canoerebel

LoL. Thanks, Bullwinkle. This is very helpful advice!

If, that is, I knew what you were talking about! Archives switch? Shortcut key? What're those? Are they on the map/tool bar for the game? Are they in a file somewhere? Are they keys on my keyboard?

I'll go hunt around the game tool bar and see if I can find an Archives Switch or a Shortcut Key. While I do that, you may be mirthfully rolling on your own floor laughing at my falling for the hold "snipe hunt" or "skyhook" routine.....


In the desktop shortcut where you launch the game you have codes entered, correct? For screen resolution, for your CPUs, for alternate fonts, etc.? The codes described in the patch notes for years now? If you use those codes there is one called Archive. If you add this to the string it will create a sub-folder in your Save folder called "Archive" where the text files for each turn--combat report, combat events, sigint, and operations report--are copied, with a date appended to each entry. If you need to see what happened on a turn eight months ago you just scroll down to the date and click.






Attachment (1)

< Message edited by Bullwinkle58 -- 4/17/2013 9:35:13 PM >


_____________________________

The Moose

(in reply to Canoerebel)
Post #: 1454
RE: The Good The Bad & The Indifferent - 4/17/2013 9:32:33 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline
This is the string I use for my desktop shortcut. The codes you need will vary depending on your monitor and PC CPUs.

"C:\Matrix Games\War in the Pacific Admiral's Edition\Beta2\War in the Pacific Admiral Edition.exe" -altFont -multiaudio -archive -dd_sw -cpu4 -fd -px1680 -py1050

-archive is the code that sets up auto-archiving.

< Message edited by Bullwinkle58 -- 4/17/2013 9:33:06 PM >


_____________________________

The Moose

(in reply to Bullwinkle58)
Post #: 1455
RE: The Good The Bad & The Indifferent - 4/17/2013 9:35:49 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
Yipes! I don't think I have one! I looked in my SAVE file and didn't see an ARCHIVE subfolder. All I have are two folders titled JOHN III SUCKS and BULLWINKLE MAKES ME PERSPIRE. (Actually, there are two files I created called AAR NOTES and SCREENSHOTS.) That's all I have.

Am I screwed?

(in reply to Bullwinkle58)
Post #: 1456
RE: The Good The Bad & The Indifferent - 4/17/2013 9:36:48 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline
This is what the inside of the Archive sub-folder looks like in my game. The files are all in order by type. IOW, all the Combat Reports are grouped together by date, etc. Here are the start of the Allied operation reports, from 12/7/41 onward.






Attachment (1)

< Message edited by Bullwinkle58 -- 4/17/2013 9:38:07 PM >


_____________________________

The Moose

(in reply to Bullwinkle58)
Post #: 1457
RE: The Good The Bad & The Indifferent - 4/17/2013 9:37:50 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
I don't have a shortcut key. I don't know what they are, how to create them, or why I should use them. IE, if that's something hand that all you comely and robust players know to routinely set up before starting a PBEM match, I didn't get the memo.

(in reply to Canoerebel)
Post #: 1458
RE: The Good The Bad & The Indifferent - 4/17/2013 9:38:45 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline
quote:

ORIGINAL: Canoerebel

I don't have a shortcut key. I don't know what they are, how to create them, or why I should use them. IE, if that's something hand that all you comely and robust players know to routinely set up before starting a PBEM match, I didn't get the memo.


How do you launch the game?

Shortcuts are Windows things, not AE things.


< Message edited by Bullwinkle58 -- 4/17/2013 9:39:25 PM >


_____________________________

The Moose

(in reply to Canoerebel)
Post #: 1459
RE: The Good The Bad & The Indifferent - 4/17/2013 9:40:42 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
Oh, I have all that stuff! But all my SigInt reports are blank! Every one of them going back to 12/7/41. This is the only game I've played since we started back in December, so I'm not running AE for any other purpose. All my SigInt .txt files are blank, but all the op reports and combat reports are fine, and the jops reports have some info.

Why are my SigInt .txt reports blank? Am I skewered? Am I screwed?

< Message edited by Canoerebel -- 4/17/2013 9:41:28 PM >

(in reply to Canoerebel)
Post #: 1460
RE: The Good The Bad & The Indifferent - 4/17/2013 9:42:44 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline
This is a portion of my WIndows desktop, with the shortcuts to launch AE and Tracker, plus the e-manuals. How do you make the game start?

If you're not using a shortcut you must be runig in native screen resolution, with the old font, without proper allowances for your CPU array, etc. IOW, AAARRRRRGGGHHHHH!!!!







Attachment (1)

_____________________________

The Moose

(in reply to Bullwinkle58)
Post #: 1461
RE: The Good The Bad & The Indifferent - 4/17/2013 9:44:28 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
I've solved the problem. I have two kinds of files. All the "jsignt" files are blank, but something called "asignt" appears fine.

I apologize for testing your patience Bullwinkle. I hope you didn't pull any hairs out. But through your kind efforts to help, I finally stumbled across the information I need. (However, my brain blew seven fuses in the process, so I may need to a stiff glass of orange juice or two tonight.)

(in reply to Canoerebel)
Post #: 1462
RE: The Good The Bad & The Indifferent - 4/17/2013 9:46:14 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline
quote:

ORIGINAL: Canoerebel

I've solved the problem. I have two kinds of files. All the "jsignt" files are blank, but something called "asignt" appears fine.

I apologize for testing your patience Bullwinkle. I hope you didn't pull any hairs out. But through your kind efforts to help, I finally stumbled across the information I need. (However, my brain blew seven fuses in the process, so I may need to a stiff glass of orange juice or two tonight.)


OK, this is funny. Sorry.

"'A' is for Allies, children. The good guys. 'J' is for Japanese, kids, the bad guys. Write that with your crayons now, please."

_____________________________

The Moose

(in reply to Canoerebel)
Post #: 1463
RE: The Good The Bad & The Indifferent - 4/17/2013 9:46:34 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
I start the game using a pull cord. This was one of the finest jury-rigging projects I've ever managed. I took an old one from my lawn mower, attached it to the hard drive using a hyperplex motor pinerplate flexbox, and can start it with one or two pulls at most.

(in reply to Canoerebel)
Post #: 1464
RE: The Good The Bad & The Indifferent - 4/17/2013 9:47:25 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: Canoerebel

I start the game using a pull cord. This was one of the finest jury-rigging projects I've ever managed. I took an old one from my lawn mower, attached it to the hard drive using a hyperplex motor pinerplate flexbox, and can start it with one or two pulls at most.


See, if you attached a chipmunk to the cord I'd be impressed . . .

_____________________________

The Moose

(in reply to Canoerebel)
Post #: 1465
RE: The Good The Bad & The Indifferent - 4/17/2013 9:48:27 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
Maybe a hamster and its exercise wheel?

(in reply to Bullwinkle58)
Post #: 1466
RE: The Good The Bad & The Indifferent - 4/17/2013 9:48:55 PM   
Canoerebel


Posts: 21100
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
Darn, I wish those "jsignt" files were full of info! Boy, howdy, I woulda stumbled across the motherlode!

(in reply to Canoerebel)
Post #: 1467
RE: The Good The Bad & The Indifferent - 4/17/2013 9:50:17 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: Canoerebel

Darn, I wish those "jsignt" files were full of info! Boy, howdy, I woulda stumbled across the motherlode!


Al they say is "Radio works. Radio works. Radio works."

_____________________________

The Moose

(in reply to Canoerebel)
Post #: 1468
RE: The Good The Bad & The Indifferent - 4/17/2013 9:54:06 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline
quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: Canoerebel

Darn, I wish those "jsignt" files were full of info! Boy, howdy, I woulda stumbled across the motherlode!


Al they say is "Radio works. Radio works. Radio works."


It is worth looking at the joperationsreport for the previous day. They do get some "national" intel which is good for the Allied player to know they know. Here's an example from my game:

OPERATIONAL REPORT FOR Apr 12, 42

Balboa expands port to size 4
Las Vegas expands airfield to size 8

We get similar info about the AF at Nagasaki or Shanghai, deep behind enemy lines..


_____________________________

The Moose

(in reply to Bullwinkle58)
Post #: 1469
RE: The Good The Bad & The Indifferent - 4/17/2013 9:56:29 PM   
Lecivius


Posts: 4845
Joined: 8/5/2007
From: Denver
Status: offline
Man...to funny!

(in reply to Bullwinkle58)
Post #: 1470
Page:   <<   < prev  47 48 [49] 50 51   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: The Good The Bad & The Indifferent Page: <<   < prev  47 48 [49] 50 51   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.250