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RE: A question about KG Kuhlman

 
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RE: A question about KG Kuhlman - 2/22/2013 11:05:41 PM   
thesock

 

Posts: 48
Joined: 3/27/2009
Status: offline
I'd like a tank that can have a round up the spout, that can drive quickly across clear ground without zig zagging or turning 360. What a baled out crew are wearing as I machinegun them is niether here nor there. Game play is what it's all about. Love the new mortar fire setup.

< Message edited by thesock -- 2/22/2013 11:43:19 PM >

(in reply to squadleader_id)
Post #: 31
RE: A question about KG Kuhlman - 3/10/2013 5:56:38 PM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
Way to go Sapa and Squadleader_id. What attention to detail!!!

(in reply to squadleader_id)
Post #: 32
RE: A question about KG Kuhlman - 3/25/2013 8:13:36 PM   
Hesus de bodemloze

 

Posts: 8
Joined: 3/25/2013
Status: offline
Can't wait for a release of this.

(in reply to Tejszd)
Post #: 33
RE: A question about KG Kuhlman - 9/23/2013 12:02:06 PM   
nemo7

 

Posts: 15
Joined: 4/12/2012
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Any news on this?

(in reply to Hesus de bodemloze)
Post #: 34
RE: A question about KG Kuhlman - 10/1/2013 9:52:22 PM   
Kanov


Posts: 312
Joined: 5/21/2012
From: México
Status: offline
I think this "mixing" feature should have been done to the infantry instead.

(in reply to nemo7)
Post #: 35
RE: A question about KG Kuhlman - 4/30/2014 10:04:46 PM   
vobbnobb

 

Posts: 103
Joined: 9/23/2013
Status: offline
can someone tell me how sapa was able to get a Marder III and pz 2 in his Kuhlman forcepool???? I can't find it in ANY group.

< Message edited by vobbnobb -- 4/30/2014 11:08:50 PM >

(in reply to squadleader_id)
Post #: 36
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