TheGreatRadish
Posts: 121
Joined: 1/21/2006 Status: offline
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So, after spending most of the last several months playing either tactical (CM and PC:O) or strategical (CTGW, HoI3) games, I've now got the itch for an operational-level game. This grew out of my having received Unity of Command as a gift - it's a brilliant game, really enjoyed it and its scale but I want to move on to something a little more detailed. So, I'm here for advice. I've got limited intellectual capacity and, as much as I love what I see of WitE, I have to be honest and admit that I don't think I could handle it. It scares me. Far, far too many units Also, I have a time issue too I suppose. Also, I'm looking for hex and counter boardgame-like titles at a level more advanced than UoC or Panzer Corps but below WitE. That rules out Command Ops, which I already own. I love the game, still go back to it frequently but it's not what I'm looking for here. I should also admit that I own TOAW3 but that I found it hard to play and get into - I tried again yesterday but the spark just isn't there. I think I'm gravitating towards either one of the Decisive Campaigns games or John Tiller's Panzer Campaigns. I've downloaded the demo of the latter and it seems pretty good, nothing particularly overwhelming in there. There's detail if I want it but I can also just forge a general plan and push some counters about and still have fun. I'd like to hear more about it if any of you have solid knowledge of the system? Decisive Campaigns intrigues me - I've been on the verge of buying a few times but back out for fear of ending up with something WitE-like that's beyond me. Can you play the game without being drowned in data and numbers of units? Is the interface intuitive? Is it likely to be fun for someone with my mindset and not just a chore? I think it might be but I need to be sure before I buy. Thanks in advance for your input - also open to any other suggestions you might have
< Message edited by TheGreatRadish -- 1/31/2013 5:48:57 PM >
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