harley 
		  
		   
		   
		  Posts:  1700 
		  Joined:  10/13/2005  Status: offline
		   
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		 Hi, all...      Firstly, let me thank all of you for your patience over the past 3 years. Both Ron and myself have had significant real life issues to overcome, meaning our passion for this game took a back seat for some time.       As for the patch status, I have done a lot of the work we have talked about, and the current beta has had a lot of testing by a couple of our PBEM testers, so both sides have been thoroughly worked over. You've seen screenshots for some of the changes, but here's the list for you to contemplate:      I've put in the new data bits for the "days since last mission" (DSLM).      in the "Assign Patrol" & Assign Intercepts screens I have:    added fatigue and "last" columns for days since last mission    fixed the scroll to always go to the top of the list    set the numeric types to ascending (good for fatigue, DSLM, delay -  bad for xp, ready, morale)    added a sort button for the units to sort by unit ID (so all the JG 1's appear together).       in "Unit List" I have:    added DSLM    set the numeric types to ascending (good for fatigue, range, DLSM, -  bad for xp, ready, morale)    added a sort button for the units to sort by unit ID (so all the JG 1's appear together).       In the "add lead units" list I have:    added DSLM, Fat, combined base and command.     added filters for FB, Med, Buff and moved the "fighter attack" button.     set the scroll to go to the top when sorting    set default ascend/descend for the numerics      In the "add units" list I have:    added DSLM, Fat and command, with command combined with base    set the scroll to go to the top when sorting    set default ascend/descend for the numerics      On the Unit Page I have:    Added DSLM    added missions (whenever any plane or group of planes takes off it adds one to the missions)    added sorties (adds one per plane TO)    fixed some misaligned text    renamed "real range" to "ferry range" It just sounded better.     added toggle for auto-upgrades per unit.       On the "List Air Units" page I have:    added filters by role    added "show enemy" button    added show total units, losses, replacements for player    added show losses for enemy <without any replacement or pool details>    added "upgrade type"    added research %      On the "Set Bomber Doctrine" page I have:    added toggle for global auto upgrade (WIP - my final task for this release is to expand this to both sides)      rebuilt the prod pages from the ground up. Yeah, baby.    Added priorities for AC prod      Others:       fixed the unloadable save issue   fixed a minor error in the loading of buttons   found a bug in the AI prod routine that may have caused too many new AC to be built when the old type was needed   reduced priority of multi-engine aircraft production   changed the unit upgrade message to show the old AC type as well   added minimum CH chances for increased damage CH and one-shot-kill CH. Makes a difference for the low-effect weapons mainly   added a bucket load of XP increments   added code to limit units to one strafe attack per mission   rebuilt the research code. Now AC are given a fixed at-start value required to research, with the daily counter decremented to keep them on path   limited research to 10/day per AC type    added automatic allied research to counter player research         so...      I have spoken to Matrix about a release timeframe, and I may not be able to get it packaged and released before the Christmas shutdown. With that in mind, I'm setting myself a deadline to release of January 31, 2013. I'd like to get it done earlier than that, but I'm not making promises. It's a deadline, and I do work to them quite well. ;)      So again, thanks for your patience, I hope you find it worthwhile.      harley...       
			
			
  < Message edited by harley -- 12/11/2012 12:13:47 PM  >					
			
			 
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