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RE: Build Roll - mirror - 10/16/2013 8:38:20 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Build 440 (v1.01 RC3)
-----------------------

Fixed:
-------
- 0005675: Repetative BDA Reports
- 0005734: Assorted tutorials issues
- 0005556: [427] SEAD patrol kirks
- 0005121: It should not be possible to arm/take off aircraft with maintenance/unavailable loadouts
- 0005698: Kilter misses by stupid amount
- 0005730: [438] Weird Shrike Behavior
- 0005069: Shrike ARM misses by several kilometers
- 0005699: Maria and Victoria Again
- 0005672: Mixed Shrike and CBU Issue
- 0005750: A-7 CBU-59 an Shrike Loadout a bad match
- 0005735: Excessive dive rates for subs & aircraft
- 0004279: IRIAF F-14 update
- 0005560: DB3k Update: Combat Aircraft Mag Article on Iranian F-14's

* Aircraft now drop their ordnance much more reliably without manual control (we'd love to boast "100% reliably" but that's just an invitation for an edge case to pop up and throw egg on our face).

* Helmet-mounted sights (HMS) are now taken into account when deciding how much off-boresight an aircraft can shoot an AAM.

* Aircraft & submarines have more realistic dive rates.

* Includes the v395 versions of DB3000 and CWDB. Some of the changes include:
- CH-47F Chinook -- Australia (Army), 2015, 7x
- LHD 01 Canberra [Juan Carlos Class] -- Australia (Navy), 2017, 4x LCM-1E
- LCM-1E -- Australia (Navy), 2015, 12x
- LCM-8 -- Australia (Navy), 1967, 11x
- L 100 Choules [Bay Class] -- Australia (Navy), 2013, Ex-Largs Bay, 1x LCM-8, 2x LCVP, No LCM-1E
- Combined ARM/CBU loadouts have new mission profiles, using Hi-Lo-Hi instead of Hi-Med-Hi.
- SUU-23 gun pods in A/G loadouts on F-4C/D
- SUU-23 loadouts on RAF Phantoms

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Post #: 61
RE: Build Roll - mirror - 10/16/2013 8:39:02 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
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Build 441 (v1.01 RC4)
----------------------
RC4 Release notes

Fixed:
-------
- 0005771: ARM's not firing at Search Radar
- 0005770: F-4G Wild Weasel w/ AGM-78 Standard ARM not working at all (Build 440)
- 0005693: [434] BCGN Shooting SA-N-6 at Tico with no hits.

* Ships can now effectively use semi-active SAMs in anti-surface mode, as they are taking terminal illumination concerns into account during pre-fire checks.

* Includes the v396 versions of DB3000 and CWDB. Main change is necessary mods to ARMs to fix firing issues.

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Post #: 62
RE: Build Roll - mirror - 10/16/2013 8:40:13 AM   
Dimitris

 

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Build 442 (v1.01 Final)
-------------------------
No changes, just rolls up builds 431-441.

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Post #: 63
RE: Build Roll - mirror - 10/16/2013 8:42:19 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Build 443 (beta)
-----------------

Fixed:
------
- 0005803: Sensors window crash (Dimitris)
- 0005813: Aircraft Ready message in message log (Dimitris)
- 0005800: Massive Missile Strike CTD

* Command now handles the 125% desktop font setting (increased DPI) much more gracefully, and adjusts the dimensions of the right-column panels to compensate.

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Post #: 64
RE: Build Roll - mirror - 10/16/2013 8:42:50 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Build 444 (beta)
------------------
* Introducing: Event Conditions.
Conditions are managed and added to/removed from events just like triggers and actions. An event without conditions fires normally (probability check etc.). If conditions are present, all of them must be satisfied in order for the event to fire. (We intend to add the option to configure whether all conditions must be satisfied or at least one of them, for greater flexibility).

* Added first event condition: Side posture. (e.g. Side-A must consider Side-B as [friendly|neutral|unfriendly|hostile]). The condition also has an optional "NOT" operator (e.g. Side-A must not consider Side-B as friendly).

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Post #: 65
RE: Build Roll - mirror - 10/25/2013 10:25:43 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Build 445
----------

Fixed:
- 0005870: Duelist Lockup
- 0005872: Crash when disabling radars
- 0005883: Minesweeping sonar doesn't seem to be working.
- 0005875: Event Editor: Conditions need to fully integrated into edit event dialog

* Further adjustments for 125%-font desktops, e.g. manual weapon allocation window.
* Simulation performance improvements, particularly in heavy DLZ code (e.g. large airgroups evaluating their missile shot against a target all at the same time).
* Added DB-hyperlinks to weapons on aircraft loadout selection window. Click on the weapon name and the DB-viewer will display the page for that weapon.
* Added DB-hyperlinks to the aircraft types in the air-ops window. Click on the aircraft type and the DB-viewer will display the page for that aircraft.
* The "Unassign" command ("U" key) has been added to the unit-context (aka right-click) menu.

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Post #: 66
RE: Build Roll - mirror - 10/25/2013 10:26:41 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Build 446 (PUBLIC)
-------------------


Fixed:
------
- 0005890: Damage Status Dialog: Entering letters instead of numeric characters in Overall Damage field Crashes Command
- 0005887: Air Ops Dialog- Aircraft linking a little off
- 0005599: Cold War DB Mods
- 0005612: DEW line radars
- 0005688: Air-dropped anti-ship torpedoes should have correct firing range (shorter than max kinematic range)
- 0005810: A130 Ranger and A 207 Wave Class fuel consumption rate off
- 0005824: Fool112342000 Update requests
- 0005759: Game Crash Cold War Database Build 394 - If you filter it a certain way
- 0005829: A 60 Dharini Class should have 1000 tons fuel
- 0005816: Nuke Talso carries wrong warhead
- 0005827: HN-5 Minimum altittude off
- 0005806: Need to Update aircraft mags for R08 Queen Elizabeth
- 0005807: E-3B may not have had ESM system in 1985
- 0005785: F-14 loadouts: 3x AIM-7 and 1/1/2 loadouts.
- 0005762: SUU-23 pods on RAF Phantoms in CWDB
- 0005801: RAF Tornado nuclear bombs & B61 for NATO aircraft
- 0005866: Griffin Mk60 four-round launcher
- 0005019: Add T/A-50 and/or F/A-50
- 0005010: KAI T-50 Golden Eagle
- 0005874: User needs a high speed sailboat
- 0005843: Issues with UK units in the database
- 0005857: F-14 loadout updates
- 0005851: KA-6D
- 0005865: SA-6 should have 40k ft max altitude?
- 0005831: Make the Praire Masker stat visible to the users
- 0005828: Add 'Iceland' as country in database
- 0005681: Australian Canberra Class LHD
- 0005799: Maritime Surveillance ready time for helo's
- 0005680: Australia HMAS Choules, Bay Class (UK)
- 0005870: Duelist Lockup
- 0005872: Crash when disabling radars
- 0005883: Minesweeping sonar doesn't seem to be working.
- 0005875: Event Editor: Conditions need to fully integrated into edit event dialog
- 0005803: Sensors window crash
- 0005813: Aircraft Ready message in message log
- 0005800: Massive Missile Strike CTD

* Command now handles the 125% desktop font setting (increased DPI) much more gracefully, and adjusts the dimensions of the right-column panels to compensate. (We welcome feedback on any UI problem/mismatch we have missed.)

* New event-engine addition: Event Conditions.
Conditions are managed and added to/removed from events just like triggers and actions. An event without conditions fires normally (probability check etc.). If conditions are present, all of them must be satisfied in order for the event to fire. (We intend to add the option to configure whether all conditions must be satisfied or at least one of them, for greater flexibility).

* Added first event condition: Side posture. (e.g. Side-A must consider Side-B as [friendly|neutral|unfriendly|hostile]). The condition also has an optional "NOT" operator (e.g. Side-A must not consider Side-B as friendly).

* Simulation performance improvements, particularly in heavy DLZ code (e.g. large airgroups evaluating their missile shot against a target all at the same time).

* Added DB-hyperlinks to weapons on aircraft loadout selection window. Click on the weapon name and the DB-viewer will display the page for that weapon.

* Added DB-hyperlinks to the aircraft types in the air-ops window. Click on the aircraft type and the DB-viewer will display the page for that aircraft.

* The "Unassign" command ("U" key) has been added to the unit-context (aka right-click) menu.

* Includes the v398 versions of the DB3000 & CWDB database.

CWDB Additions:

Facilities:
Armored Plt (BMP-2 AT-4 Spigot IFV) -- Generic (Army)
Armored Plt (BMP-2 AT-5 Spadrel IFV) -- Generic (Army)
Armored Plt (BMP-3 AT-10 Stabber IFV) -- Generic (Army)
Inf Plt (RAF Regt) -- United Kingdom (Royal Air Force)
Inf Sec (SAS Recon) -- United Kingdom (Royal Army)
Inf Sec (SAS) -- United Kingdom (Royal Army)
Inf Sec (SBS Recon) -- United Kingdom (Royal Army)
Inf Sec (SBS) -- United Kingdom (Royal Army)
Mech Inf Plt (FV-432 APC) -- United Kingdom (Royal Army)
SAM Bty (CIM-10B Bomarc) 28 Launchers -- Canada (Air Force), 1961-1972
SAM Bty (CIM-10B Bomarc) 28 Launchers -- United States (Air Force), 1960-1972
SSM Bn (SS-6 Sapwood] TEL) -- Soviet Union [-1991] (Red Army), 1959-1968

Ships:
BB 70 TCG Yavűz Sultân Selîm -- Turkey (Navy), 1938-1950, -work in progress
C 551 Giuseppe Garibaldi -- Italy (Navy), 1961-1972
DD 14 Lo Yang [Benson-Mayo] -- Taiwan (Navy), 1953-1975
DD 15 Han Yang [Benson-Mayo] -- Taiwan (Navy), 1953-1975
DD 17 Nan Yang [Gleaves Class] -- Taiwan (Navy), 1954-1973
DD 901 Hsiang Yang [Sumner] -- Taiwan (Navy), 1970
DD 903 Hua Yang [Sumner] -- Taiwan (Navy), 1970-1976
DD 905 Yue Yang [Sumner] -- Taiwan (Navy), 1970-1975
DD 906 Hueai Yang [Sumner] -- Taiwan (Navy), 1971-1978
DD 910 Po Yang [Sumner] -- Taiwan (Navy), 1970-1975
DDG 903 Hua Yang[Wu Chin I Sumner] -- Taiwan (Navy), 1976
DDG 905 Yue Yang [Wu Chin I Sumner] -- Taiwan (Navy), 1976
DDG 906 Hueai Yang [Wu Chin I Sumner] -- Taiwan (Navy), 1978
LSM Class -- United States (Navy), 1944
PGM 9 Class -- United States (Navy), 1944
Type 53A Huangpu Class -- China (Navy), 1956
Type 55A Shantou/Swatow Class -- China (Navy), 1956
Type 55A Shantou/Swatow Class -- North Vietnam [-1975] (Navy), 1956

DB3K additions:

Aircraft:
FA-50 Golden Eagle -- South Korea (Air Force), 2015, 20x
TA-50 Golden Eagle -- South Korea (Air Force), 2012
T-50 Golden Eagle -- South Korea (Air Force), 2007, 50x

Facilities:
SAM Plt (HN-5B MANPADS x 4) -- Pakistan (Army), 1990
SAM Plt (HN-5B MANPADS x 4) -- China (Army), 1990

Ships:
Civilian Sailboat [20m, High-Speed] -- Civilian (Civilian), 15kt Cruise, 24kt Max


< Message edited by Sunburn -- 10/25/2013 10:29:54 AM >


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Post #: 67
RE: Build Roll - mirror - 10/25/2013 10:27:19 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Build 447 (beta)
-------------------


Fixed:
------
- 0005839: [443] Winchesters Lockup
- 0005888: Winchester Showing up in Air Ops Dialog Again
- FIXED: Excessive CEP on anti-ship missiles (e.g. Gabriels on "Battle of Latakia").

* Added new realism option: Unlimited Aircraft Weapons. When enabled, aircraft have unlimited loadout packs available even if their bases are not loaded with weapons at all. This is not recommended for realistic prolonged scenarios (it makes airpower too omnipotent) but can be useful for quick experimentation.

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Post #: 68
RE: Build Roll - mirror - 10/27/2013 3:40:45 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Build 448 (beta)
---------------------

Fixed:
- 0005922: [447]Database Viewer Crashing every time I access it
- 0005924: Aircraft cannot be manually launched- Flight Ops Broke

< Message edited by Sunburn -- 10/27/2013 3:43:45 PM >


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Post #: 69
RE: Build Roll - mirror - 10/27/2013 3:41:15 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Build 449 (beta)
---------------------

* Fixed: 0005922: [447]Database Viewer Crashing every time I access it
* Faster startup time

< Message edited by Sunburn -- 10/27/2013 3:43:30 PM >


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Post #: 70
RE: Build Roll - mirror - 10/27/2013 3:41:39 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Build 450 (beta)
------------------

Fixed problem with "Launch as group" (Air Ops window) not working.

< Message edited by Sunburn -- 10/27/2013 3:43:13 PM >


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Post #: 71
RE: Build Roll - mirror - 10/27/2013 3:42:23 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
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Build 451 (PUBLIC)
---------------------

[Rolls up previous beta releases]

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Post #: 72
RE: Build Roll - mirror - 10/27/2013 3:42:51 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Build 452 (beta)
-------------------

Fixed:
--------
- 0005935: Unlimited not quite working
- 0005877: Unit continues to burn fuel after stopped
- 0005631: Add Satelltite UI Bug reported by customer
- 0004708: RCOD when loading scen
- 0005499: B426 - Error Message Allocating SAM
- 0005871: Save Game Not Loading
- 0005937: Game crashes - The Pincer
- 0005239: Sonobuoy fixes
- 0005123: Four Horsemen scenario: tons of sonobuoys cases scen to run slowly
- 0005832: Corrupt Save Game
- 0005908: [445] Maria and Victoria Crash Bug
- 0005515: Type VII Uboat can fire deck gun underwater
- 0005840: Edge case of sub with Deck Gun

* Significant improvements on the "Speed / Altitude" window (F2): Altitude presets for aircraft, similar to existing submarine depth presets, and ability to input precisely the desired speed & altitude/depth with arithmetic values in addition to the slider bars.

* Fixed performance slowdown when numerous sonobuoys or datalinked weapons are present.

* Aircraft dropping sonobuoys are now constrained by the channel capacity of their sonobuoy datalinks. In most cases this means they will drop fewer sonobuoys per "string". To compensate for this, the default minimum spacing between successive sonobuoys has been doubled.

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Post #: 73
RE: Build Roll - mirror - 10/30/2013 11:37:25 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Build 453 (beta)
-----------------

Fixed:
- 0005920: Kilters are hitting but not damage target
- 0005942: HARMs not damaging Launchers
- 0005949: Unlimited Ordinance Still not there yet
- 0005893: B446: SUBROC and Nuclear ASROC don't work
- 0005948: When you manually type in a sub depth while commmand is running the game will crash
- 0005456: Aircraft assigned to AAW Patrol keep leaving their zone
- 0005574: CAP ignores 'Investigate Outside Patrol Area' flag
- 0005794: AAW Mission Ignoring unchecked investigate contact outside patrol area

* Added extra option on "Start Game" window: Resume from last Autosave. This makes it even easier (and more immediate) to continue a game session after a crash, freeze or other problem.

* The player can no longer select and drag-move the waypoints of non-datalinked weapons.

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Post #: 74
RE: Build Roll - mirror - 10/31/2013 3:22:07 PM   
Agathosdaimon


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will the next build roll have the problem with the mission editor screen defaulting ones parent emcon to active automatically, be fixed? this problem i raised in a threat below and Mike mentioned it going on to the list of things for Dimitri - i hope it can be fixed as it is a bug that causes my side to turn on everything single radar before i can stop the - see my thread on this
thanks

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Post #: 75
RE: Build Roll - mirror - 10/31/2013 11:07:41 PM   
Sinner6

 

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my body is ready

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Post #: 76
RE: Build Roll - mirror - 10/31/2013 11:13:11 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
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quote:

ORIGINAL: Agathosdaimon
will the next build roll have the problem with the mission editor screen defaulting ones parent emcon to active automatically, be fixed? this problem i raised in a threat below and Mike mentioned it going on to the list of things for Dimitri - i hope it can be fixed as it is a bug that causes my side to turn on everything single radar before i can stop the - see my thread on this
thanks


Thankfully, yes.

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Post #: 77
RE: Build Roll - mirror - 10/31/2013 11:30:10 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Build 454 (beta)
------------------

Fixed:
- 0005941: New Speed and Alt Dialog defaults to 0 speed first time you enter it to edit
- 0005653: When side EMCON is radar=passive and a new AAW mission is created, side EMCON is changed to Active

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Post #: 78
RE: Build Roll - mirror - 11/1/2013 4:06:13 AM   
strykerpsg

 

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If we install an interim update before next official update is released, the official update is always an all inclusive update and overwrites the folders in the game file, correct?

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Post #: 79
RE: Build Roll - mirror - 11/1/2013 5:02:52 AM   
Agathosdaimon


Posts: 1034
Joined: 7/8/2012
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quote:

ORIGINAL: Sunburn

Build 454 (beta)
------------------

Fixed:
- 0005941: New Speed and Alt Dialog defaults to 0 speed first time you enter it to edit
- 0005653: When side EMCON is radar=passive and a new AAW mission is created, side EMCON is changed to Active


Awesome! - will build 454 be up to test out or do we wait for the update proper i hope it is soon indeed!!

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Post #: 80
RE: Build Roll - mirror - 11/1/2013 7:17:46 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
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quote:

ORIGINAL: strykerpsg
If we install an interim update before next official update is released, the official update is always an all inclusive update and overwrites the folders in the game file, correct?


Correct. If there are any extra steps that need to be taken (e.g. to manually delete a file/folder because it is not cleanly overwritten) these will be clearly stated in the release notes.

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Post #: 81
RE: Build Roll - mirror - 11/1/2013 8:23:04 AM   
strykerpsg

 

Posts: 277
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Thanks sunburn! Updating now

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Post #: 82
RE: Build Roll - mirror - 11/4/2013 6:19:23 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Build 455 (beta)
-----------------

Fixed:
-------
- 0005969: Can't see units
- 0005927: FB-111A Conventional loadouts
- 0005858: Add YF-12A
- 0005900: Attacker Mk 1/2 max speed
- 0005899: Misc DB Platforms
- 0005898: USAF F-4C 66-69 with Sidewinder AAW loads. Right now it's just Falcon.
- 0005897: Soviet R-7 ICBM family (SS-6 Sapwood) and Italian cruiser Giuseppe Garibaldi
- 0005896: Sea Venom and Vautour IIN SNEBs and speed
- 0005860: Canberra B Mk6
- 0005842: Advanced ASW Scenario Text Fix
- 0005861: Canberra B(I)Mk6 and B(I)Mk8
- 0005867: 12.7mm Aircraft Mgs
- 0005859: P-47 D 12.7mm guns
- 0005911: USN Guppies
- 0005983: Loadout for Lincoln B.30 RAF 2000lb LDGP, RAF 250lb LDGP includes RAF 500lb LDGP not RAF 250lb LDGP.
- 0005981: Avenger of Royal Navy has agility 3.
- 0005979: Add Boom refueling for F-105. F-105s were able to be refueled by both boom or probe-drogue.
- 0005976: Hunter F.1 / F.2 / F.4 / F.6 should be fighter instead of attacker.
- 0005980: Independence class CVL has 17 medium A/C space in current database.
- 0005952: Canadian CP-107 mk 2: 20 built, carried the ASV-21 radar like the Nimrod MR.1 in CWDB.
- 0005977: Sea King HAR.3's operator should be Royal Air Force instead of Royal Navy.
- 0005975: Egypt, Syria and Israel used Meteor NF Mk13, not Mk14.
- 0005955: RVN Barnegat PF (1 X 5"/38; 2 x 81mm mortars)
- 0005953: PCE-45 Chien Men (ex-AM-387 Toucan, Auk class)
- 0005954: RVN Edsall DE (3 x 3"/50 guns)•
- 0005978: Internal Guns" loadout for the Tu-91 Boot Strike (id = 572) with an appropriate range?
- 0005902: DB3k: Columbia KFir C Radar Arc not appearing- Brother vs. Brother needs to be updated to show
- 0005903: TA-50 AGM-65 loadout has Mk82 instead
- 0000772: DB3k Update: Israeli Dvora 3 Typhoon mounts fitted with 2 Spike ER Mounts and Missiles
- 0005510: [427] Hydra APKWS II Guidance
- 0005926: FREMM gun issue
- 0005936: RC-135 unable to do air to air refueling
- 0005940: Correction Swedish coastal missile battery RB 08
- 0005933: FB-111A conv weapons
- AC-47 Spooky Winchester problem
- RAF 250lb LDGP, RAF 500lb LDGP, and RAF 2000lb LDGP have min launch altitude 10m
- Javelin Radar all variants amended

* New major feature: Proficiency levels. (First-pass implementation, side-level only)

Proficiency modifiers are applied on a side level (on the "Add/Edit Sides" window in ScenEdit mode) and can affect a wide number of factors. The available levels are Novice, Cadet, Regular, Veteran & Ace. Default proficiency level for each side is Regular.

* Aircraft turn rates and agility modifiers on missile evasion attempts are now affected by proficiency levels. The changes, as percentages of the original values, are as follows:

Novice : 60% of nominal
Cadet : 70% of nominal
Regular : 80% of nominal
Veteran : 100% of nominal
Ace : 110% of nominal

The weapon endgame messages have been updated to display the information of these modifiers.

* Units listed on the mission editor and the air ops window now use natural sorting for the list order. So instead of this:
Archer #1
Archer #10
Archer #11
Archer #12
Archer #2
Archer #3
Archer #4

...you get this:
Archer #1
Archer #2
Archer #3
Archer #4
[...]
Archer #10
Archer #11
Archer #12

* More fixes & tweaks for the new features on the Throttle/Altitutde window, particularly for unit groups.

* Includes the v399 updates of the DB3000 & CWDB databases. Platforms added / updated:
YF-12A
XF-108 Rapier
Auk Class MCM
Buccaneer S.2
Anti-Tank Sect B-10 recoilless rifle (82mm) -- Generic (Army)
Anti-Tank Sect Carl Gustav recoilless rifle (84mm) -- Generic (Army)
Anti-Tank Sect M18 recoilless rifle (57mm) -- Generic (Army)
Anti-Tank Sect M40 recoilless rifle (105mm) -- Generic (Army)
Anti-Tank Sect M67 recoilless rifle (90mm) -- Generic (Army)
Anti-Tank Sect SPG-82 recoilless rifle (82mm) -- Generic (Army)
Anti-Tank Sect SPG-9 recoilless rifle (77mm) -- Generic (Army)
All MCM Type vessels have correct MCM Sensors
All Guppy Class propulsion systems amended
RB-57 D/F Canberra Max Alt amended
Collossus and Majestic Class CV’s hanger and open parking areas amended
3” Rocket pk % amended
2” Rocket pk % amended
Javelin Radar all variants amended
AN/APS-20 radar amended for Surface Search
SSM Bn (YJ-62) -- China (Coastal Artillery), 2006
Vehicle (Truck, HMMWV x 1) -- Generic (Generic), 1985
841 Salawaku [Waspada] -- Indonesia (Navy), 2012, Ex-Brunei Navy
AFSB(I) 15 Ponce [Austin Class] -- United States (Navy), 2013, ex-LPD 15, Experimental
Commercial Fishing Boat [35m, Armed] -- Pirates (Civilian), 1979, Mothership
Dvora MkIII [Super Dvora MkII] -- Israel (Navy), 2009, Spike-ER
F 90 Thunder [Hamilton Class] -- Nigeria (Navy), 2012
L 16 Shardul -- India (Navy), 2007
L41 Jalashwa [Austin Class] -- India (Navy), 2007, Ex- LPD 14 Trenton
LCM-8 -- India (Navy), 2007, x4 for INS Jalashwa
M 62 Porbandar [Pr.266M] -- India (Navy), 1978
PF 15 Gregorio del Pilar [Hamilton Class] -- Philippines (Navy), 2012

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Post #: 83
RE: Build Roll - mirror - 11/9/2013 4:51:28 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Build 456 (beta)
------------------
- Fixed DB-caching issue that appeared in B455.
- More fixes for the new features in Throttle/Altitude window.

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Post #: 84
RE: Build Roll - mirror - 11/9/2013 4:51:57 PM   
Dimitris

 

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Joined: 7/31/2005
Status: offline
Build 457 (beta)
-------------------------
* Fixes two crash/freeze bugs that were unearthed by the new DB-cache implementation.
* Added DB-hyperlinks for weapons on the "Unit Weapons" window.

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(in reply to Dimitris)
Post #: 85
RE: Build Roll - mirror - 11/9/2013 4:52:24 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Build 458 (beta)
----------------------------
* Significant performance increase, both for UI and sim-engine.
* Faster start-up.
* Fixed a number of errors reported on B456/457.

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(in reply to Dimitris)
Post #: 86
RE: Build Roll - mirror - 11/9/2013 4:52:45 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Build 459 (beta)
----------------------
Fixes a bug introduced in B458 that prevented sensor detections (and semi-active weapon illumination).

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(in reply to Dimitris)
Post #: 87
RE: Build Roll - mirror - 11/10/2013 9:46:36 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Build 460 (PUBLIC)
------------------------------


[Rolls up previous beta releases]

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(in reply to Dimitris)
Post #: 88
RE: Build Roll - mirror - 11/12/2013 12:51:43 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Build 461 (beta)
---------------------

Fixed:
--------
- 0005572: BVR-configured fighter not RTBing after expending all BVR missiles
- 0005932: UI Scoring Module isn't evaluating Victory..stays at minor defeat
- 0005895: Tank kills are being calculated incorrectly in the losses and expenditures log
- 0005313: Not able to add speed and alt order at a plot waypoint

Major new feature: You can set speed, altitude and sensor commands per waypoint.

There are currently two ways to do this: Select the waypoint and either right-click on it to show available command, or press F2 and/or F9 to bring up the alt/speed and sensor windows respectively.

Waypoint-specific command are applied to the unit once the unit reaches said waypoint.


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(in reply to Dimitris)
Post #: 89
RE: Build Roll - mirror - 11/12/2013 2:05:26 PM   
Moltke71


Posts: 1253
Joined: 9/23/2000
Status: offline
Could we please have a link for 461? Thanks.

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Jim Cobb

(in reply to Dimitris)
Post #: 90
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