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RE: The Good The Bad & The Indifferent

 
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RE: The Good The Bad & The Indifferent - 4/22/2013 8:47:50 PM   
Canoerebel


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By the way, I've never had much luck bombarding non-base hexes either. In my game vs. PzH, BB North Carolina flagged an effort against Sumatra's south coast. The bombardment did no damage sto speak of and the NC took several torpedoes from Netties out of Singers.

I do hope the mission succeeds in roughing up 21st IJA divison, but that would just be the icing on the cake. What I'm really working here is to show my BBs to draw John's attention (for reasons spelled out ad nauseum already).

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RE: The Good The Bad & The Indifferent - 4/22/2013 9:14:04 PM   
witpqs


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How about posting a map of where you are trying to bombard, with hex side detail on (IIRC that's the F5 key, make sure some far away hex is the one selected so the white from the selection doesn't overwhelm the hex side detail colors)?

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RE: The Good The Bad & The Indifferent - 4/22/2013 9:18:59 PM   
Canoerebel


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See post 1597 on the previous page for a particularly informative and expertly presented map. (A map with hexside detail will have to wait until late tomorrow, but this one may suffice in the meantime.) But hexside detail shows the three hexesides in the water as "blue" (as you'd expect).

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RE: The Good The Bad & The Indifferent - 4/22/2013 10:19:10 PM   
Bullwinkle58


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quote:

ORIGINAL: Canoerebel

No waypoints (it's only two hexes).


Maybe turn on hexside detail and see if it's a non-accessable-to-the-sea hex? Don't know otherwise.

Any ships in the TF have damage?

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RE: The Good The Bad & The Indifferent - 4/22/2013 10:19:40 PM   
Bullwinkle58


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quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: Canoerebel

No waypoints (it's only two hexes).


Maybe turn on hexside detail and see if it's a non-accessable-to-the-sea hex? Don't know otherwise.

Any ships in the TF have damage?

Edit: see witps already thought of that.



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RE: The Good The Bad & The Indifferent - 4/22/2013 11:17:50 PM   
Canoerebel


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8/4/42

Bay of Bengal: A four-DD IJN TF comes to Viz and tangles with Tennant's TF flagged by Resolution (or one of the other R-Class BBs). Two IJN DDs take damage; one Allied DD is sunk. Ramree airfield goes to level three tomorrow. Marine 'Chutes Bn should reach Akyab tomorrow. 41st USA Div. is enroute to Chittagong (I decided not to hold her back as a reserve). New Orleans TF departs Diego tonight to sprint to Colombo. Devonshire TF, that pulled out of Colombo briefly, is on the way back. Ingress and egress to B of B will always be risky now - subject to interdiction by fast moving CV TFs. But that's what I asked for!

No, we don't want to so we refuse! Revenge TF refused to bombard again. I'm swapping out her captain, replacing 50 aggression with 70. I don't think that's it. If this doesn't work, I'll try a TF without a BB. If that doesn't work, I'll see if I can find any RN BBs that come equipped with floatplanes (Revenge doesn't have them).

NoPac: Kodiak airfield and port go to level six. Cold Bay still holding (though not for long).

CenPac: 6th IJA Div. takes Abemama (14th IJA Div. was at Tarawa a few days back). I think John will want to go offensive with these puppies, rather than pulling them back for defensive use. So the idea of garrisoning Pago Pago and Fiji is increasing, though I think I need to attend to Anchorage first.

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RE: The Good The Bad & The Indifferent - 4/22/2013 11:51:24 PM   
Bullwinkle58


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quote:

ORIGINAL: Canoerebel


No, we don't want to so we refuse! Revenge TF refused to bombard again. I'm swapping out her captain, replacing 50 aggression with 70. I don't think that's it. If this doesn't work, I'll try a TF without a BB. If that doesn't work, I'll see if I can find any RN BBs that come equipped with floatplanes (Revenge doesn't have them).


Dumb Q: does she have ammo?


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RE: The Good The Bad & The Indifferent - 4/23/2013 12:17:54 AM   
pws1225

 

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quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: Canoerebel


No, we don't want to so we refuse! Revenge TF refused to bombard again. I'm swapping out her captain, replacing 50 aggression with 70. I don't think that's it. If this doesn't work, I'll try a TF without a BB. If that doesn't work, I'll see if I can find any RN BBs that come equipped with floatplanes (Revenge doesn't have them).


Dumb Q: does she have ammo?




Or have all the rum rations found themselves steered to the gun turrets?



< Message edited by pws1225 -- 4/23/2013 12:18:47 AM >

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RE: The Good The Bad & The Indifferent - 4/23/2013 2:52:29 AM   
Canoerebel


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This is a fresh TF with 100% ammo.

Here's what going to happen any time now.  Alfred is going to post the following:

Rule 37.333(A)(1)(c)(iii) was included in the Patch 4.0367(i).  In a fit of pique, the developers made the notes available, but after 319 seconds deleted the list.  Fortunately, I was just then scouring that particular section of the notes in hopes of clarying whether malarial effects as modified by the monsoon can effect a naval leader's naval skill level on night turns with less the 33% moonlight.  The rule (as modified) provides that Royal Navy task forces comprised of any battleship accompanied by any cruiser that is not captained by a leader who has a combined naval/land/air skill score of 160 or more will not bombard in any hex in or bordering the Bay of Bengal.

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RE: The Good The Bad & The Indifferent - 4/23/2013 3:05:14 AM   
Bullwinkle58


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Grasping at straws. It's been five days since the map. Is the unit still there?

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RE: The Good The Bad & The Indifferent - 4/23/2013 3:14:41 AM   
Canoerebel


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Yeah, 21st IJA Div. is in the hex (and has now been joined by another unit).  And I have multiple recon squadrons flying there every day.

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RE: The Good The Bad & The Indifferent - 4/23/2013 5:12:55 AM   
Alfred

 

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quote:

ORIGINAL: Canoerebel

This is a fresh TF with 100% ammo.

Here's what going to happen any time now.  Alfred is going to post the following:

Rule 37.333(A)(1)(c)(iii) was included in the Patch 4.0367(i).  In a fit of pique, the developers made the notes available, but after 319 seconds deleted the list.  Fortunately, I was just then scouring that particular section of the notes in hopes of clarying whether malarial effects as modified by the monsoon can effect a naval leader's naval skill level on night turns with less the 33% moonlight.  The rule (as modified) provides that Royal Navy task forces comprised of any battleship accompanied by any cruiser that is not captained by a leader who has a combined naval/land/air skill score of 160 or more will not bombard in any hex in or bordering the Bay of Bengal.




Might be an undocumented feature but here is a thought.

Is the LCU on a swamp hex? One cannot disembark a LCU on a swamp hex and maybe there is a crossed code line which says a naval bombardment of a LCU on a swamp hex is similarly not possible because it is a no go zone for ships?

Or you're not trying to get there via a river hex which prevents >15k tonnage ships traversing.

Alfred

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RE: The Good The Bad & The Indifferent - 4/23/2013 1:15:25 PM   
Bullwinkle58


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My best guess would have been like Alfred's, that there's a jinx in the mod between what the map looks like and what the pwhex data underneath says is there terain-wise.

Other thing I thought of overnight, sometimes, rarely, in a non-base hex the interface is sensitive to where in the hex you click in order for it to "take." If you are getting feedback that the code knows a bombarment mission was ordered this is probably not it, but you might click around and see.

If not that, then gremlins.

< Message edited by Bullwinkle58 -- 4/23/2013 1:16:11 PM >


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RE: The Good The Bad & The Indifferent - 4/23/2013 1:43:42 PM   
Canoerebel


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8/5/42

Bombardment Mission: No go, again. It's a jungle hex, not swamp. I've removed Revenge from the TF and will try with CA Cornwall leading.

Bay of Bengal: Big sweep by 42 Tojos gets a lopsided victory over Allied fighters at Ramree. The Japanese down 22 fighters (mostly P-39) and lose four. Ramree airfield goes to level three.

India: John is deploying subs and TFs to sniff around Ceylon and southern India. I wouldn't be shocked if he came for the island or otherwise makes a play to take some bases to control ingress and egress in and out of the Bay of Bengal. Most of my army is in Assam and Burma, but I have small "anchor" garrisons at Karachi, Madrid, Ahmedabad and Hyderabad. An Indian division each at Viz and Cuttack serve as my "emergency reserve." Quite a few of my interior LOC bases have small garrisons to prevent para-assault attacks. A decent number of reinforcements are due in the next 60 days. Ceylon is vulnerable, but John can't do anything to threaten more than a toehold in India proper.

NoPac: More SigInt of Japanese work in the Aluetians. 5th Naval CB unit at Amchitka; 23nd Ind. Eng. Reg't on a maru bound for Attu; 93rd B.F. at Adak. I'm very, very close now to canceling the planned invasion. Should I do so, I plan to use an Aluetians feint in hopes of clearing the way for an invasion somewhere far away. I'm so close to scrubbing this that I spent 400 PP to buy a restricted US RCT at Seattle prepping for Adak to send to Anchorage as reinforcements. I want to beef up Anchorage quite a bit before I "abandon" NoPac to stand on its own for the next very long while.

CenPac: More evidence I'm close to scrubbing the Aluetians invasion - a tank destroyer unit at Pearl begins loading for Pago Pago. I've also halted the four USN carriers well the SE of Christmas Island. They'll hold temporarily while I see if there is any possibility they might be needed to cover the NoPac reinforcement operation. If not, they are likely to pull back to SoPac to surreptitiously cover any effort to reinforce Pago Pago and Fiji and for possible future offensive action.

Future Offensive Action: New Caledonia might be the safest choice if the KB is far away, but another option I'm exploring is a move into the Torres Straight and the Gulf of Carpentaria.



< Message edited by Canoerebel -- 4/23/2013 1:46:19 PM >

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RE: The Good The Bad & The Indifferent - 4/23/2013 2:12:03 PM   
Canoerebel


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The Bay of Bengal is the focal point of the war right now. This is the configuration of the chain of Allied bases defending the rim:

Diego Garcia: 4/5/4.6/485 (port/airfield/forts/AV) - 6 PBY on patrol.
Addu: 3/1/3.9/76 - I shift patrols here when coverage is needed
Colombo: 9/8/4/312 - 24 Dutch Hurricanes and P-40E; 48 P-39
Kogala: 1/1/3.2/39 - 9 PBY on patrol
Trincomalee: 6/3/3.7/54 - 6 PBY on patrol
Madras: 5/4/3.9/107 - 4 Dutch P-40E, 18 P39
Vizagapatnam: 3/5/4.1/441 - 8 Dutch P-40E and Hurricane; 32 RAF Hurri; 72 P-40E; 24 P-39
Calcutta: 5/8.9/3/462 - 16 Mohawk; 16 Hurricane
Chittagong: 5/8/3/494 - 48 Hurricane; 50 P-39
Cox's Bazaar: 1/4/2/161 - 8 Hurricane; 25 P-39
Akyab: 2/4/3/500 - 48 Hurricane; 11 Kiwi Kittyhawk; 72 P-40E; 24 P-400
Ramree Island: 0/3/3/392 - 6 PBY on patrol, 10 Hurricane, 13 P-40E, 11 P-39E (squadrons just roughed up by Tojo sweep)

Shipping available (in or approaching theater):
BB: Revenge, Royal Sovereign, Ramilles, Resolution, Valiant
CA: Vincennes, Pensacola, New Orleans, Dorsetshire, Canberra, Australia, Devonshire
CL: 17 (including CLAA) - a wide variety ranging from good (Boise) to, well, not-so-good (Van Heemskerck)
DD: 22
Support: At least 9 APD, a handful of CM and DM, an AE (I'm trying to sneak the critter in, but I have cold feet)

I'm way short on DD, but it seems like I'm short on DD everywhere.




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RE: The Good The Bad & The Indifferent - 4/23/2013 3:22:25 PM   
Lomri

 

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To add to what BW said, I also think the game is sensitive to where you click when there is no base present in the hex. It is possible that if you clicked the LCU icon for bombardment that it stores the actual database ID of that unit. And if that unit moved, it might have issues. But it also might be a better idea to click the LCU icon than the center of the hex. I think I've noted this behavior when bombing units in non-base hexes. The unit will move and my bombers will follow it if I clicked the LCU icon. This could be a fluke and I didn't record the event (for instance, did the coordinates change in the bomber screen? I don't remember but I think it did).


I know you want to show your BBs, and this isn't sufficient, but you could fly your float planes on recon (during the day) so they get spotted.

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RE: The Good The Bad & The Indifferent - 4/23/2013 4:05:24 PM   
Crackaces


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quote:

ORIGINAL: Bullwinkle58

My best guess would have been like Alfred's, that there's a jinx in the mod between what the map looks like and what the pwhex data underneath says is there terain-wise.

Other thing I thought of overnight, sometimes, rarely, in a non-base hex the interface is sensitive to where in the hex you click in order for it to "take." If you are getting feedback that the code knows a bombarment mission was ordered this is probably not it, but you might click around and see.

If not that, then gremlins.


This is probably one of the more frustraing things about this game. I realize that too much information inhibits the whole fog of war thing, but this is software and software is inherently prone to untoward behaviors. A little message like "BB mission aborted -- Captn failed sobreity test" would be certainly more helpful than no messages at all. Aircraft strike packages promote the same level of frustration with the same level of speculation why platforms did not fly.

I hope CR figures this out and teaches the whole forum a very good lesson ...

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RE: The Good The Bad & The Indifferent - 4/23/2013 4:17:47 PM   
Canoerebel


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I've given up. The latest mission - without the BB - didn't go in. I've tried pretty much everything: mission settings (direct/absolute, etc.); different range of fire; escorts bombard or not; with and without BB; and different aggression of commanding officer. I also had plenty of good recon units flying the hex and reporting the presence of 21st IJA Div. I'm just out of ideas. The bad thing is that I sat here for 10 days and kept trying, which could've made Revenge a serious target. The good thing is the whole point was to make my BB obvious. I'm sure IJ patrols got plenty of sightings.

< Message edited by Canoerebel -- 4/23/2013 4:18:36 PM >

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RE: The Good The Bad & The Indifferent - 4/23/2013 4:24:46 PM   
Crackaces


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quote:

ORIGINAL: Canoerebel

I've given up. The latest mission - without the BB - didn't go in. I've tried pretty much everything: mission settings (direct/absolute, etc.); different range of fire; escorts bombard or not; with and without BB; and different aggression of commanding officer. I also had plenty of good recon units flying the hex and reporting the presence of 21st IJA Div. I'm just out of ideas. The bad thing is that I sat here for 10 days and kept trying, which could've made Revenge a serious target. The good thing is the whole point was to make my BB obvious. I'm sure IJ patrols got plenty of sightings.


CR could you post this in the Tech section and have Michealm look at it? I am very curious why the algorithum failed to enable a Bombardment mission ..

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RE: The Good The Bad & The Indifferent - 4/23/2013 4:28:03 PM   
Canoerebel


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8/6/42

Bay of Bengal: No major IJN fleet activity. Tojos sweep Ramree, but my fighters were stood down. Illustrious and Hermes make a break tonight for Madras, where I've moved a good bit of my fighters. Pensacola will be ready at Colombo yards tomorrow. So in a couple of days I'll probably have a meeting in the middle - a combat TF from Colombo and the carriers from Madras will meet at Trincomalee, where I'll transfer squadrons to provide CAP. I'm trying to clear Illustrious from the Bay, but it's going to be challenging.

NoPac: Cold Bay falls on a shock attack. The garrison - a USA RCT, and EAB and a USN base force retreat into a swamp. A USA RCT is enroute to Anchorage from Seattle, part by fast transport and part by amphibious TF.

CenPac: The tank destroyer unit from Pearl is enroute to Pago Pago.

SoPac and SwPac: I'm going to spend alot of time this afternoon evaluating potential targets in this region. If I come up with a plan I like, I'll begin the laborious process of switching prep and preparing to redistribute shipping (I've got a host arriving at Balboa over the next few days - the contingent originally slated for the Aluetians campaign).

DEI: Dutch patrols are still flying from Manado, providing coverage of the Sulu Sea, Makassar Strait, etc.

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RE: The Good The Bad & The Indifferent - 4/24/2013 2:54:15 PM   
Canoerebel


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8/7/42

Ramree Island: 48th IJA Div. "crosses the channel" and shock attacks. Results:

Ground combat at Ramree Island (54,48)

Japanese Shock attack
Attacking force 13885 troops, 134 guns, 42 vehicles, Assault Value = 464
Defending force 12909 troops, 151 guns, 108 vehicles, Assault Value = 411

Japanese adjusted assault: 268
Allied adjusted defense: 639

Japanese assault odds: 1 to 2 (fort level 3)

Combat modifiers
Defender: terrain(+), experience(-)
Attacker: shock(+), disruption(-)

Japanese ground losses:
2507 casualties reported
Squads: 16 destroyed, 306 disabled
Non Combat: 0 destroyed, 15 disabled
Engineers: 0 destroyed, 62 disabled
Guns lost 19 (1 destroyed, 18 disabled)

Allied ground losses:
157 casualties reported
Squads: 1 destroyed, 19 disabled
Non Combat: 1 destroyed, 7 disabled
Engineers: 0 destroyed, 1 disabled

Assaulting units:
48th Division

Defending units:
1st Marine Raider Battalion
147th(Sep) Infantry Regiment
2/1 AIF Pioneer Battalion
16th British Brigade
63rd Indian Brigade
2nd Indian Coastal Artillery Regiment
116th RAF Base Force
24th Indian Construction Battalion
C Det USN Port Svc
1st Bengal Construction Battalion
97th Field Artillery Battalion
1st USMC Engineer Aviation Battalion
6th Heavy AA Regiment
823rd Engineer Aviation Battalion

Tomorrow: It's worth counterattacking since it appears 48th Div. might have suffered a temporary 70% decrease in fighting effectiveness. Only the Marine Raiders took any kind of disruption or fatigue, so the Allies will counterattack. The 4EB at Imphal and Calcutta will join in (if they agree to fly) and two CL TFs from Akyab and a BB TF at Chittagong will bombard (if they agree to sail and if the BBs are close enough to make the run.

Bay of Bengal: No appearance by IJ forces today. CV Illustrious makes Madras. CVL Hermes dawdles and only makes it a couple of hexes out of Viz. Illustrious tries for Trincomalee tomorrow (as will a small TF from Colombo flagged by Pensacola). CA Quincy and five DDs arrives at Capetown and will move to theater to reinforce. There are no signs that John's coming soon, but I just think he is.

Burma: John is bringing forces forward. There will be a little bit of shuffling around as some of his units push back some lighter Allied units. 18th UK Div. will soon be taking position on the jungle road east of Akyab, with lots more following (including Marine tanks and 41st USA Div.).

China: John is working Chengte hard with what he has left in China. I don't know if he'll be able to take it. He's not working Kweilin hard, which comes as a surprise since it's the last Allied outpost on the railroad. A Chinese fighter squadron flying Vanguards is "bought" and moved to Ledo. I think inferior fighters can be useful in protecting rear bases. If the front bases are clogged with big stacks and rear bases are totally unprotected, sometimes enemy bombers will sortie far to the rear. So Mohawsks, Vanguards and the like attend to this duty.

NoPac: More SigInt for the Aleutians: 51st B.F. is coming to Agattu. 7th Independent Eng. Reg't to Attu.

CenPac: SigInt that 6th Div. is moving to Kusaie.

< Message edited by Canoerebel -- 4/24/2013 2:57:25 PM >

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RE: The Good The Bad & The Indifferent - 4/24/2013 3:29:03 PM   
Mundy


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Dan, how do you estimate that the 48th's effectiveness is reduced by that much?

I'm soneone who always struggles to guage battles in the ground war, so your view would be helpful.

Thanks,

Ed-

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RE: The Good The Bad & The Indifferent - 4/24/2013 3:40:00 PM   
Canoerebel


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My estimate is based on the original unadjusted AV of 48th Div. at 464 (which is consistent with a typical IJ division). During the ensuing battle, the division suffered 16 destroyed and 302 disabled combat squads. That means roughly 318 of 464 squads aren't ready for battle (though some of the disabled ones might recover). Also, some of the engineer squads (62 disabled) probably contribute to the overall unadjusted AV of the division. Since the division is in a jungle hex and not connected to a good supply source, I'm thinking few of its disabled squads will recover. The Allied bombing and bombardment missions are intended to help keep them suppressed. So, all in all, I'm guestimating that this division, originally with a strength of 464, might be more like 140 tomorrow.

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RE: The Good The Bad & The Indifferent - 4/24/2013 3:41:47 PM   
Mundy


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Thanks, that helps.

It comes down to looking further into the unit as it's "normally" set up.

Ed-

< Message edited by Mundy -- 4/24/2013 3:43:30 PM >


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RE: The Good The Bad & The Indifferent - 4/24/2013 3:44:16 PM   
Canoerebel


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Flipping the battle around, you can see that my coming counterattack isn't a sure thing. I think I have roughly 210 AV schedule to attack, supported by two artillery units. The enemy might have 140 AV x 2 for jungle terrain = 280. But the odds are that the enemy stack has pretty high fatigue. And the odds won't get any better, so I'll give it my best shot.

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RE: The Good The Bad & The Indifferent - 4/24/2013 3:47:34 PM   
Chickenboy


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Good assessment, CR. My estimates and conclusions would be right along the same lines as yours. Either a 1:1 or a 2:1 Allied: Japanese attack ratio for tomorrow's Allied attack. Either way, this is a good opportunity for you to elicit Japanese casualties at an equal or favorable ratio.

I also agree with your ground attack aircraft's role in tomorrow's attack. Maximize the disruption and fatigue against your opponent before the land combat phase goes off.

So-the bad news is that you lost that hex side out of Ramree. How are you going to get it back?

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RE: The Good The Bad & The Indifferent - 4/24/2013 4:04:15 PM   
Bullwinkle58


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quote:

ORIGINAL: Canoerebel

Flipping the battle around, you can see that my coming counterattack isn't a sure thing. I think I have roughly 210 AV schedule to attack, supported by two artillery units. The enemy might have 140 AV x 2 for jungle terrain = 280. But the odds are that the enemy stack has pretty high fatigue. And the odds won't get any better, so I'll give it my best shot.


John seems to think that any unit with "Division" in its name is Superman. He so rarely uses combined arms against fortifications. And he loves him some Shocks.

I think you should attack, yes. A Deliberate, with the Raiders on Reserve (Pursuit). If you win you get the hex side back as well and the Raiders should be able to scamper back to their lines.

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RE: The Good The Bad & The Indifferent - 4/24/2013 4:16:46 PM   
GreyJoy


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Yes, I really do not understand how John plays the land warfare. He uses his Divisions in a total wrong way, imho. That attack against Ramree, facing the equivalent of 3 allied brigades, well entrenched in good terrain and with plenty of support, should have had at least an army HQ fully prepped, a couple of 150mm heavy artillery units and at least a tank regiment following the 48th Division. Sending the division alone is just calling to get nailed, like it happened.

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RE: The Good The Bad & The Indifferent - 4/24/2013 4:49:19 PM   
Canoerebel


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Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
8/8/42

Ramree Island: The stars align for the Allies. 4EB from both base fly. All three bombardment TFs come in (the BBs contribute disruption while the CLs are ineffective). Then the Allies attack with these results (curious or strong results in bold):

Ground combat at Ramree Island (54,48)
Allied Deliberate attack

Attacking force 8374 troops, 125 guns, 37 vehicles, Assault Value = 396
Defending force 10750 troops, 133 guns, 42 vehicles, Assault Value = 140

Allied adjusted assault: 189

Japanese adjusted defense: 85

Allied assault odds: 2 to 1

Combat modifiers
Defender: terrain(+), leaders(+), disruption(-), preparation(-)
Attacker:

Japanese ground losses:
3896 casualties reported
Squads: 63 destroyed, 0 disabled
Non Combat: 126 destroyed, 26 disabled
Engineers: 14 destroyed, 0 disabled
Guns lost 21 (14 destroyed, 7 disabled)
Vehicles lost 8 (6 destroyed, 2 disabled)
Units retreated 1

Allied ground losses:
161 casualties reported
Squads: 1 destroyed, 11 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 1 destroyed, 2 disabled
Vehicles lost 1 (1 destroyed, 0 disabled)

Defeated Japanese Units Retreating!

Assaulting units:
1st Marine Raider Battalion
2/1 AIF Pioneer Battalion
147th(Sep) Infantry Regiment
16th British Brigade
63rd Indian Brigade
6th Heavy AA Regiment
116th RAF Base Force
24th Indian Construction Battalion
97th Field Artillery Battalion
1st Bengal Construction Battalion
1st USMC Engineer Aviation Battalion
C Det USN Port Svc
2nd Indian Coastal Artillery Regiment
823rd Engineer Aviation Battalion

Defending units:
48th Division

Result: Not sure why 48th Div. had no squads disabled (that's a result typically seen with a unit that is completely destroyed, but obviously this one wasn't since only 63 squads were eliminated and there are lots more than that). Also note the high number of non-combat squads destroyed. The division should be out of commissionf or awhile. Per Poultry Lad's question, I still own the hexside on my side, so I can move out of the hex if and when the time comes (I don't have any plans to do so - Ramree is defensive from a land standpoint for quite some time to come). I think John owns his side of the hexside, which means Allied supply won't flow out, but it wouldn't anyway since he holds the adjacent hex. But I'm not planning to use Ramree as a supply dump until much later - for the near and medium term, I'll need every bit I can get to Ramree just to build the airfield (and later more forts) and handle air and ground operations. So, my evaluation is that things are just like I want 'em at Ramree right now. (John may bring more next time; I may do some reinforcing too.)

Burma: John will get some revenge on the road between Ramree and Akyab. One of his forward divisions entered a hex occupied by three units (I was hoping that number might mislead John long enough for a reinforcing UK brigade to arrive). He'll attack tomorrow, forcing the Aryglles, Eastern HQ and an arty unit to retreat. The next hex, though is where the Allies make a stand as 18th UK Div. begins to arrive followed by additional reinforcements. Will Burma become an efficient killing field for the Allies or will John turn it into a frustrating theater in which the Allies are stymied? The jury is out, though early returns have been promising.

Bay of Bengal: CV Illustrious leaves Trincomalee tonight for the hazardous trip to Colombo. Allied combat TFs are doing the reverse as I commit additional ships to the Bay. I'm waiting for John to "flank speed" a carrier TF to interdict these movements. I think one more turn and the bulk of the critical exposure will be complete.

NoPac: SigInt that 1st IJN AA Bn to Attu Island (man, SigInt has been ringing with Aleutians troop movements).

Pacific: Mostly quiet. AP Zeilin made it to Sydney yard.

Long-term Plans: I'm still working on long-term goals and planning. I'm going to pretty much keep intact my general deployment - a mass of troops in each of three main theaters that can be used offensively - NoPac, Pacific, Oz. I've got to decide on targets to begin new prep assignments. I've also got to decide which ships go where, which is an agonizing exercise in thinking - not nearly as fun as breaking things that belong to the enemy.

(in reply to GreyJoy)
Post #: 1649
RE: The Good The Bad & The Indifferent - 4/24/2013 5:15:14 PM   
Chickenboy


Posts: 24520
Joined: 6/29/2002
From: San Antonio, TX
Status: offline

quote:

ORIGINAL: Canoerebel
The division should be out of commissionf or awhile.


You think?

This reminds me of the movie Return of the Living Dead Part II, when the zombies overran the policemen's patrol. After messily devouring the hapless policemen, the zombie protagonist (:)) got on the squadcar radio announcing in a dry, gravely zombie voice: "Send more cops!!".

_____________________________


(in reply to Canoerebel)
Post #: 1650
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